A WebGL game where you deliver messages on a tiny planet
271–280 of 350 posts
Re: A WebGL game where you deliver messages on a tiny planet
#272Re: A WebGL game where you deliver messages on a tiny planet
#273Re: A WebGL game where you deliver messages on a tiny planet
#274Earlier quoted context omitted.
I think it's the curvature of the world that's making it run so well on mobile. There's never to much models on-screen to draw.
Don’t neglect that 2020+ mobile chips are better at graphics than PlayStation 4.
Re: A WebGL game where you deliver messages on a tiny planet
#275Re: A WebGL game where you deliver messages on a tiny planet
#276Re: A WebGL game where you deliver messages on a tiny planet
#277I don't play games. I clicked the link and played through the entire game. With a little work you could turn this into a modern Myst-type game, with a compelling story and atmosphere and mysteries/puzzles. I think this would be really fantastic.
Like ever? Are you talking about any sort of game or you mean strictly "video games"?
Re: A WebGL game where you deliver messages on a tiny planet
#278Earlier quoted context omitted.
I think it's the curvature of the world that's making it run so well on mobile. There's never to much models on-screen to draw.
Don’t neglect that 2020+ mobile chips are better at graphics than PlayStation 4.
PS4 specs: ~1.84 TFLOPS FP32, 18 GCN CUs @ 800 MHz, 8 GB GDDR5 @ 176 GB/s.
I think maybe some released-yesterday phone might get close on spikes/bursts, but not on any sustained loads, like gaming, nor would the beat the PS4 on image quality either.
Re: A WebGL game where you deliver messages on a tiny planet
#279The speech sound effects and environments reminded me of Stray a lot. I miss that game so much.