Earlier quoted context omitted.
This makes me wonder if there will be a time when "No AI" will be considered up-scale (of sorts) like hand-sewn clothes or artisan bread
Yeah, I imagine “hand-coded” will be a common phrase on a lot of repos soon
A 4k-Room Text Adventure Written by One Human in QBasic No AI
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Re: A 4k-Room Text Adventure Written by One Human in QBasic No AI
#62Earlier quoted context omitted.
When I was first introduced to BASIC in elementary school, I was spending a lazy afternoon reading in the built-in QBasic docs (being able to hit F1 and get immediate help is still one of the coolest things ever IMHO) about the SOUND keyword, which let you set a frequency and duration. I remember irritating the hell out of my parents (and our dog) with it until one day, by accident, I noticed they couldn’t hear the t…
I used to mess with sound on my commodore 64. 3 voices. ASDR. Square, sine, triangle. Chords were frequencies with common factors. The world of strange sounds is vast.
Incidentally, if you're ever interested in playing around with one again, there's a really accurate VST emulator called Chipsynth C64 [1].
Re: A 4k-Room Text Adventure Written by One Human in QBasic No AI
#63Anyone got it running on a Mac? It says to use DOSBox, but that doesn't work for me. (Sure would be nice if this could run on the web...)
https://news.ycombinator.com/item?id=45612521
But basically no. It's possible an earlier version of the game might have been backwards compatible with QBasic, but the current source is QB64-specific and thus will never work in DosBox.
To play it you'll either need a compiled Mac binary or run it in QB64.
Re: A 4k-Room Text Adventure Written by One Human in QBasic No AI
#64I downloaded the rooms.txt file and the word "handcrafted" is doing some heavy lifting. It's like one sentence per room. Did I miss something? I don't want to play the game (I hate text adventures), but I want an idea of how much effort went into this. Example: --ROOM 22 START-- Village of Oathmoor 23,0,0,21 You find yourself in a narrow, dimly lit alley. An ELDERLY WOMAN sits perched on a broken stool, her piercing…
I think you're saying what the average person is thinking but is worried about being impolite. You are of course correct: it is the kind of fact about a game that non-gamers might still mistake for quality or depth. The horseshoe theory of ai generation tells us that handcrafting and content generation extremism end up very close to each other: https://emshort.blog/2016/09/21/bowls-of-oatmeal-and-text-ge... The fact…
Re: A 4k-Room Text Adventure Written by One Human in QBasic No AI
#65Re: A 4k-Room Text Adventure Written by One Human in QBasic No AI
#66> requirements are light
> 512 MB RAM
raised an eyebrow.
Granted I haven’t owned or used a computer with that little RAM since 2003 or so, discounting phones, but I was sort of hoping it would say 640 KB for that true DOS-era spec.
Re: A 4k-Room Text Adventure Written by One Human in QBasic No AI
#67Re: A 4k-Room Text Adventure Written by One Human in QBasic No AI
#68Earlier quoted context omitted.
Even if it’s only 1 sentence per room (it’s not), that’s still 4000 sentences. I’d guess this is at least a few hundred pages of written work (without downloading it and just based on what you’ve shared). That seems pretty substantial to me. Not sure what the length has to do with handcraftedness though. This comment is handcrafted even if it is short.
Going by the sample rooms above, (27, 21, 24, 28, 27) words multiplied by 4000 rooms divided by 350–450 words per page yields 200–300 pages indeed. But if it's mainly exposition and not interactable I can see how it would become dull reading quickly.
Re: A 4k-Room Text Adventure Written by One Human in QBasic No AI
#69In an age where games are written by algorithms and dialogue is generated by AI, The Labyrinth of Time’s Edge stands apart. It’s the first open world "like" modern text adventure written entirely by a single human being, no AI, no procedural generation, no corporate fingerprints. Just words, code, and imagination. Built in pure QBasic, The Labyrinth of Time’s Edge now spans over 3,900 handcrafted rooms which will be…
> It’s the first open world "like" modern text adventure written entirely by a single human being This rings false
There’s minimal if any interactivity in this “game” and I deleted it after 10 minutes of one screen with one line of text after another.
Re: A 4k-Room Text Adventure Written by One Human in QBasic No AI
#70Earlier quoted context omitted.
This makes me wonder if there will be a time when "No AI" will be considered up-scale (of sorts) like hand-sewn clothes or artisan bread
And, of course, it will be inferior to what the machines make. Just like machine created cutlery is essentially perfect, but human smithed cutlery will have lots of small imperfections.