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A WebGL game where you deliver messages on a tiny planet

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Re: A WebGL game where you deliver messages on a tiny planet

#131

Woah, is this the same author as https://summer-afternoon.vlucendo.com ?

controlling movement is much easier. Something is wrong with the movement in the OP game, at least on a browers

Feels about the same to me, I think the map is just more open on this one so the camera is less likely to be pointed somewhere annoying.

Re: A WebGL game where you deliver messages on a tiny planet

#134
post #8

The font? The art style? The fluidity on a mobile device? It's fantastic. I wasn't able to deliver packages but I was too mesmerized to be mad about that. Beautiful game. Kudos. Edit: I did figure it out and completed all the deliveries. So many potential. It reminds me a bit of Sky by thatgamecompany Edit 2: for the author, I noticed several players approached me and tried to communicate. Please explore games like J…

You can communicate by sending emojis with the menu in the bottom right.

Re: A WebGL game where you deliver messages on a tiny planet

#135
post #107

Earlier quoted context omitted.

The game is wonderful and I'm so glad it doesn't have chat! My 9yo niece and I played it through side by side and if it had chat or consistent remote player presence that wouldn't have been appropriate.

That's why I suggested other means of communication other than chat.

Absolutely - I love those. I wonder if there are any other simple web games like this that run on mobile with more nuanced interplayer comms as you suggest.

Re: A WebGL game where you deliver messages on a tiny planet

#136

Was having fun. Completed all but the scientist objective as I couldn't find the last person. I found what looked to be a hidden location and as the person there said "Hello" it crashed the page. oof.

Happy to find out it remembered my progress. And I found the final delivery and completed the game. And yes, I'm sure the girl on the roof is a 'hidden' thing. She talks about three.js, game development, and art.

Re: A WebGL game where you deliver messages on a tiny planet

#137
post #8

The font? The art style? The fluidity on a mobile device? It's fantastic. I wasn't able to deliver packages but I was too mesmerized to be mad about that. Beautiful game. Kudos. Edit: I did figure it out and completed all the deliveries. So many potential. It reminds me a bit of Sky by thatgamecompany Edit 2: for the author, I noticed several players approached me and tried to communicate. Please explore games like J…

You can communicate by sending emojis with the menu in the bottom right.

If you have a keyboard, then upper keys 1-2...9-0 do all the emojis as hotkeys. Ex, 9 does the takeout food, which is probably meant to be "busy, eating" or something similar.

Re: A WebGL game where you deliver messages on a tiny planet

#138
post #92

Earlier quoted context omitted.

This really wants to be controlled by twin thumbsticks.

..or mouse for camera. But I kind of understand it. I did a somehow similar project before and for people who are not trained in video game style controls it is quite hard to get used to them ad-hoc. Assuming this project is at least partially aimed at art directors, project leads and such aka people who aren't necessarily gamers, detached movement/camera controls are a bit risky.

The mouse look was actually something I was kind of wanting wandering around.

There were a lot of cool scenic locations, that almost beg for the ability to just stand somewhere and look around, yet you can't really look down or up very conveniently.

Also, walking locations where you might fall, be kind of nice to be able to look at where you're aiming at. Minor nit mostly, just fit the explore a scenic island theme.

Re: A WebGL game where you deliver messages on a tiny planet

#139

Is it truely a tiny planet or just shader effects?

Probably shaders. The curvature's too extreme, and the way shadows move as you get close to them doesn't match physical reality.

Meh, that’s too bad, would have been awesome to see a planetoid engine.
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