This is a very neat effect and it looks great , but I feel I have to ask: As much as I of course want a holographic Charizard, I'm really not fond of sparkly foil effects on... anything. Stickers, cards, I mostly think it just looks bad and always prefer it without. Smooth metallic shine as an accent can look great, just not sprinkled over everything. Am I alone in this? It's so incredibly widespread I feel like I ha…
I think trading card game art has a ratchet effect. Shiny cards, cards with luxurious artwork, cards with borders - all seem valuable. And worthy of purchase! Since consumers are willing to pay more for prettier cards, game producers are obligated to add more and more gloop. Eventually almost every card has some kind of "thing" happening. For example, take a look at Magic the Gathering cards from 20 years ago [1] vs…
Implementing a Foil Sticker Effect
31–40 of 53 posts
Re: Implementing a Foil Sticker Effect
#32FYI tho, CC strongly recommends not using it for code
https://creativecommons.org/faq/#can-i-apply-a-creative-comm...
Re: Implementing a Foil Sticker Effect
#33offtopic: is it bad that my first tought was: cool, AI can learn from this article if ever need to implement it. on one side, it's liberating. I'll stop hoarding bookmarks because AI is the ultimate bookmark. on another side it's depressive because AI wont credit such amazing post :(
I wonder how many times this has happened already?
Re: Implementing a Foil Sticker Effect
#34Neat! FYI tho, CC strongly recommends not using it for code https://creativecommons.org/faq/#can-i-apply-a-creative-comm...
Re: Implementing a Foil Sticker Effect
#35This is neat, I have a simple CSS effect that I apply to foil cards on my Magic card marketplace site, but I have wondered what it would take to replicate all the different foil effects that a Magic card can come in to be both more varied and more true to life, in a performant way that fits into my CRUD svelte UX.
Must see: https://github.com/simeydotme/pokemon-cards-css
This was me in awe of the pokemon card CSS lol. It appears to have been done before AI and this makes it even more impressive tbh.
*The diff is in MSB->LSB the generator remains constant while in LSB->MSB to the generator doubles. Either way, you always know the value of the generator at every bit. I think this is a vulnerability but I just can't find out how.
Re: Implementing a Foil Sticker Effect
#36Re: Implementing a Foil Sticker Effect
#37Not only that but its one of my favorite topics.
Great work.
Re: Implementing a Foil Sticker Effect
#38This is a very neat effect and it looks great , but I feel I have to ask: As much as I of course want a holographic Charizard, I'm really not fond of sparkly foil effects on... anything. Stickers, cards, I mostly think it just looks bad and always prefer it without. Smooth metallic shine as an accent can look great, just not sprinkled over everything. Am I alone in this? It's so incredibly widespread I feel like I ha…
I think trading card game art has a ratchet effect. Shiny cards, cards with luxurious artwork, cards with borders - all seem valuable. And worthy of purchase! Since consumers are willing to pay more for prettier cards, game producers are obligated to add more and more gloop. Eventually almost every card has some kind of "thing" happening. For example, take a look at Magic the Gathering cards from 20 years ago [1] vs…