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A 4k-Room Text Adventure Written by One Human in QBasic No AI

the-ventureweaver.itch.io

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Re: A 4k-Room Text Adventure Written by One Human in QBasic No AI

#91

Earlier quoted context omitted.

Maybe one day but, right now, I think the onus is on the minority of AI repos to declare it rather than the other way round.

Agree, but they have no incentive to. I always tell Claude to remove its attribution from commits because it’s not a great signal.

Of course you are free to do that, but doesn't that make the situation worse for everyone?

Re: A 4k-Room Text Adventure Written by One Human in QBasic No AI

#92
post #40

I downloaded the rooms.txt file and the word "handcrafted" is doing some heavy lifting. It's like one sentence per room. Did I miss something? I don't want to play the game (I hate text adventures), but I want an idea of how much effort went into this. Example: --ROOM 22 START-- Village of Oathmoor 23,0,0,21 You find yourself in a narrow, dimly lit alley. An ELDERLY WOMAN sits perched on a broken stool, her piercing…

I think you're saying what the average person is thinking but is worried about being impolite. You are of course correct: it is the kind of fact about a game that non-gamers might still mistake for quality or depth. The horseshoe theory of ai generation tells us that handcrafting and content generation extremism end up very close to each other: https://emshort.blog/2016/09/21/bowls-of-oatmeal-and-text-ge... The fact…

That Emily Short blog post is a good read, but I didn't find that it helped me learn what is "the horseshoe theory of AI generation" nor in what sense handcrafting should end up close to procgen or anything else. Can you elaborate and/or point to something that does?

Re: A 4k-Room Text Adventure Written by One Human in QBasic No AI

#93
post #56

A text adventure of all things seems like it’d be great for AI though. You could have natural open ended conversations with NPCs to learn whatever they can tell you about the world, for example. This is one area where human generated content isn’t really better, you’d just end up with boring dialog trees to traverse.

It doesn't work as well as you think it would. There are no AIs today that model the world well enough to drive a text adventure. They can be used to embellish a more primitive world model, but then they tend to invent details that don't exist. People have tried, it's just not been very good compared to a hand-crafted text adventure.

I forgot to say why it's a problem LLMs invent details: which details are implemented and which are left out is an important part of how the implementer of a text adventure communicates to the player what sort of interaction they should pay attention to and not. Text adventures are incredibly open games so the players need subtle hints on what they should focus exploration on.

This is an important part of designing a text adventure that LLMs just do not care about.

Re: A 4k-Room Text Adventure Written by One Human in QBasic No AI

#94
post #93
post #56

Earlier quoted context omitted.

It doesn't work as well as you think it would. There are no AIs today that model the world well enough to drive a text adventure. They can be used to embellish a more primitive world model, but then they tend to invent details that don't exist. People have tried, it's just not been very good compared to a hand-crafted text adventure.

I forgot to say why it's a problem LLMs invent details: which details are implemented and which are left out is an important part of how the implementer of a text adventure communicates to the player what sort of interaction they should pay attention to and not. Text adventures are incredibly open games so the players need subtle hints on what they should focus exploration on. This is an important part of designing a…

It is assumed that any system that uses AI for conversation in games would also implement a sufficiently advanced RAG system and careful prompts to ensure the AI is only talking about approved facts or talking points.

Customer service AI already is a thing and it works pretty well, games are just an extension of that built upon fictional world data and dynamic events.

I think it would even be neat if you used standard dialog tree interfaces but had an LLM to slightly customize canned responses based on the player’s unique experience or reputation so far, while still communicating the relevant info, this way things feel less scripted.

Re: A 4k-Room Text Adventure Written by One Human in QBasic No AI

#95

Earlier quoted context omitted.

> You realize that's the same arguments racists use for their racism, right? Attempting to use the legacy of actual maligned minority groups to justify your sense of outrage that people aren't interested in products you weren't interested enough in producing to actually produce is disgusting. > Also, as fast as models are improving it's not a useful heuristic anyhow. They aren't improving, not particularly. They fina…

The thing that is giving the right juice is that they can hold up meritocracy and victory of ideas under fair competition in response to identity politics. If we just framed things in terms of fighting poverty and systemic bias instead of reparations they wouldn't have a leg to stand on. We're giving them the ammunition they're blowing holes in us with. Human vs AI is the same debate. No matter how good AI is, nothin…

[deleted]

Re: A 4k-Room Text Adventure Written by One Human in QBasic No AI

#96

This is very cool but: > requirements are light > 512 MB RAM raised an eyebrow. Granted I haven’t owned or used a computer with that little RAM since 2003 or so, discounting phones, but I was sort of hoping it would say 640 KB for that true DOS-era spec.

Except it needs Windows to run, so you're stuck with the minimal RAM requirements of whatever the minimum Windows version is =)

(Remember: they're system requirements, not program requirements ;)

Re: A 4k-Room Text Adventure Written by One Human in QBasic No AI

#97

A text adventure of all things seems like it’d be great for AI though. You could have natural open ended conversations with NPCs to learn whatever they can tell you about the world, for example. This is one area where human generated content isn’t really better, you’d just end up with boring dialog trees to traverse.

AI Dungeon was an open-ended interactive fiction game powered by GPT-2 that went viral back in 2019. https://en.wikipedia.org/wiki/AI_Dungeon Where AI has the power to shine isn't necessarily in the creation of novel stories, but in the capacity to act as a significantly more powerful and flexible text parser for player input. Get ye flask and all that...

Beat the game

Re: A 4k-Room Text Adventure Written by One Human in QBasic No AI

#98
post #67

This is probably a good place to mention a cool book, "50 Years of Text Games", at https://if50.textories.com/ . Based on a blog series as I recall, but essentially takes a game from each year or so, to look at in detail for what was interesting at that time.

