I have waited for this for months... but it's still only an x86_64 binary! I love my ARM Surface Pro, and Zed would make a wonderful editor on this hardware. If anyone from Zed is reading this, please think about it!
I build Zed for Windows aarch64 from source -- works great, though the build process is quite slow on my 16GB Surface Pro. Definitely hoping for official binaries, though!
Zed is now available on Windows
21–30 of 386 posts
Re: Zed is now available on Windows
#22 [Window Title]
Critical
[Main Instruction]
Unsupported GPU
[Content]
Zed uses DirectX for rendering and requires a compatible GPU.
Currently you are using a software emulated GPU (Microsoft Basic Render Driver) which
will result in awful performance.
For troubleshooting see: https://zed.dev/docs/windows
Set ZED_ALLOW_EMULATED_GPU=1 env var to permanently override.
[Skip] [Troubleshoot and Quit]
Ah bummer.Re: Zed is now available on Windows
#23[Window Title] Critical [Main Instruction] Unsupported GPU [Content] Zed uses DirectX for rendering and requires a compatible GPU. Currently you are using a software emulated GPU (Microsoft Basic Render Driver) which will result in awful performance. For troubleshooting see: https://zed.dev/docs/windows Set ZED_ALLOW_EMULATED_GPU=1 env var to permanently override. [Skip] [Troubleshoot and Quit] Ah bummer.
Re: Zed is now available on Windows
#24[Window Title] Critical [Main Instruction] Unsupported GPU [Content] Zed uses DirectX for rendering and requires a compatible GPU. Currently you are using a software emulated GPU (Microsoft Basic Render Driver) which will result in awful performance. For troubleshooting see: https://zed.dev/docs/windows Set ZED_ALLOW_EMULATED_GPU=1 env var to permanently override. [Skip] [Troubleshoot and Quit] Ah bummer.
Re: Zed is now available on Windows
#25[Window Title] Critical [Main Instruction] Unsupported GPU [Content] Zed uses DirectX for rendering and requires a compatible GPU. Currently you are using a software emulated GPU (Microsoft Basic Render Driver) which will result in awful performance. For troubleshooting see: https://zed.dev/docs/windows Set ZED_ALLOW_EMULATED_GPU=1 env var to permanently override. [Skip] [Troubleshoot and Quit] Ah bummer.
That's more of an issue with your system than an issue with Zed, you have to veer pretty far from the beaten path to not have proper DirectX nowadays. Are you running Windows in a VM?
Re: Zed is now available on Windows
#26Earlier quoted context omitted.
That's more of an issue with your system than an issue with Zed, you have to veer pretty far from the beaten path to not have proper DirectX nowadays. Are you running Windows in a VM?
No, but I am remoted in to my dev box (over RDP/mstsc).
Re: Zed is now available on Windows
#27It's extremely refreshing to see the editor's memory and processor usage be smaller than the webapp tab I'm working on. I'm really liking it thus far!
Its binary is half a gig in size, so just like a browser, nothing fresh about that.
Re: Zed is now available on Windows
#28Re: Zed is now available on Windows
#29If you want to talk about perf in the context of a text editor show me how big of a file you can load--especially if the file has no line breaks. Emacs has trouble here. If you load a minified js file it slows to a crawl especially if syntax highlighting is on. Also show me how fast the start up time is. This is another area where Emacs does not do well.
So Zed is available on Windows--but only if you have a x64 processor. Lots of people run Windows on Arm64 and I don't see any mention of Arm64. This is where the puck is heading.
Also noticed Emacs key binding is in beta still.