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Baldur's Gate 3 Steam Deck – Native Version

larian.com

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Re: Baldur's Gate 3 Steam Deck – Native Version

#141

Earlier quoted context omitted.

Shame they said they’re not going to do more in the Forgotten Realms though, I love this campaign setting

I completely agree, but it's hard to blame them though. I'm sure WOTC tightened the proverbial purse strings on their D&D IP after the success of BG3.

From what they've said, they were actually hired to work on Baldur's Gate 4 and got partway through development but chose to stop because they didn't love having to stick with the D&D ruleset and preferred doing their own thing: https://www.pcgamer.com/games/baldurs-gate/larian-nearly-mad...

Re: Baldur's Gate 3 Steam Deck – Native Version

#142
post #137

Earlier quoted context omitted.

After some patches, that is debatable: https://www.gamespot.com/articles/baldurs-gate-3-companions-...

I think they meant it was "flawless" in terms of not being a degraded experience compared to Windows. Bugs will obviously still happen, but I'd also argue that the sheer breadth of the bugs they continue to squash over two years after the full game came out without having charged a cent for any new content that got released after the fact very well might be unparalleled by any other popular mainstream game. Over the…

Was a joke. The bug I linked was regarding how trivially easy it was to romance the companions. Such that it spawned its own speed running category (Sex %). New versions of the game have since fixed the bug so the companions will try to keep it in their pants.

Re: Baldur's Gate 3 Steam Deck – Native Version

#143
post #2

(from the FAQ) >>Now that there is a Steam Deck Native build, is Baldur’s Gate 3 supported on Linux? >Larian does not provide support for the Linux platform. The Steam Deck Native build is only supported on Steam Deck. Only half a step forward.

Meh, useless purity check. Gaming on Linux is hard because there's not one Linux, there's tons of Linuses. What version of the glibc/libstdc++/mesa/xorg/wayland/kernel/drivers are you running? The Linux ecosystem is fragmented in such a way that only open-source and an army of volunteers can really work around. It is really not binary-friendly at a fundamental, philosophical level. (You're not going to get game compa…

That's a pretty uncharitable take, given that they already had it working via Proton for years. Sure, there's always more a company could do short of literally providing unlimited support and open sourcing everything, but they could have very easily stopped without taking the time to make a Linux native build at all. Most game developers don't even put in this amount of effort, and they did it over two years after the game originally came out without making any additional money beyond the initial purchase from DLC or subscriptions. Linux ecosystems aren't the only place where treating everything as a binary is problematic.

Re: Baldur's Gate 3 Steam Deck – Native Version

#144
post #94

Earlier quoted context omitted.

Shame they said they’re not going to do more in the Forgotten Realms though, I love this campaign setting

They are currently building their capacity to do multiple games in parallel. I suspect not wanting to do BG4 is at the end of the day a negotiation tactic. There’s an amount of money and consideration that will make them put it back in the queue. But it’s likely at least five years out before they start on such a thing. They’ll want to avoid the Torchlight trap, where the team got sick of doing Diablo clones and the…

The path to BG3 existing involved people at WotC playing D:OS 2 and then convincing their bosses that they should partner with Larian. Everyone involved in that on the WotC/Hasbro side subsequently left the company while BG3 was in production, and their replacements are much less favored towards Larian.

BG4 will almost certainly happen, but by some other studio.

Re: Baldur's Gate 3 Steam Deck – Native Version

#145

This 12GB update managed to trigger the bizarre Steam behavior on my Linux desktop where the game patching process pegs all cores to 100% and thrashes the disk so hard the system eventually stops allowing eg. launching new processes (though the system isn't frozen stiff like running out of RAM - switching Niri desktops is fine, but launching eg. htop hangs forever, and eventually browsers stop responding). After walk…

I get that on windows when there's no enough space on my disk to install a whole other copy of the game being patched.

So for BG3, if you don't have 150Gb free on your disk, steam will download it on a different disk and then transfer it over, thrashing you disk.

It's bizarre, incredibly annoying, behaviour and I wish it would just ask so I'd know that was about to happen and just clean up some space. Or refuse the upgrade.

But steam want to force upgrades on users before you can play anything, which for single player games is incredibly frustrating. I get why they do it, but it's another one of those things where you feel like you aren't in control of the thing you paid a lot of money for.

Re: Baldur's Gate 3 Steam Deck – Native Version

#146

Earlier quoted context omitted.

To me, BG3 is basically a system seller for the deck.

I streamed BG3 on the deck, I played it with one of those logitech keyboards on my living room tv setups, was pretty great

I had no idea this was a thing. Does it work from a Linux host? If the Deck is just acting as a streaming receiver, can it handle a 4k output? Or is the hardware limited such that it can only handle ~resolution of the deck?

Re: Baldur's Gate 3 Steam Deck – Native Version

#147

This 12GB update managed to trigger the bizarre Steam behavior on my Linux desktop where the game patching process pegs all cores to 100% and thrashes the disk so hard the system eventually stops allowing eg. launching new processes (though the system isn't frozen stiff like running out of RAM - switching Niri desktops is fine, but launching eg. htop hangs forever, and eventually browsers stop responding). After walk…

I had that with MHW and I nailed it down to shader (fossilize-replay - https://github.com/ValveSoftware/Fossilize).

From my guess, Steam support Vulkan shader pre-compilation so that you don't have to wait in game (like the infamous 10 min Monster Hunter Wilds startup delay). They also seems to also be able to download the compilation cache from Steam if someone already have done the process on the same GPU + driver version. Since fewer Windows games use Vulkan this feature is often not used, but on Linux most games will run on Vulkan (esp. Proton games with dxvk) you may experience the process more often.

Re: Baldur's Gate 3 Steam Deck – Native Version

#148

Earlier quoted context omitted.

Shame they said they’re not going to do more in the Forgotten Realms though, I love this campaign setting

I completely agree, but it's hard to blame them though. I'm sure WOTC tightened the proverbial purse strings on their D&D IP after the success of BG3.

They tightened the purse strings regardless of bg3.

WOTC were completely dysfunctional over the last few years and it nearly destroyed d&d.

- They tried to build their own bg3, except it was a VTT that they could fill with microtransactions, but they didn't know what VTTs needed to actually be used. They just thought: "Build something that we can nickle and dime all the users of"

- The new "backwards-compatible" edition that de jure isn't a new edition, but with the power creep is a de facto new edition.

- The OGL fiasco that shattered the community content creators who decided to attempt to make their own games "with blackjack and hookers". (e.g. daggerheart, dc20, draw steel, tales of the valiant, dragonbane, shadowdark, ) and bring their communities along to try the new games (including older offshoots like pathfinder 1e/2e, lancer, 13th age, etc...)

Imagine how much money they've had to pay their major community members (critical role, dimension 20, etc...) just to keep them playing the d&d branded games.

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