Earlier quoted context omitted.
It will depend on if gaming studios continue to invest in a Linux Desktop experience. It's common to run your game server on Linux, but MS, partially through DRM support to the big media companies, creates an environment very strongly suited towards shipping your game binary to a hostile environment. This is partially why major (effective) anti-cheats have migrated to the Kernel. Windows allows the big-budget games,…
> MacOS is not an attainable gaming support platform in general, as the people who are interested in the AAA games are going to need a Pro series The M5's GPU cores are expected to pick up the same 40% performance boost we just saw in the newly released iPhones. AAA games written for the M4 already work just fine, the extra performance is needed when you are also emulating other graphics APIs and CPU instruction sets…
It's also about the market accessibility and penetration. When the base level MBA at it's lowest RAM settings is reliably running AAA games is when you might see more interest in the platform from those studios because much like the iOS market, people running Mac tend to be more readily monetized, especially through things like in-game cosmetics.