Earlier quoted context omitted.
> Refunds with no questions asked if you've played less than 2 hours of the game, Weaker than standard physical store consumer protections (no playtime restriction on returns, obviously), and (much) weaker than GOGs refund: 1 month after purchase, no playtime restriction. I believe they explicitly called out the equivalent for physical stores and european consumer protection in general when they announced the policy…
GOGs refund is 1 month? Man I can clear DMC5 twice in one week then do a refund in that case.
Counter-Strike's player economy is in a freefall
291–300 of 617 posts
Re: Counter-Strike's player economy is in a freefall
#292I play CS. This is good. The gambling economy and the creator economy of people pumping their marketplaces and gambling sites is really toxic. It extracts money from kids, all for a nice skin. Making them more affordable is going to make this more fair and sensible.
Re: Counter-Strike's player economy is in a freefall
#293Earlier quoted context omitted.
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The game is rated as 'Mature 17+', and Steam has an age confirmation page before accessing the store page of the game. Are you expecting Valve to add ages verification based on ID like the new UK law to block all the kids? I thought we had parents for you know, parenting. It shouldn't fall into a company to manage what a kid is doing when the product is not for kids.
You know this is meaningless.
> Are you expecting Valve to add ages verification based on ID like the new UK law to block all the kids?
An alternative would be not to run a gambling business. If that's too much to ask, then yeah, they probably should be required to exclude children.
> I thought we had parents for you know, parenting. It shouldn't fall into a company to manage what a kid is doing when the product is not for kids.
This implies that casinos (and liquor stores, and tobacconists, and so on) should be allowed to serve children.
Re: Counter-Strike's player economy is in a freefall
#294Earlier quoted context omitted.
Anyone purchasing a $20k cosmetic is almost certainly not a child. If you vote this down, pretty curious what you are thinking? That it’s a legitimate investment? The only people spending that much money on cosmetics are drug dealers.
Virtual items are legitimate investments.
This doesn’t mean they’re viable investments.
Re: Counter-Strike's player economy is in a freefall
#295I play CS. This is good. The gambling economy and the creator economy of people pumping their marketplaces and gambling sites is really toxic. It extracts money from kids, all for a nice skin. Making them more affordable is going to make this more fair and sensible.
Remember back in the day when we just downloaded skin packs from some random Geocities website with obnoxious red text on black background and after going through the install.txt written in broken English/Italian, lo and behold your AK47 now had a proper arctic camo skin and it was so much cooler? What was wrong with that? Doesn’t gaben have enough money for his super yachts and sword collections?
I wonder how Valve will handle this once the game is ready to be released - will they just blanket ban the mods? (seems likely, and the community is even probably ready for it so will not be too pissed off at the move.) Or will their monetization route be something else this time, not "hats" like usual? (I'm hoping so, although I can't imagine what else it could be without being pay2win.)
Re: Counter-Strike's player economy is in a freefall
#296I play CS. This is good. The gambling economy and the creator economy of people pumping their marketplaces and gambling sites is really toxic. It extracts money from kids, all for a nice skin. Making them more affordable is going to make this more fair and sensible.
Remember back in the day when we just downloaded skin packs from some random Geocities website with obnoxious red text on black background and after going through the install.txt written in broken English/Italian, lo and behold your AK47 now had a proper arctic camo skin and it was so much cooler? What was wrong with that? Doesn’t gaben have enough money for his super yachts and sword collections?
Re: Counter-Strike's player economy is in a freefall
#297I bet this is an on-purpose move by Valve, and I view this as a sane action. [1] Having a game where some players only play in order to win money is, for sure, a no go. If the game is fun, then players will keep on playing it. It may also keep some money thirsty (sometimes very toxic) people at the gates. It is also smoothing players' frustration and shopping-spree habits in order to obtain a rare item. If you have t…
They did this to take a bigger cut of the market because most trades happened off-platform. This new update ensures that they will sell more of their new items through their shop (contract cases) because it's going to be the only way to get the red items to fuses into "valuable" knives. They're rotten to the core.
This is a business. They invented the game. They host it. How are they rotten for wanting to make money from it?
These aren't real objects. They are entry in a Valve database. I can't understand why people get emotionally, much less financially, invested in it.
Re: Counter-Strike's player economy is in a freefall
#298This is good news. It seems some parts of the gaming industry are starting to recover. I contend that games like Team Fortress 2 were also ruined by the F2P loot box crap. It's not that they took anything away, but it attracted a certain kind of customer that is very unappealing to the prior base. The "hats" made me walk away from TF2. No one on average seemed serious about the core gameplay anymore. Taking away that…
Re: Counter-Strike's player economy is in a freefall
#299Earlier quoted context omitted.
Isn't most of our technology based on technologies invented to maximize killing in world war 2, or alternatively as a way to maximize monetization in sleazy ways?
World War 2 took at most about a decade (depending on who you ask). The history of development of our technology is much, much longer. I doubt 'most of our technology' is based on anything that happened in WW2.
Re: Counter-Strike's player economy is in a freefall
#300Valve employs an army of economists (notably Yanis Varoufakis as alumn) to make these decisions. It was certainly purposeful and will balance itself out.
>Yanis Varoufakis I wont google him, but take at your word an assurance that he can be trusted with the highest levels of economic decision making.