Pawn is a simple, typeless, 32-bit extension language with a C-like syntax
1–10 of 13 posts
Re: Pawn is a simple, typeless, 32-bit extension language with a C-like syntax
#2Re: Pawn is a simple, typeless, 32-bit extension language with a C-like syntax
#3Re: Pawn is a simple, typeless, 32-bit extension language with a C-like syntax
#4Re: Pawn is a simple, typeless, 32-bit extension language with a C-like syntax
#5A slightly modified version of this was used as the gameplay scripting language in Pokémon games from gens 6 to 8: https://github.com/SciresM/gf-pawncc
Re: Pawn is a simple, typeless, 32-bit extension language with a C-like syntax
#6See also Sourcepawn[0], popular in the sourcemod engine community for custom server plugins and game modes. [0] https://github.com/alliedmodders/sourcepawn
Re: Pawn is a simple, typeless, 32-bit extension language with a C-like syntax
#7See also Sourcepawn[0], popular in the sourcemod engine community for custom server plugins and game modes. [0] https://github.com/alliedmodders/sourcepawn
They've since changed the language syntax, but this is the version I was dealing with:
https://wiki.alliedmods.net/Introduction_to_SourcePawn_(lega...
No structs/classes/objects. No pointers. You had to store everything with arrays of primitives.
Re: Pawn is a simple, typeless, 32-bit extension language with a C-like syntax
#8Re: Pawn is a simple, typeless, 32-bit extension language with a C-like syntax
#9Wait while I'm compiling pawn?
Lets solve the problem in pawn?
I'm writing pawn for a living?
I made a pawn program just for you?
Why.