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A WebGL game where you deliver messages on a tiny planet

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Re: A WebGL game where you deliver messages on a tiny planet

#92

Loved the artstyle, but controls... uhh... let's say they were on par with a bad PC port of Sonic Adventure. I can barely control where I'm going, because the camera just rotates randomly. Something I'll never miss from the old days.

This really wants to be controlled by twin thumbsticks.

..or mouse for camera.

But I kind of understand it. I did a somehow similar project before and for people who are not trained in video game style controls it is quite hard to get used to them ad-hoc.

Assuming this project is at least partially aimed at art directors, project leads and such aka people who aren't necessarily gamers, detached movement/camera controls are a bit risky.

Re: A WebGL game where you deliver messages on a tiny planet

#97
has a lot of potential

feedback after 5m

* there should be a help section, all i could figure out is how to walk with up/left/down/right, and w/a/s/d. And the mouse. * I got nauseous after a bit, not sure if that is everyone or just me but I did have some bad nausea on a ride (teacups) at the local carnival/fair a few months ago, and it comes back every now and then. * the controls on desktop seem too sensitive. I had to eventually walk with W and then go left and right with the arrow keys, but even then it was too sensitive

I left after 5m because of the nausea.

I liked the music and peacefulness.

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