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A WebGL game where you deliver messages on a tiny planet

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Re: A WebGL game where you deliver messages on a tiny planet

#272

Earlier quoted context omitted.

I think it's the curvature of the world that's making it run so well on mobile. There's never to much models on-screen to draw.

Don’t neglect that 2020+ mobile chips are better at graphics than PlayStation 4.

I did not know that.

Re: A WebGL game where you deliver messages on a tiny planet

#274

Earlier quoted context omitted.

I think it's the curvature of the world that's making it run so well on mobile. There's never to much models on-screen to draw.

Don’t neglect that 2020+ mobile chips are better at graphics than PlayStation 4.

Even if it is only true in theory, it is still amazing to know.

Re: A WebGL game where you deliver messages on a tiny planet

#277
post #231

I don't play games. I clicked the link and played through the entire game. With a little work you could turn this into a modern Myst-type game, with a compelling story and atmosphere and mysteries/puzzles. I think this would be really fantastic.

> I don't play games.

Like ever? Are you talking about any sort of game or you mean strictly "video games"?

Re: A WebGL game where you deliver messages on a tiny planet

#278

Earlier quoted context omitted.

I think it's the curvature of the world that's making it run so well on mobile. There's never to much models on-screen to draw.

Don’t neglect that 2020+ mobile chips are better at graphics than PlayStation 4.

Fun quip but doesn't seem to be true in practice (if we're talking strictly smartphones, not tablets).

PS4 specs: ~1.84 TFLOPS FP32, 18 GCN CUs @ 800 MHz, 8 GB GDDR5 @ 176 GB/s.

I think maybe some released-yesterday phone might get close on spikes/bursts, but not on any sustained loads, like gaming, nor would the beat the PS4 on image quality either.

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