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Baldur's Gate 3 Steam Deck – Native Version

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Re: Baldur's Gate 3 Steam Deck – Native Version

#231

Earlier quoted context omitted.

Often the linux builds do work when they are released, but then an OS update changes some dynamic linked library which then breaks them.

Except valve runs these games in well defined container runtimes to avoid these issues: https://gitlab.steamos.cloud/steamrt/steam-runtime-tools/-/b...

That is fascinating. So if I have a Linux version of say a game or emulator, and it seems unstable on steam deck, I could try running it in this container?

Re: Baldur's Gate 3 Steam Deck – Native Version

#232

It's worth noting that the native Linux version of games is often buggy and a far worse experience than the Windows version running on Proton. Valve itself is infamous for this: the Left 4 Dead 2 native game has multiple very annoying bugs that have been known for 15 years, and that Valve still hasn't fixed. Unfortunately, there is (another) bug that prevents the Windows version running on Proton from connecting to V…

That's kind of the state of Linux in general. Binaries need to be build against the correct distribution and version. Even static binaries are a gamble.

Steam takes care of the distribution and version mumbo jumbo for you with their runtime

https://github.com/ValveSoftware/steam-runtime

https://gitlab.steamos.cloud/steamrt/steam-runtime-tools/-/b...

Re: Baldur's Gate 3 Steam Deck – Native Version

#233

Earlier quoted context omitted.

That's kind of the state of Linux in general. Binaries need to be build against the correct distribution and version. Even static binaries are a gamble.

I'm not sure this is true tho. The games by Loki Software are still running great for me. It's a matter of skill and discipline. SDL, OpenGL and alike are very stable. The problems start when developers start to use lots of small third-party libraries and depend on particular versions of them, but IIRC on Windows it's also solved by simply shipping all the libs with the game.

Discipline? In gamedev? The industry which famously modeled trains as hats and was proud of it?

Re: Baldur's Gate 3 Steam Deck – Native Version

#234

Earlier quoted context omitted.

The Steam deck is really not that limited. Every game could be made to run well on it if some time was spent actually making the low settings work well. Something often skipped on modern games which optimise only for people with a $1000 GPU chugging 400w.

It's not like we have seen anything in gaming that wouldn't be possible on PS3/Xbox360 era hardware, certainly not in terms of complexity. Just remember that stuff like red dead redemption ran on those things with all of 512 MB of unified memory. It ran and looked better than borderlands 4 does on current consoles.

Portal RTX might not be possible on that hardware without some severe compromises. But then again, RTX is pretty much Brute Force: The Renderer

Re: Baldur's Gate 3 Steam Deck – Native Version

#235

It's worth noting that the native Linux version of games is often buggy and a far worse experience than the Windows version running on Proton. Valve itself is infamous for this: the Left 4 Dead 2 native game has multiple very annoying bugs that have been known for 15 years, and that Valve still hasn't fixed. Unfortunately, there is (another) bug that prevents the Windows version running on Proton from connecting to V…

Time to link the famous “Win32 Is The Only Stable ABI on Linux” https://blog.hiler.eu/win32-the-only-stable-abi/

500 comments https://news.ycombinator.com/item?id=32471624

Re: Baldur's Gate 3 Steam Deck – Native Version

#236
post #100

I just finished playing all the acts in the game. An amazing game, what can I say ?

I've played it three times now, start to finish, and I still enjoy Divinity 2 a lot more. Story wise BG3 I think has a slight edge, but combat wise Divinity is just a much better game(imho). Partially this isn't BG3's fault but it's the consequence of relying on D&Ds rules for its combat, but then.....it was their choice to go that way. BG3 but with Divinity's combat system would be my #1 game of all time.

Re: Baldur's Gate 3 Steam Deck – Native Version

#237
post #94

Earlier quoted context omitted.

They are currently building their capacity to do multiple games in parallel. I suspect not wanting to do BG4 is at the end of the day a negotiation tactic. There’s an amount of money and consideration that will make them put it back in the queue. But it’s likely at least five years out before they start on such a thing. They’ll want to avoid the Torchlight trap, where the team got sick of doing Diablo clones and the…

The path to BG3 existing involved people at WotC playing D:OS 2 and then convincing their bosses that they should partner with Larian. Everyone involved in that on the WotC/Hasbro side subsequently left the company while BG3 was in production, and their replacements are much less favored towards Larian. BG4 will almost certainly happen, but by some other studio.

I suspect all the awards and giant piles of money may change that opinion back.

You can classify a vendor as a pain in your ass but if they get results, it’s time to look in the mirror and think about why you kept telling them to go right when they went left, and everybody loves the results.

Though it’s also true that a lot of key people have now left WotC and we are slowly working toward a situation where a Darrington Press game is more likely than a WotC game.

Re: Baldur's Gate 3 Steam Deck – Native Version

#238

Earlier quoted context omitted.

It's not like we have seen anything in gaming that wouldn't be possible on PS3/Xbox360 era hardware, certainly not in terms of complexity. Just remember that stuff like red dead redemption ran on those things with all of 512 MB of unified memory. It ran and looked better than borderlands 4 does on current consoles.

Portal RTX might not be possible on that hardware without some severe compromises. But then again, RTX is pretty much Brute Force: The Renderer

Portal RTX isn’t a new game, its Portal on supermax settings, so the original point on making sure low settings work still stands.

Re: Baldur's Gate 3 Steam Deck – Native Version

#239

I really appreciate this. But color me skeptical that the late game will work on SD. It chugs on PCs. Hopefully they conjured a miracle!

They've supported the Steam Deck for a couple years now. Here's a review of Steam Deck performance from early 2024: https://steamdeckhq.com/game-reviews/baldurs-gate-3/ I'm assuming this is just an effort to slightly improve things.

My guess is that it’s not so much an effort to improve performance (there are other, easier ways to do that and it runs ok as it is) but to experiment with supporting SteamOS as platform in future.

Re: Baldur's Gate 3 Steam Deck – Native Version

#240
post #198
post #174

This is a gigantic effort from Larian, who among all things is still updating its software instead of resting on its own laurels. But the Deck is limited in hardware. It makes sense that it has some difficulties running gigantic games and is more aimed towards simpler games. In parallel I don't understand gamers with 15 years old hardware leaving bad reviews or whining when a game chokes above 720p with minimum setti…

I would imagine this update tranfers to general Linux well? Not a small thing.

Sadly they explicitly don't support that. :(

> Now that there is a Steam Deck Native build, is Baldur’s Gate 3 supported on Linux?

> Larian does not provide support for the Linux platform. The Steam Deck Native build is only supported on Steam Deck.

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