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Liquid Glass Is Cracked, and Usability Suffers in iOS 26

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261–270 of 538 posts

Re: Liquid Glass Is Cracked, and Usability Suffers in iOS 26

#261

I've always had an Android phone, but since my parents have Apple devices, I'm the one who has to help them with any technical issues. I tried to minimize the horrible glass design as much as possible because they couldn't see the text bleeding through the background. In my opinion, Liquid Glass is the worst design I have ever seen. It looks like a crappy GeoCities design from 1999. The team who designed it should be…

> The team who designed it should be fired and replaced with people who priorities a professional appearance and usability.

Eh, I disagree about who should be fired. The designers and implementers are not (necessarily) the ones who decided it was their job. As far as I know, and probably depending on department, Apple internally works in annual cycles and sort of decides what the mission is up front. Any designer or engineer voluntarily taking on what was probably the inane grandiose idea of a higher-up should be commended for their ambition even if they knew it wouldn't go. More likely (imo) people are working on what the company has decided they work on, and the people trying to make it work are grinding themselves down in service of that goal and keeping their jobs in a crazy economic time.

Scott Forstall was the one to be fired for having basically bad taste with regard to iOS6 (as far as people knew outside the company), which was the right move if anyone was to be.

In this case, it's whoever made the call to try and overhaul multiple OS' in this way in the span of probably a year or two, and who clearly didn't prepare sufficient escape hatches or internal feedback mechanisms for the project. The people working on it are just working on it, and sometimes you gotta grit your teeth and try to make something happen that every part of you knows won't happen.

As an analogy, any iOS or Mac developer knows XCode sucks, but we shouldn't go calling for the XCode team to be fired, because the current team are basically the museum curators and it would be stupid to try and overhaul a 20-30 year old insanely complex critical piece of infrastructure like that in any short period of time without massively disrupting everyone who relies on those tools. Improvements and refactors need to be relatively conservative from an end user's perspective, and aligned with business goals from the company's perspective. To fire them would imply they're actively deciding not to make it better at the lowest levels, but it's doubtful to me that they have the power, time, or resources allocated to them to do that. If they were to be given the go-ahead to do that, they'd probably at best produce as effective of a result as the team who were tasked with redesigning all of the OS' this year and given no way around launching it in alpha. In that case, it would be more fruitful to be mad that Apple isn't investing in a better newer alternative development experience or editor while XCode chugs along, and likewise with OS26, we should be vocally annoyed at the initiative, timeline, and arrogance of releasing it in this state, but the team is probably doing their best at this point to incrementally improve what is probably to them a failed project on a massive scale that they didn't likely have much of an option to commit themselves to.

Re: Liquid Glass Is Cracked, and Usability Suffers in iOS 26

#262
post #72

All these threads about iOS 26 reminded me about something long forgotten like... the release of iOS I suggest to check the comments in this 12 years old thread [1], replace version number 7 with 26 there and realise that some things never change [1] https://news.ycombinator.com/item?id=5856398

Actually about half of the top comments there are positive. Opinion was clearly divided. Not now though!

Re: Liquid Glass Is Cracked, and Usability Suffers in iOS 26

#263
post #79

2025 feels like a cardinal year for top-down decisions we all just have to endure for the present. The best we can do is bitch loudly and often, and hope the people at the top still feel threatened by consumers/constituents. This Liquid Glass decision is particularly challenging for my tiny startup. We have multiple platforms including iOS and Android. I was hoping to share much of our design language across iOS and…

honestly I'd wait for a while - betas are changing the design each time, which is its own issue. app devs don't have a fixed target to go for.

Aren't betas over?

This is the full release version ios26 which we will be living with for at least one year

Re: Liquid Glass Is Cracked, and Usability Suffers in iOS 26

#264

After 16 years of using exclusively iPhones, barring a few months with Windows Phone 7 and 1 week with a Samsung phone a decade ago, I’m almost certainly moving over to Android with my next phone purchase. There’s very little Apple can do to prevent that at this point because the way Apple operates, with its hardware only running its own software and its software only running largely on its own hardware, it requires…

> Right now besides the M and A series of processors it’s hard to tell if there’s anything in the Apple stable that is genuinely superior for my actual life.

Agreed. I'll likely stay on iOS 18 as long as it is reliable and useful on my current iPhone, then I'll be switching to something running android with a physical keyboard. I'm pretty deep in the Apple ecosystem, but these updates have made it clear no one at Apple has a plan for the software.

So many Apple ecosystem details are half-baked and make no sense these days. For years, tags show up in some places but not others. iCloud for the web supports a completely different subset of features for things like Notes, a HUGE bummer if you want to access your Notes in a browser.