Also The Digital Antiquarian series by Jimmy Maher; an ongoing blog that gets periodically collected into ebooks: https://www.filfre.net/the-digital-antiquarian-e-book-librar...

Re: A 4k-Room Text Adventure Written by One Human in QBasic No AI

#99

Earlier quoted context omitted.

> You realize that's the same arguments racists use for their racism, right? Attempting to use the legacy of actual maligned minority groups to justify your sense of outrage that people aren't interested in products you weren't interested enough in producing to actually produce is disgusting. > Also, as fast as models are improving it's not a useful heuristic anyhow. They aren't improving, not particularly. They fina…

The thing that is giving the right juice is that they can hold up meritocracy and victory of ideas under fair competition in response to identity politics. If we just framed things in terms of fighting poverty and systemic bias instead of reparations they wouldn't have a leg to stand on. We're giving them the ammunition they're blowing holes in us with. Human vs AI is the same debate. No matter how good AI is, nothin…

> The thing that is giving the right juice is that they can hold up meritocracy and victory of ideas under fair competition in response to identity politics.

They can hold the MYTHS of meritocracy and victory of ideas under fair competition, because that's what they are. They are popularly held and by a majority of the country I fear, but myths they remain. You walk around the board room of any major company in the country, and you show me a meritocracy. The new rich, such as they are, were largely a product of the tech industry boom, and none of them are particularly skilled, instead what they had was LUCK. Luck to be starting companies at a particular time in history in which, if you hit the threshold of network effects and popularity, you could become an utterly unstoppable juggernaut of business, by sheer scale.

Now, that's not a NOTHING achievement, to be clear, but it is not merit by ones personal efforts. Facebook today does not exist as the monolith it does because Fuckerburg was just the rockstar of rockstar coders. He is, by most accounts, pretty mediocre in fact, and his website was built so he and the other failsons of his college class could rate the looks of their female classmates. And we know this is true, because it is not fucking possible to "hustle" hard enough to be a billionare. If you disagree, give away everything you have, start from nothing, and go prove me wrong. Go become a billionaire from zero and if you do, I will steam my Macbook and eat it in one sitting, and publish the video publicly.

And that's just NEW industry. OLD industry is stuffed to the fucking gills with the mediocre offspring of the previous generations most lucky business titans. Many of whom, for emphasis, did make solid business decisions, many of which could also be classified as evil, but that's neither here nor there. Many of our politicians similarly have storied pasts full of skeletons, from scandals to failed businesses to dead-end careers. "Failing up" is a concept because meritocracy is horseshit.

> Human vs AI is the same debate. No matter how good AI is, nothing is stopping you from creating.

I made no such claim.

> People have freedom of choice in terms of what they can consume, and if AI is a better creator than you, why should you make people's experiences worse by ramming your mediocrity down their throat with the battle cry of "human made"? You don't deserve an audience just because you're made of meat.

What on earth does this even mean? I didn't say anything about anyone else. I have said, though I do think a preponderance of people agree with me, that I am not interested in consuming things created by people who do not care about them enough to create them, and fundamentally, making stuff with AI is not creation. If you disagree with that assertion, you're free to make that case, but I advocated nothing outside of my own personal bounds of taste.

> If you hate slop, hate it because it's bad, and hate human slop equally.

Can and do!

> For reference, I'm a published artist

No you're not. And I know that because when you click through to your profile, you self identify as the CEO of a company called Sibylline Software, which is incorrect, that's Justin Crump, and you say your name is Nathan. I found info on you on your website though, but the rest of said website is nothing but corporate fluff about AI and enterprise integration and yadda yadda, very unimpressive stuff, and trying to find anything about what your company is allegedly doing or making is difficult both because you're one letter off of a MUCH larger and more successful business, and even googling for your spelling in particular brings up absolutely nothing apart from your business website and a podcast episode. And I wasn't able to find any art whatsoever.

Also you spelled your own company's name wrong in your profile. Assuming you are Nathan Rice. At this point I feel you're a highly dishonest interlocutor and I have no clue how much credibility to assign anything you say.

There is a Nathan Rice who's involved in movies? But he looks completely different to you in his photos.

> I use AI to scaffold projects quickly to ~80% then finish it myself,

As an admittedly amateur artist with a much smaller platform: I would never call 80% of ANYTHING I make a "scaffold." If AI is generating 80% of your final product, I consider that AI generated and I wouldn't be interested, and I would happily Pepsi challenge that if you're so inclined to provide samples.

Edit: Oh, no, I'm wrong, you did just spell it EXACTLY like the other Sybilline Software. Oh well I cannot possibly rewrite this comment AGAIN, this rabbit hole has sucked up so much of my time today, amusing as it is. Enjoy your AI business I'm sure you'll be partying with Bezos in like 2 years.

Re: A 4k-Room Text Adventure Written by One Human in QBasic No AI

#100
post #45
post #10

Give your preferred AI agent internet search powers and look up how Elite managed to cram rather a lot of game into a nominal 64KB on a C64 or 32KB on a BBC model B. That's a first person 3D space craft simulation with a very impressive Heads Up Display with vector graphics (unfilled on BBC and C64, filled on PC). It is also a commodity trading game to improve your spaceship etc and with a massive amount of variety i…

Also reminds me of how they fit Pitfall into 4k. A lot simpler game but the platform was also much more limited. This is a great talk for those who love such things: https://m.youtube.com/watch?v=MBT1OK6VAIU

Pitfall is one of those technologies that the more you learn about how it works the more you become convinced it's actually impossible.

GPS is another one (in particular the signal strength seems far too low).

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