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Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo

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131–140 of 164 posts

Re: Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo

#131

Would you recommend playing the first before diving into this or is it safe to just pick this up and go?

No need to play the first plot-wise but Silksong is significantly harder. I’d strongly recommend playing HK first.

Re: Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo

#132
post #23

A few years ago, I was feeling dispirited about being middle-aged and had come around to the conclusion that, at least when playing games, my general dissatisfaction and "meh" response to the games I was playing was probably a function of my age rather than anything about the games themselves. I was enjoying some games to an extent, but I wasn't being really grabbed by anything, and I was having a hard time sticking…

have you played ori and the blind forest? that's another nice single player platformer, though it eventually proved too hard for me (can't really do the pixel-and-timing-perfect moves and don't much enjoy trying)

Re: Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo

#133
post #128
post #17

Earlier quoted context omitted.

Is there an aarch64 linux build by any chance? (I've been playing the original via muvm/fex, which mostly works but crashes in menus frequently)

I don't know any commercial game that offers that. People playing games on arm64 Linux is a niche within a niche.

It is a niche, but given that they already have aarch64 builds and linux builds, an aarch64 linux build ought not to be that big of a deal.

Re: Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo

#134
post #52

Earlier quoted context omitted.

No system is completely redundant proof. It's just a matter of money and infrastructure. They didn't have any preorder system in place even so everyone had to search, buy and download all at the same time. It's probably close if not more than a million people waiting for a countdown to buy it. Bad planning, maybe but definitely not a conspiracy against the game.

In this specific instance, I am mildly surprised preorders weren't offered. That would have taken some load off their servers and granted them money sooner; win-win for them.

90% preorders are terrible deals. Games are bugfest on launch. There was one game I violated no-preorder policy of mine - Cyberpunk, and everybody knows how it went (very poorly).

No-preorders is basically same as no-capes. Just don't do it.

Re: Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo

#135
post #23

A few years ago, I was feeling dispirited about being middle-aged and had come around to the conclusion that, at least when playing games, my general dissatisfaction and "meh" response to the games I was playing was probably a function of my age rather than anything about the games themselves. I was enjoying some games to an extent, but I wasn't being really grabbed by anything, and I was having a hard time sticking…

I believe there is a function of age to some degree, I 100% Assassins creed 2 at 14 and now I have a decade and a half of watching studios remake that goddamn game. They're all trying to make the best practice, safest game they can to reach the widest audience and end up bland with nothing new to offer those of us that have been playing a longer time.

Almost all my favourite titles of the last decade have been smaller titles, even the ones I bounce off I can appreciate them for trying something and missing the mark, there are genuine amazing works of art out there that a large studio simply can't produce.

I don't think the AAA games are 'wrong', to my bewilderment assassins creed sells like crazy each year despite near everyone in my friendship circle tapping out after the pirate one a decade ago, it's just if you play more than a couple things a year you outgrow the 'mainstream' titles.

Re: Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo

#136
post #23

A few years ago, I was feeling dispirited about being middle-aged and had come around to the conclusion that, at least when playing games, my general dissatisfaction and "meh" response to the games I was playing was probably a function of my age rather than anything about the games themselves. I was enjoying some games to an extent, but I wasn't being really grabbed by anything, and I was having a hard time sticking…

I believe there is a function of age to some degree, I 100% Assassins creed 2 at 14 and now I have a decade and a half of watching studios remake that goddamn game. They're all trying to make the best practice, safest game they can to reach the widest audience and end up bland with nothing new to offer those of us that have been playing a longer time. Almost all my favourite titles of the last decade have been smalle…

I typically tend toward indie/small games as well, but there arw definitely some masterpieces put out by large studios. Have you played Red Dead Redemption or Cyberpunk? The amount of fidelity and content and refinement are just unmatched. I can't recommend them enough.

Also, if you like first-person puzzlers I recently picked up Supraworld and instantly fell in love, it's a gamer's game for sure and is one of the best platformers I've played in quite a while.

Re: Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo

#137

Would you recommend playing the first before diving into this or is it safe to just pick this up and go?

It is very much worth playing but you could probably skip it. As others have alluded to, the storytelling is very influenced by Fromsoft (Souls games, basically) and is pretty oblique. But, even without following it exactly, the gameplay itself is still great, and the music and art do an excellent job setting up a melancholy vibe. The different zones have a lot of personality.

Addendum: having now had the chance to start on Silksong, strongly recommend Hollow Knight first. That's not because of story, but because Silksong seems like it's geared to be noticeably more difficult than Hollow Knight was, both in platforming and in combat. (One of the things that I think Hollow Knight did really well was the spread of available difficulties. Beating the game isn't too hard; getting the true ending involves a few more specific difficult tests; and the DLC added boss gauntlets that let you go pretty crazy with how hard you want to make it.)

Re: Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo

#139
post #7

There is not a lot of computer games that I would classify as art instead of just entertainment, but Hollow knight is definitely one of those. It's success is well-deserved.

In my experience, the computer games that classify as art today are mostly developed by small studios

Re: Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo

#140
post #7

There is not a lot of computer games that I would classify as art instead of just entertainment, but Hollow knight is definitely one of those. It's success is well-deserved.

In my experience, the computer games that classify as art today are mostly developed by small studios

You get all these photo-realistic graphics games, and people comparing making games to making movies in terms of size of team and cost, and then something like a platform game with 2D graphics based on doodles crashes download servers.
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