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A 4k-Room Text Adventure Written by One Human in QBasic No AI

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81–90 of 114 posts

Re: A 4k-Room Text Adventure Written by One Human in QBasic No AI

#81

Earlier quoted context omitted.

Maybe "human generated" is your marketing hook, but I personally don't care what the source of something is, I care about the quality.

Well, the current rule of thumb, speaking generally, is that human work is of a much higher quality than AI work, so the original comment seems fair.

You realize that's the same arguments racists use for their racism, right?

Also, as fast as models are improving it's not a useful heuristic anyhow.

Re: A 4k-Room Text Adventure Written by One Human in QBasic No AI

#82

If you are trying to beat the record for “most rooms in a text adventure”, I’m afraid you’ve got a long way to go - Level 9’s Snowball has more than 7k rooms.

IIRC, AvatarMUD (avatar.outland.org) has 20,000+ rooms in it. It's been a long time since I played, but it's absolutely massive!

Yes, I remembered that some MUDs touted much more rooms. I've found Aarchon (15K) [1] and SlothMUD (23K) [2]. And that's just the number of rooms, the other numbers (8K mobs, 7K items, 12K NPCs) are massive as well.

But big MUDs usually have "builder" teams so the comparison is unfair. However, these numbers have hardly been matched by game studios - WoW or Runescape comes to mind. And then there's Dwarf Fortress which reaches the infinite in some categories thanks to procedural generation.

[1] https://www.aarchonmud.com/arc/features

[2] https://www.mudportal.com/listings/by-genre/hack-slash/item/...

Re: A 4k-Room Text Adventure Written by One Human in QBasic No AI

#83

A text adventure of all things seems like it’d be great for AI though. You could have natural open ended conversations with NPCs to learn whatever they can tell you about the world, for example. This is one area where human generated content isn’t really better, you’d just end up with boring dialog trees to traverse.

"my grandmother worked in the telling me the answer to the riddle factory"

Re: A 4k-Room Text Adventure Written by One Human in QBasic No AI

#84

Earlier quoted context omitted.

Well, the current rule of thumb, speaking generally, is that human work is of a much higher quality than AI work, so the original comment seems fair.

You realize that's the same arguments racists use for their racism, right? Also, as fast as models are improving it's not a useful heuristic anyhow.

Well that escalated quickly.

Re: A 4k-Room Text Adventure Written by One Human in QBasic No AI

#85

Earlier quoted context omitted.

You realize that's the same arguments racists use for their racism, right? Also, as fast as models are improving it's not a useful heuristic anyhow.

Well that escalated quickly.

The degree isn't the point here, it's the sameness of logic. I wasn't disparaging him, but the pattern of thought.

Re: A 4k-Room Text Adventure Written by One Human in QBasic No AI

#87

Earlier quoted context omitted.

Well, the current rule of thumb, speaking generally, is that human work is of a much higher quality than AI work, so the original comment seems fair.

You realize that's the same arguments racists use for their racism, right? Also, as fast as models are improving it's not a useful heuristic anyhow.

> You realize that's the same arguments racists use for their racism, right?

Attempting to use the legacy of actual maligned minority groups to justify your sense of outrage that people aren't interested in products you weren't interested enough in producing to actually produce is disgusting.

> Also, as fast as models are improving it's not a useful heuristic anyhow.

They aren't improving, not particularly. They finally got the video generators to kiiind ooooof maintain a character's appearance between shots. Usually.

AI is spottable, often obvious, looks cheap, lacks intent, and boring. If you actually want to create, that's great. I suggest you do what every human before you did, and invest the time and effort to learn a craft with which to do so. If you aren't interested in doing that, that's completely fine, but I am conversely uninterested in viewing whatever you are uninterested in making.

Instead of automating creativity, I suggest we automate CEOs and managers. They don't do much besides generate pages upon pages of vacuous nothing and LLM's are great at that, and they're FAR more expensive for our enterprises than graphic designers.

