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Liquid Glass Is Cracked, and Usability Suffers in iOS 26

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251–260 of 538 posts

Re: Liquid Glass Is Cracked, and Usability Suffers in iOS 26

#251

iOS/macos 26 have me feeling isolated in a way I’ve never experienced in tech. Aesthetics aside (which I personally don’t like, but I can accept as subjective) I see extreme issues and regressions literally everywhere, from not being able to read the notifications in a half pulled curtain to memory leaks in half the native apps. Yet no one is raising their voice in the tech world. No bloggers, no YouTubers, nothing t…

[deleted]

Re: Liquid Glass Is Cracked, and Usability Suffers in iOS 26

#252

iOS/macos 26 have me feeling isolated in a way I’ve never experienced in tech. Aesthetics aside (which I personally don’t like, but I can accept as subjective) I see extreme issues and regressions literally everywhere, from not being able to read the notifications in a half pulled curtain to memory leaks in half the native apps. Yet no one is raising their voice in the tech world. No bloggers, no YouTubers, nothing t…

If you head over to digital artistry-related subreddits / other forums, they are almost uniformly very strongly against this due to the major UX regressions in iPadOS for their typical use cases (i.e. touch-based multitasking having been ruined) But yes agreed, it is mind-boggling to me how broadly well-received this has been

Yeah some niches are complaining, but mainstream content seems to be positive to neutral. I understand that people like MKBHD can't badmouth such a big player without risking loss of access, but not even clickbait content creators seem to be aware that the king has no clothes.

Re: Liquid Glass Is Cracked, and Usability Suffers in iOS 26

#255
post #31

This update is one of the rare cases where I really dislike the new version. I’m usually happy with Apple updates, even ones the commentators dislike. This time I’m sorta agreeing with them: I don’t like the new iOS. Same with the Mac and iPad: other than being glitchy, I just don’t like the changes. It feels like my screen real estate isn’t as efficiently used, UI elements feel jumbled and the transparency makes thi…

I suppose an upvote should be sufficient, but I am so unhappy with the new UI I am actually holding off switching to a new M4 MBP and sticking to my old M1 still on Sequoia 15.7.1. I also try to give these things time and I am usually ok with the changes eventually, but the new UI elements are so incredibly distracting it's actually affecting my ability to focus on what I'm actually doing.

I know it's shit. But for all of you, regardless of whether it's Mac OS or iOS, go to accessibility options and enable high contrast. It removes transparency/liquid glass.

Re: Liquid Glass Is Cracked, and Usability Suffers in iOS 26

#256

How much of this can be turned off or otherwise reduced? And a follow up question: did anyone test whether reducing liquid glass effects improves battery life?

Tests I've seen weirdly seem to show higher battery consumption when using "reduce transparency"

Re: Liquid Glass Is Cracked, and Usability Suffers in iOS 26

#257

Seems like I'm against the trend here in HN, but I personally like it more the more I use it. (Admittedly I don't have any accessibility issues which may come up for others) Also, I appreciate the UX improvements (as opposed to the pretty glass effect), such as the much improved menu system and the generally (IMO) improved changes in layout in Calendar, Mail, Safari, etc. That said I do find it a bit more annoying to…

> (Admittedly I don't have any accessibility issues which may come up for others) Yet. This design is really punitive for older, tireder eyes and they really need to learn not to do this. Because their audience gets older all the time (as the population in all western countries does). Their design team is evidently skewed young again, and needs to really learn about how ageing affects eyesight for absolutely everyone…

>It is insane to put everyone over about 50 into an accessibility category

accessibility != for the disabled, and apple used to champion that principle.

What's good for someone with eyesight problems is also good for a young person standing outside under the sun's glare. What's useful for a one-handed person will also serve you when you're carrying your toddler in one hand. A silence compartment on a train might make you effectively deaf for a while, a hangover or a night of bad sleep might make your attention sink, and so on.

We're all somewhere on the spectrum, and most importantly, where in the spectrum we are changes frequently during the day. That's why it's so important for all interfaces to be accessible by default rather than having a buried switch somewhere.

Re: Liquid Glass Is Cracked, and Usability Suffers in iOS 26

#259
post #240
post #31

This update is one of the rare cases where I really dislike the new version. I’m usually happy with Apple updates, even ones the commentators dislike. This time I’m sorta agreeing with them: I don’t like the new iOS. Same with the Mac and iPad: other than being glitchy, I just don’t like the changes. It feels like my screen real estate isn’t as efficiently used, UI elements feel jumbled and the transparency makes thi…

Beyond that, it’s buggy and inconsistent. In dark mode, text boxes suddenly become light mode when they expand to add a second entry line. Buttons aren’t aligned within their containers properly. Some times buttons are in light mode when my phone is in dark mode, or if I open an app, it starts out in light mode and then suddenly switches to dark mode after a second or two. There is a noticeable lag when I back out of…

In my opinion Liquid Glass is still an alpha release. Nothing is really finished, it's conceptually unfinished, the changes are not well thought through, and it's really buggy.

I think they failed with Apple Intelligence (also a mess, without being useful) and needed something big. So they planned this big design change. When they realized they failed miserably, it was too late to undo it.

Re: Liquid Glass Is Cracked, and Usability Suffers in iOS 26

#260

Some of it (like hiding the Safari tab button in a menu) feels like Windows-11-stupid. Luckily, Apple is ok at supporting older phones, so I just have to be careful to not accidentally upgrade my SE to iOS 26. Makes me nostalgic for Apple's interface guidelines, which were very well thought through, based on evidence, and with clear principles. https://vintageapple.org/inside_r/pdf/Human_Interface_Guidel...

> Too often, however, the computer acts and the user merely reacts within a limited set of options. In other instances, the computer “takes care” of the user, offering only those alternatives that are judged “good” for the user or that “protect” the user from having to make detailed decisions. This approach mistakenly puts the computer, not the user, in control.

This actually perfectly describes my frustration with Apple products. They make a lot of decisions I don't like and provide no way to control them.

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