I'm probably being naive, but I feel surprised that in 2025, a platform like Steam (which has existed for well over 2 decades and has around 70M DAU) is having this type of issues. I don't want to downplay the complex engineering behind scale and massive surges of demand, but it's not like it's their first rodeo. What seems to be blocking users from getting the game is accepting payments, nothing computationally comp…
Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo
111–120 of 164 posts
Re: Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo
#112Earlier quoted context omitted.
Then, if you haven't already tried it, I can heartily recommend Nine Sols as well. Not _quite_ up there with HK, but not too far behind ...
I found Nine Sols to be superior, much more engaging combat and more fluid as a whole, also with much darker story and more evil bosses. Of course taste is subjective, it’s a great recommendation none the less.
I enjoyed both games but I found that with the exception of the last boss Nine Sols was a way easier game after you figure out how to parry effectively.
I also enjoyed the whimsical art style of HK a bit more than the (as said in a comment) "taopunk" style of NS, but that's purely subjective.
But if you enjoy metroidvanias both are great games that you should try.
Re: Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo
#113Earlier quoted context omitted.
The whole point of the game and genre is the exploration. A guide kinda defeats that. If you don't like the backtracking (I hated it), then the game is probably not for you.
What a weird comment. The whole point of any game is to have fun. If someone enjoys playing a game with a guide, what's the problem exactly ?
Re: Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo
#114A few years ago, I was feeling dispirited about being middle-aged and had come around to the conclusion that, at least when playing games, my general dissatisfaction and "meh" response to the games I was playing was probably a function of my age rather than anything about the games themselves. I was enjoying some games to an extent, but I wasn't being really grabbed by anything, and I was having a hard time sticking…
I do most of my gaming in the single-player indie space these days. It's really where the fun is. You have a deep time-tested catalog of beautiful and complete experiences that don't try to nickel-and-dime you with drip-fed content or recurring microtransactions. They're games first and foremost, not extraction machines. It's the opposite of the BS you see in big-budget titles.
Re: Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo
#115Earlier quoted context omitted.
#2 seems like a technically solvable problem: AES-encrypt the preload and distribute the key on launch day.
I thought they already did something like this. I recall some people complaining because the naive decryption process would double the required hard drive space while the bundle was unpacking on release day.
Re: Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo
#116Re: Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo
#117Had no issues getting it on GOG: https://www.gog.com/en/game/hollow_knight_silksong
Wait the original was only $15?! I got Hollow Knight in a Humble Bundle so I had no idea how cheap that amazing game was. No wonder Silksong is only $20. I saw the memes about the devs asking for $20 and assumed it was $20 more like $60=>$80 or something like that.
Re: Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo
#118Re: Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo
#119I'm probably being naive, but I feel surprised that in 2025, a platform like Steam (which has existed for well over 2 decades and has around 70M DAU) is having this type of issues. I don't want to downplay the complex engineering behind scale and massive surges of demand, but it's not like it's their first rodeo. What seems to be blocking users from getting the game is accepting payments, nothing computationally comp…
What I don't understand is why Steam and others don't use a torrent-like protocol on their back-end to reduce their bandwidth requirements large numbers of customers downloading the game at the same time. Back in the day WOW used used it for distributing large patches it seems to be a solved problem.
Re: Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo
#120I'm probably being naive, but I feel surprised that in 2025, a platform like Steam (which has existed for well over 2 decades and has around 70M DAU) is having this type of issues. I don't want to downplay the complex engineering behind scale and massive surges of demand, but it's not like it's their first rodeo. What seems to be blocking users from getting the game is accepting payments, nothing computationally comp…
The fact that every platform, even the biggest, richest, and most "has their shit together" you can name, has had this problem at some point, points to it not actually being as solvable as you would expect.
I think pay to view events might have hardest time as then there is actual need to be available at that exact time.