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A 4k-Room Text Adventure Written by One Human in QBasic No AI

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61–70 of 114 posts

Re: A 4k-Room Text Adventure Written by One Human in QBasic No AI

#61

Earlier quoted context omitted.

This makes me wonder if there will be a time when "No AI" will be considered up-scale (of sorts) like hand-sewn clothes or artisan bread

Yeah, I imagine “hand-coded” will be a common phrase on a lot of repos soon

All of the code will be handcrafted, bespoke and artisanal. Written in heirloom editors. The comments could be described as ambrosial, whilst the code reads in a piquant and succulent manner.

Re: A 4k-Room Text Adventure Written by One Human in QBasic No AI

#62

Earlier quoted context omitted.

When I was first introduced to BASIC in elementary school, I was spending a lazy afternoon reading in the built-in QBasic docs (being able to hit F1 and get immediate help is still one of the coolest things ever IMHO) about the SOUND keyword, which let you set a frequency and duration. I remember irritating the hell out of my parents (and our dog) with it until one day, by accident, I noticed they couldn’t hear the t…

I used to mess with sound on my commodore 64. 3 voices. ASDR. Square, sine, triangle. Chords were frequencies with common factors. The world of strange sounds is vast.

Nice! I still love that one of the ways that C64 composers worked around the limitations of 3 independent sound channels was to use a single voice to simulate a chord by playing the triad of notes in an continual extremely rapid arpeggiation.

Incidentally, if you're ever interested in playing around with one again, there's a really accurate VST emulator called Chipsynth C64 [1].

[1] https://www.plogue.com/products/chipsynth-c64.html

Re: A 4k-Room Text Adventure Written by One Human in QBasic No AI

#63

Anyone got it running on a Mac? It says to use DOSBox, but that doesn't work for me. (Sure would be nice if this could run on the web...)

See my reply here:

https://news.ycombinator.com/item?id=45612521

But basically no. It's possible an earlier version of the game might have been backwards compatible with QBasic, but the current source is QB64-specific and thus will never work in DosBox.

To play it you'll either need a compiled Mac binary or run it in QB64.

Re: A 4k-Room Text Adventure Written by One Human in QBasic No AI

#64
post #40

I downloaded the rooms.txt file and the word "handcrafted" is doing some heavy lifting. It's like one sentence per room. Did I miss something? I don't want to play the game (I hate text adventures), but I want an idea of how much effort went into this. Example: --ROOM 22 START-- Village of Oathmoor 23,0,0,21 You find yourself in a narrow, dimly lit alley. An ELDERLY WOMAN sits perched on a broken stool, her piercing…

I think you're saying what the average person is thinking but is worried about being impolite. You are of course correct: it is the kind of fact about a game that non-gamers might still mistake for quality or depth. The horseshoe theory of ai generation tells us that handcrafting and content generation extremism end up very close to each other: https://emshort.blog/2016/09/21/bowls-of-oatmeal-and-text-ge... The fact…

I think it's more that the 'no ai' moniker is an advertising gimmick - similar to how food/produce being advertised as organic and naturally grown, or a piece of craft being handmade (as opposed to machine made).

Re: A 4k-Room Text Adventure Written by One Human in QBasic No AI

#65

Earlier quoted context omitted.

This makes me wonder if there will be a time when "No AI" will be considered up-scale (of sorts) like hand-sewn clothes or artisan bread

Yeah, I imagine “hand-coded” will be a common phrase on a lot of repos soon

"brain-coded" is where it's at.

Re: A 4k-Room Text Adventure Written by One Human in QBasic No AI

#66
This is very cool but:

> requirements are light

> 512 MB RAM

raised an eyebrow.

Granted I haven’t owned or used a computer with that little RAM since 2003 or so, discounting phones, but I was sort of hoping it would say 640 KB for that true DOS-era spec.

Re: A 4k-Room Text Adventure Written by One Human in QBasic No AI

#67
This is probably a good place to mention a cool book, "50 Years of Text Games", at https://if50.textories.com/. Based on a blog series as I recall, but essentially takes a game from each year or so, to look at in detail for what was interesting at that time.

Re: A 4k-Room Text Adventure Written by One Human in QBasic No AI

#68
post #53
post #43

Earlier quoted context omitted.

Even if it’s only 1 sentence per room (it’s not), that’s still 4000 sentences. I’d guess this is at least a few hundred pages of written work (without downloading it and just based on what you’ve shared). That seems pretty substantial to me. Not sure what the length has to do with handcraftedness though. This comment is handcrafted even if it is short.

Going by the sample rooms above, (27, 21, 24, 28, 27) words multiplied by 4000 rooms divided by 350–450 words per page yields 200–300 pages indeed. But if it's mainly exposition and not interactable I can see how it would become dull reading quickly.

It is boring, there’s minimal interactivity. Quite a long way from the better text adventures out there.

Re: A 4k-Room Text Adventure Written by One Human in QBasic No AI

#69

In an age where games are written by algorithms and dialogue is generated by AI, The Labyrinth of Time’s Edge stands apart. It’s the first open world "like" modern text adventure written entirely by a single human being, no AI, no procedural generation, no corporate fingerprints. Just words, code, and imagination. Built in pure QBasic, The Labyrinth of Time’s Edge now spans over 3,900 handcrafted rooms which will be…

> It’s the first open world "like" modern text adventure written entirely by a single human being This rings false

It is a gross exaggeration. There are far better modern text adventures out there written by one person (ie see the games of Andrew Plotkin).

There’s minimal if any interactivity in this “game” and I deleted it after 10 minutes of one screen with one line of text after another.

Re: A 4k-Room Text Adventure Written by One Human in QBasic No AI

#70
post #32

Earlier quoted context omitted.

This makes me wonder if there will be a time when "No AI" will be considered up-scale (of sorts) like hand-sewn clothes or artisan bread

And, of course, it will be inferior to what the machines make. Just like machine created cutlery is essentially perfect, but human smithed cutlery will have lots of small imperfections.

And yet many people pay small fortunes to get those small imperfections instead of the machine ones, nowadays considered collection items.
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