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Pawn is a simple, typeless, 32-bit extension language with a C-like syntax

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Re: Pawn is a simple, typeless, 32-bit extension language with a C-like syntax

#2
Used for example to write GTA SAMP modes. I remember writing them in Pawno IDE. The scripts would get large as I'd export positions of many objects and paste them into the scripts to spawn in game. Makes for an okey "how I started programming" story.

Re: Pawn is a simple, typeless, 32-bit extension language with a C-like syntax

#6
post #3

See also Sourcepawn[0], popular in the sourcemod engine community for custom server plugins and game modes. [0] https://github.com/alliedmodders/sourcepawn

Many hours of fun it was running CounterStrike servers and writing my own plugins. Halcyon days :)

Re: Pawn is a simple, typeless, 32-bit extension language with a C-like syntax

#7
post #3

See also Sourcepawn[0], popular in the sourcemod engine community for custom server plugins and game modes. [0] https://github.com/alliedmodders/sourcepawn

I used this a very long time ago and rather disliked it. My impression at the time was that it was just a worse version of C. As low-level as C, with fewer features, and much slower - unlike a normal scripting language which is slower but higher-level with more features.

They've since changed the language syntax, but this is the version I was dealing with:

https://wiki.alliedmods.net/Introduction_to_SourcePawn_(lega...

No structs/classes/objects. No pointers. You had to store everything with arrays of primitives.

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