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Counter-Strike's player economy is in a freefall

polygon.com

111–120 of 617 posts

Re: Counter-Strike's player economy is in a freefall

#111

So high prices induce new supply in a market to relieve shortages and the “economy is in free fall”? Sounds like it is working as it should. Those with oversight fixing supply in response to price signals when the private system is unable to. Wouldn’t it be nice if those in charge of the economy in the real world made the same sort of intervention.

The supply of digital knife skins is infinite and free. The only reason they hold any value at all is because a company artificially restricts them. Doesn’t really tie in to actual markets involving physical item.

> Doesn’t really tie in to actual markets involving physical item.

- A designer brand has admitted to destroying its own products. Coach confirmed that it purposely ripped up bags that were returned to its stores, even if the bags were still in good condition. https://www.bbc.co.uk/newsround/58846711

Monopolies and cartels are also well known for creating fake scarcity. Fake scarcity is bad for the economy and for consumers, only a few profit from fake scarcity at the cost of everybody else.

Re: Counter-Strike's player economy is in a freefall

#112
post #73

Earlier quoted context omitted.

Probably the biggest possible investment for quantum computing today is all the abandoned bitcoins wallets ripe for taking

Honest question why would anyone harvest Bitcoin after this? Wouldn't it lose all its value since everyone has everyone key now?

maybe it could be turned into a game.. hide the satoshis from the quantum ghosts

Re: Counter-Strike's player economy is in a freefall

#113
post #46

Earlier quoted context omitted.

Close to 0% of children do their own grocery shopping and buy their own boxes of cereal

And 0% of children having credit card to buy lootbox (My country requires you to be over 18 to have one)

Their parents link the cards. Kids can buy things without consulting a parent each time.

Re: Counter-Strike's player economy is in a freefall

#114
post #106

Earlier quoted context omitted.

I weep for humanity if that's the best use we can think of for quantum computing.

Isn't most of our technology based on technologies invented to maximize killing in world war 2, or alternatively as a way to maximize monetization in sleazy ways?

World War 2 took at most about a decade (depending on who you ask). The history of development of our technology is much, much longer. I doubt 'most of our technology' is based on anything that happened in WW2.

Re: Counter-Strike's player economy is in a freefall

#115

Earlier quoted context omitted.

> wasted hours of time playing it What would you dictate that humans do instead to not be wasteful with their time? Comment on threads about games?

Any ranked matchmaking game is designed to addict you by the prospect of being ranked as elite. They have a number of insidious methods to keep your ranking low, some are even patented by the game companies themselves! For example, if someone is getting too high, it’s nothing to pair that person with a known deserter for 1-3 games to drastically slow their progress.

We should probably ban all sports then because it tricks people in wanting to be competitive.

Re: Counter-Strike's player economy is in a freefall

#116
post #46

Earlier quoted context omitted.

Close to 0% of children do their own grocery shopping and buy their own boxes of cereal

And close to 0% of children have credit cards to buy these virtual lootboxes. These mechanisms prey on getting children to beg their parents to spend money.

They don't have to ask their parents first. The parents can link cards. One example, of many: https://www.techspot.com/news/98980-13-year-old-spent-64000-...

Re: Counter-Strike's player economy is in a freefall

#117

So high prices induce new supply in a market to relieve shortages and the “economy is in free fall”? Sounds like it is working as it should. Those with oversight fixing supply in response to price signals when the private system is unable to. Wouldn’t it be nice if those in charge of the economy in the real world made the same sort of intervention.

The supply of digital knife skins is infinite and free. The only reason they hold any value at all is because a company artificially restricts them. Doesn’t really tie in to actual markets involving physical item.

You're forgetting the other side of the equation, demand. The reason they have value is the level of demand versus supply. The item has to have some real world value, even if that's just being able to show off.

They're are plenty of things in very short supply, bit no one wants them.

Re: Counter-Strike's player economy is in a freefall

#118

Interesting that a whole economy is based on fake supply constraint. Or is making butterfly knife really hard? It seems like NFT before NFT.

Artificial scarcity has existed for ages. Watches, playing cards, cars, etc. Selling 10 of something for $1000 instead of 1000 of something for $10 is not new. Also builds brand value.

See the discussion around the supposedly lost Van Gogh painting, eg at https://news.artnet.com/art-world/van-gogh-lmi-group-2602847

Nothing about the painting itself would have changed, but its market value depends very much on whether Van Gogh painted it.

Re: Counter-Strike's player economy is in a freefall

#119
post #33

Earlier quoted context omitted.

FYI, this is already the case in some countries. In Belgium or Netherland, it's straight up banned, and in France we get an adapted case opening that looks less random (X-Ray: you see what's in the box before opening it, but you have to open it to X-Ray the next one)

>and in France we get an adapted case opening that looks less random (X-Ray: you see what's in the box before opening it, but you have to open it to X-Ray the next one) That still feels like gambling, but rather than gambling on what the current case contains you're gambling on the second one might contain.

It doesn't "feel" like gambling, it's straight 100% the exact same thing but it's designed in a way that bypasses the legal words.

Re: Counter-Strike's player economy is in a freefall

#120
post #14
post #9

Gambling mechanics for anyone under 18 should be banned. Children can't buy lottery tickets or hit tables in Vegas. Its crazy they can buy loot boxes that real life value.

they can buy pokemon cards. To be honest, I don't think CS:GO or TF2 or the like are pro-gambling. You learn pretty quickly as a kid that the best way to get good items is through trading, not gambling.

Where do the items used in trading come from? I guess Gambling.
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