Re: Liquid Glass Is Cracked, and Usability Suffers in iOS 26

#265
post #31

This update is one of the rare cases where I really dislike the new version. I’m usually happy with Apple updates, even ones the commentators dislike. This time I’m sorta agreeing with them: I don’t like the new iOS. Same with the Mac and iPad: other than being glitchy, I just don’t like the changes. It feels like my screen real estate isn’t as efficiently used, UI elements feel jumbled and the transparency makes thi…

The transparency thing stopped being cute when I couldn't easily differentiate between Gmail, ProtonMail, and Apple Mail. These icons had color, used that color to differentiate them. I don't think this is atypical, we have color screens for a reason.

The glass style for iOS app icons is completely idiotic. It's optional though. It doesn't even look good, it just makes the home screen look a little less crowded, but the UX is horrible.

Especially widgets are really bad. The widget for my car shows the battery level as a bar chart. During charging it's green, if there is a charging error it's red, when parked it's white/gray. In the glass mode I need to look really hard to see what's happening. All the color coded information is gone. Same for my todo list widget, due items are orange, long overdue items are red. With glass mode on they all look the same.

Re: Liquid Glass Is Cracked, and Usability Suffers in iOS 26

#266

Earlier quoted context omitted.

You were wrong to even attempt to share design language across platforms. You should make your applications good native citizens if you have any respect for your users, because yours isn’t the only software they use.

> You should make your applications good native citizens It's time to retire this dead meme. The most successful SAASes in the world are just websites that people pay for hand-over-fist regardless of what OS they use. Netflix doesn't use Liquid Glass, Spotify doesn't bother. Google Docs isn't going to inherit it and probably neither will Office 365. Websites online by-and-large won't adopt this design either. The ide…

> taking the time to make a sexy native UI

It takes much more time to make your own custom UI, and then fix it every major update that breaks it somehow.

You can get a nice looking UI by just using stock components with minimal configuration and then you basically get platform UI refreshes for free.

Re: Liquid Glass Is Cracked, and Usability Suffers in iOS 26

#267

Earlier quoted context omitted.

I decided to postpone an iPhone upgrade for another year rather than be forced to use iOS 26 without a downgrade option. This is the only way to send a signal.

I upgraded iOS after I discovered that the AirPods Pro 3 lose native integration with iOS 18 and macOS 15. Hated it so much, I sent the AirPods Pro 3 back for discounted AirPods Pro 2 and am considering trading my upgraded iPhone in for the latest model I can get on iOS 18. I'm going to ride iOS 18 and macOS 15 into the sunset and then leave the Apple ecosystem.

Thanks, that’s very good to know. I was actually eyeing the new AirPods, and it didn’t even occur to me that their functionality is tied to the iOS version. Now they’ve become just another thing to skip.

Re: Liquid Glass Is Cracked, and Usability Suffers in iOS 26

#268

I don't have accessibility issues, but even so I've been a fan of these settings for a few iOS versions now: Settings > Accessibility > Display & Text Size > Reduce Transparency Settings > Accessibility > Display & Text Size > Increase Contrast Settings > Accessibility > Display & Text Size > Differentiate Without Colour Settings > Accessibility > Motion > Reduce Motion Settings > Accessibility > Motion > Prefer Cros…

It works, but it looks even worse. Also the reduced transparency in many apps leads to a letterbox effect, which reduces the available space for content.

Re: Liquid Glass Is Cracked, and Usability Suffers in iOS 26

#269

Seems like I'm against the trend here in HN, but I personally like it more the more I use it. (Admittedly I don't have any accessibility issues which may come up for others) Also, I appreciate the UX improvements (as opposed to the pretty glass effect), such as the much improved menu system and the generally (IMO) improved changes in layout in Calendar, Mail, Safari, etc. That said I do find it a bit more annoying to…

Just in case you aren't aware, you can swipe up from an existing tabs address bar and it'll show all open tabs UI

Re: Liquid Glass Is Cracked, and Usability Suffers in iOS 26

#270
post #259
post #240

Earlier quoted context omitted.

Beyond that, it’s buggy and inconsistent. In dark mode, text boxes suddenly become light mode when they expand to add a second entry line. Buttons aren’t aligned within their containers properly. Some times buttons are in light mode when my phone is in dark mode, or if I open an app, it starts out in light mode and then suddenly switches to dark mode after a second or two. There is a noticeable lag when I back out of…

In my opinion Liquid Glass is still an alpha release. Nothing is really finished, it's conceptually unfinished, the changes are not well thought through, and it's really buggy. I think they failed with Apple Intelligence (also a mess, without being useful) and needed something big. So they planned this big design change. When they realized they failed miserably, it was too late to undo it.

Liquid Glass was clearly rushed to cover for the total failure of Apple Intelligence.

Even the design being criticized distracts from fraudulently selling phones based on features never shipped.

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