Earlier quoted context omitted.
Blitz format is reasonably popular on KGS (once you get to a certain level) usually 10+0. Blitz is harder to find on Pandanet - but you can easily blitz on Fox.
Zero increment blitz go is a terrible idea IMX; people will just play nonsense moves after the game should be ended, and calling a moderator takes time. Go lacks the absolute nature of checkmate.
Learn to play Go
121–130 of 159 posts
Re: Learn to play Go
#122Earlier quoted context omitted.
I like go and don't like chess, for the simple reason that getting good at chess requires a lot of memorization, while getting good at go doesn't. Having lots of openings and positions memorized to know the best moves automatically is not something that I personally find fun. In go there are some sequences of "standard" moves (joseki) but it's highly controversial whether memorizing them even helps at all, see anothe…
Opening knowledge in chess is almost entirely unnecessary below a rather high level, perhaps 2200+. The reason less experienced players get obsessed with openings is because they make regular tactical mistakes in the opening, and then blame lack of opening knowledge, as opposed to their lack of tactical ability. In other words they try to memorize their way out of tactical mistakes, which is impossible. At that point…
This is different from opening understanding. Understanding the importance of tempo, development, controlling the centre, the different pawn structures, middle games and endgames that result from different openings, the plans and motifs typical in various opening complexes. Any late beginner to intermediate player needs to pick and study an opening. The problem is that instead of studying the opening, players try to memorise lines without improving their understanding of the resulting middlegames, and the plans they should be playing for. Then, when their opponent diverges from the main lines(which in my experience happens in 99% of games between players below 2000, because it's very rare that both players have memorised the same long line), they don't know what to do.
I'm a 1900 FIDE player, I have an opening repertoire of sorts. For instance I play the modern benoni with black. An extremely theoretical opening, and yet I have only a small handful of longer lines actually memorised, because they're simply too complex for me to figure out over the board(e.g the b5 lines against Bd3 h3 Nf3 setups). But what I have studied extensively is the strategic landscape of the benoni, games by strong players in the opening, etc. And I have years of experience playing the opening. I know what kind of exchanges typically favour me, or my opponent, what pawn breaks each player should be trying for. And all of that knowledge is crucial for me to get anything out of the opening. I have beaten players tactically much stronger than me in this opening simply because my understanding of this specific opening was better than theirs.
Tactical ability is obviously important, but it's definitely not everything.
Re: Learn to play Go
#123Re: Learn to play Go
#124Re: Learn to play Go
#125Earlier quoted context omitted.
It's not supposed to be stateful. The ko rule is only there to block infinite loops.
What I mean is you can’t just look at a board and know the ko “state” - but yes I’m sure in practice it’s not that important. Just my engineering brain picking up on it.
Re: Learn to play Go
#126Earlier quoted context omitted.
> Look at this puzzle. WTF is this? > The "stretch" ("correct move" according to this tutorial) seems wholly inappropriate compared to 1-point jump, horse-move, diagonal move .... or hell just running in the other direction (to the right, escaping towards the center). The stretch is good shape here. I can't even tell which keima[0] you have in mind but that makes no sense here. A diagonal also just looks strange, unl…
Well, I appreciate the discussion in any case. I'll review the position more. But this kind of discussion is missing from the tutorial in any regards. This is where I believe I'm stuck in the ~9kyu level and feel like its been mostly about this middle-game movement / direction of play stuff since 15kyu or so.
Sure. But you put in the effort to get that far. You can't just put everything in the beginner tutorial. They'll get confused. And there's only so far you can go with one-size-fits-all lessons, without feedback from the student.
Re: Learn to play Go
#127I heavily dislike the auto-generated translations. They sound weird and make the website look cheap. I would rather you provided no translations and maybe let those less comfortable with English among us use their browser's auto-translate feature. Also, I'm sure there are several volunteers out there who would gladly translate this amazing resource for free.
> Also, I'm sure there are several volunteers out there who would gladly translate this amazing resource for free. The site is doing this exactly because those volunteers haven't shown up. Be the change you want to see in the world.
Re: Learn to play Go
#128Earlier quoted context omitted.
>I do wonder how Lee Sodul will react if we told him that the superhuman AI he played could not see ladders... and had other such key weaknesses. I wonder what Kasparov thinks of the fact that he was beaten by such a primitive chess program as Deep Blue's!
Ladders are a thing so easy that its literally in this beginner series of tutorials. Its a thing that 30kyu beginners learn and master. Its very strange to me that AlphaGo / AlphaZero was unable to ever learn ladders. It shows that the way humans learn and AIs learn is quite different (or at least, MCTS + Neural Net machines learn differently). Yes, Go is a strategic game of patterns and perhaps we humans overemphasi…
Thanks for this detailed response/thought. As a layperson, cannot wait for the documentary on KataGo (AlphaGo II).
Re: Learn to play Go
#129I just tried to play 2.16 is the group alive. It told me I was wrong for saying black was alive when it clearly had two eyes.
Then I tried 2.17 and it showed me a screen of a black formation that has two eyes, but then says "White to play. Make two eyes." This is clearly the wrong prompt for this board. Not only is the color wrong, but the formation already has two eyes so I don't know what you want me to do here.
Re: Learn to play Go
#130Earlier quoted context omitted.
> Unfortunately, the early moves in the game ("Joseki") are the most important. They are also the most difficult to learn. Nah, they aren't the most important (you can do without), not are the usual ones particularly difficult to learn. Source: I'm a European 4 Dan. (To expand on this: if you're a beginner, joseki don't matter. When you become a strong player (several of my friends are professional players), joseki i…
Could you look at a few examples from the example tutorials under discussion? https://online-go.com/learn-to-play-go/bl1-stretch/6 https://online-go.com/learn-to-play-go/bl1-stretch/9 I'm saying that this "correct move" is a middle-game error. Maybe its my 9kyu brain being bad here, but there's nothing about this tutorial (and many others like it in this tutorial series) that strikes me as a strategic error. And I ce…
The first one is indeed probably just a little bit worse than a jump.
The second one, I'd extend too: it strengthens white and black has to come back to live. You could think about the hane instead, but at worst black can play the cuts and come back to live at 2-2.