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Counter-Strike's player economy is in a freefall

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301–310 of 617 posts

Re: Counter-Strike's player economy is in a freefall

#301
post #66

Earlier quoted context omitted.

Is not that their parent's job?

Society raises children, it's not fair to expect parents to police everything their child does. I agree often parents should be more responsible and not always take the easy way out. But expecting them to individually fight billion dollar corporations that deliberately court children with damaging addictive services is asking too much.

You can monitor and restrict Steam usage with parental controls. This is no more unfeasible than WiFi and device time limits, and last I checked, children don't carry a credit card. What's the mystery here? An 8 year old is not accruing bitcoin to buy skins.

Meanwhile you have users here that will tell you that refusing to give their kids smartphone or even any video game is not that hard, but it seems needsly restrictive.

Re: Counter-Strike's player economy is in a freefall

#302

Earlier quoted context omitted.

Isn't it the same API that users use?

It’s probably fair to assume that more than 90% of trading bots are not the kind of bots valve should support

Yeah but its not like vavlve provides an api specifically for them.

Re: Counter-Strike's player economy is in a freefall

#303
post #9

Gambling mechanics for anyone under 18 should be banned. Children can't buy lottery tickets or hit tables in Vegas. Its crazy they can buy loot boxes that real life value.

And it's more dangerous because it's targeting kids who don't fully understand the value of money

Re: Counter-Strike's player economy is in a freefall

#304

Earlier quoted context omitted.

Any market maker, such as Valve, is free to establish the rules of its own "reality". I understand your analysis, and I certainly failed to mention that point, but making the overall value less attractive to speculators is not evidence of being "rotten to the core".

Valve is not the market-maker here, they are the exchange.

Don’t they also 100% control the supply though?

Re: Counter-Strike's player economy is in a freefall

#305
post #116

Earlier quoted context omitted.

And close to 0% of children have credit cards to buy these virtual lootboxes. These mechanisms prey on getting children to beg their parents to spend money.

They don't have to ask their parents first. The parents can link cards. One example, of many: https://www.techspot.com/news/98980-13-year-old-spent-64000-...

This just another way of saying their parents allowed it

Re: Counter-Strike's player economy is in a freefall

#306
post #140

Earlier quoted context omitted.

They did this to take a bigger cut of the market because most trades happened off-platform. This new update ensures that they will sell more of their new items through their shop (contract cases) because it's going to be the only way to get the red items to fuses into "valuable" knives. They're rotten to the core.

How does this make them rotten to the core? This is a business. They invented the game. They host it. How are they rotten for wanting to make money from it? These aren't real objects. They are entry in a Valve database. I can't understand why people get emotionally, much less financially, invested in it.

Read up on the story, look at the influencers promoting it and the ecosystem that grew around it. Valve is willfully running a casino for underage and have bypassed local laws that protect against this using technicalities. It's frightening.

Re: Counter-Strike's player economy is in a freefall

#307

Earlier quoted context omitted.

It’s probably fair to assume that more than 90% of trading bots are not the kind of bots valve should support

Yeah but its not like vavlve provides an api specifically for them.

No one claimed that. The point was that Valve controls the API and can cut access to said API to the gambling sites. This is not like sports betting, where the gambling sites don't need any integration with the actual sport : if Valve wants, they can seriously affect the abity of the sites to function.

Re: Counter-Strike's player economy is in a freefall

#308
post #140

Earlier quoted context omitted.

They did this to take a bigger cut of the market because most trades happened off-platform. This new update ensures that they will sell more of their new items through their shop (contract cases) because it's going to be the only way to get the red items to fuses into "valuable" knives. They're rotten to the core.

How does this make them rotten to the core? This is a business. They invented the game. They host it. How are they rotten for wanting to make money from it? These aren't real objects. They are entry in a Valve database. I can't understand why people get emotionally, much less financially, invested in it.

Yeah… It’s like NFTs with 100% centralized supply and control, if I’m understanding this niche market correctly.

Control, as in, tomorrow Valve might decide that some of those items are “unusable” in their game which would presumably also crash their value.

Re: Counter-Strike's player economy is in a freefall

#309
post #144

Earlier quoted context omitted.

They're running an online casino directed at children and have made specific adaptations to bypass legal regulations in several countries.

The game does have a mature rating, so parents should be vetting their activity. I would still contend and say the gambling aspect, with real money, is a net negative to the community.

How many kids do you have?

Re: Counter-Strike's player economy is in a freefall

#310

Earlier quoted context omitted.

It’s probably fair to assume that more than 90% of trading bots are not the kind of bots valve should support

Yeah but its not like vavlve provides an api specifically for them.

But they kind of do, there aren’t many other uses for the trading API
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