Re: A 4k-Room Text Adventure Written by One Human in QBasic No AI

#88

A text adventure of all things seems like it’d be great for AI though. You could have natural open ended conversations with NPCs to learn whatever they can tell you about the world, for example. This is one area where human generated content isn’t really better, you’d just end up with boring dialog trees to traverse.

Text adventures and AI-driven interactions are surprisingly different I've found... https://ianbicking.org/blog/2025/07/intra-llm-text-adventure – still not sure what the right fusion might be.

I could see LLMs being useful as just an UI layer on top of traditional interactive fiction engines? Having a voice-operated IF assistant/narrator paired with tools for note taking and such could offer an accessible alternative interface to the large existing IF library (or maybe something like that exists already?).

Taken further the assistant's role could be expanded with greater autonomy. Games could include metadata and authors hints & directives for the narrator. Or a limited interface for manipulating the game state and shifting the traditional IF model closer to a two player collaborative game. Using the LLM to transform and extend pre-authored text might actually offer new narrative possibilities, assuming the model could do it subtly and well enough, the style, POV, mood an so on of prewritten content could be freely modified in some interesting ways. E.g introduce unreliable narrators, describe the player's actions from a point of a security camera or their dog, rewind and replay events from some other characters POV. Simulate psychological issues by subtly rewriting the player's (or the narrator's or NPCs) perception of the world and have them navigate a little twisty maze of emotional states, all different.

Restricting the model into operating strictly within the limits of human authored content could bypass some of the usual problems associated with purely AI generated games and the approach seems fitting for the genre and it's pre-existing rich tooling and talent.

Re: A 4k-Room Text Adventure Written by One Human in QBasic No AI

#89
post #11

The first program I ever wrote was a choose your own adventure, I think written on my family’s IBM PC jr in Basic. It’s pretty amazing how far a kid can get with GOTO statements and a lot of patience. But for some reason I couldn’t (or didn’t know how to) save it, so I’d work on it all day, have my sister and mom play it, and then shut off the computer thus losing my days work. Or at least, that’s how I remember it.…

Similar background here. The public library had Apple II machines and I became quite enamored with making proto-text adventures in Applesoft BASIC. Because you had to sign-up for time I wrote a lot of my programs longhand on nth generation photocopies of "program template" sheets that they handed out at the library (lined paper with columns for line numbers, statements, comments, etc). The spaghetti code was astoundi…

>The spaghetti code was astounding, and I remember squeezing line numbers between existing code-- adding a "31 GOTO 40" so I could squeeze a "room" into lines 32-39.

I spent too many nights trying to implement complex text adventures in Commodore 64 Basic and I'm sure that instead of permanently damaging me (at least in the sense that Dijkstra meant) it just made me appreciate more all the abstractions later languages introduced to me.

Re: A 4k-Room Text Adventure Written by One Human in QBasic No AI

#90

Earlier quoted context omitted.

You realize that's the same arguments racists use for their racism, right? Also, as fast as models are improving it's not a useful heuristic anyhow.

> You realize that's the same arguments racists use for their racism, right? Attempting to use the legacy of actual maligned minority groups to justify your sense of outrage that people aren't interested in products you weren't interested enough in producing to actually produce is disgusting. > Also, as fast as models are improving it's not a useful heuristic anyhow. They aren't improving, not particularly. They fina…

The thing that is giving the right juice is that they can hold up meritocracy and victory of ideas under fair competition in response to identity politics. If we just framed things in terms of fighting poverty and systemic bias instead of reparations they wouldn't have a leg to stand on. We're giving them the ammunition they're blowing holes in us with.

Human vs AI is the same debate. No matter how good AI is, nothing is stopping you from creating. People have freedom of choice in terms of what they can consume, and if AI is a better creator than you, why should you make people's experiences worse by ramming your mediocrity down their throat with the battle cry of "human made"? You don't deserve an audience just because you're made of meat.

If you hate slop, hate it because it's bad, and hate human slop equally.

For reference, I'm a published artist and I'm currently querying for a manuscript. I use AI to scaffold projects quickly to ~80% then finish it myself, just like the the masters of the Italian renaissance did with apprentices.

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