Does it simulate the darker side of city life, corruption, crime, etc.
Well it has heavy traffic.
51–60 of 66 posts
Does it simulate the darker side of city life, corruption, crime, etc.
Well it has heavy traffic.
I don't understand the modern fad of choosing a noun+"bound" for naming games. Whenever a game has a name like this it really puts me off, because it just screams "I don't care enough about my game to choose a unique name for it". And in many cases, it doesn't even make sense. "Arrowbound"? What's that even supposed to mean?
Every city builder ignores something that most American planning ignores: mixed-use districts. The neighborhood bar. The grocery shop down by the corner. The bakery in a remodeled house. The multi-story apartment block with a couple restaurants on the ground floor. The plumbing business in an old warehouse completely surrounded by houses. The 150-year-old pastry shop that's been in its current location for fifty year…
mediaeval city builders (e.g. "kingdoms and castles") typically don't have zoning at all, though arguably they are more like "small town builders" in that you place individual buildings rather than areas.
Every city builder ignores something that most American planning ignores: mixed-use districts. The neighborhood bar. The grocery shop down by the corner. The bakery in a remodeled house. The multi-story apartment block with a couple restaurants on the ground floor. The plumbing business in an old warehouse completely surrounded by houses. The 150-year-old pastry shop that's been in its current location for fifty year…
You could play Workers and Resources: Soviet Republic, which has no zones at all. And apparently you start with apartment blocks, not single–family housing. And if you want sidewalks, you have to place them. All of them, individually. I haven’t played it (or CS2) yet, but I’ve been considering it.
You even have to lay sewer lines with an appropriate gradient and/or place lift stations to get it to the treatment plant.
Also: it has one of the best soundtracks ... of anything anywhere of all time.
https://www.youtube.com/watch?v=kZROr6D2Sb8&list=PLdAfbEvw-2...
Earlier quoted context omitted.
You could play Workers and Resources: Soviet Republic, which has no zones at all. And apparently you start with apartment blocks, not single–family housing. And if you want sidewalks, you have to place them. All of them, individually. I haven’t played it (or CS2) yet, but I’ve been considering it.
Workers and Resources is fantastic! You even have to lay sewer lines with an appropriate gradient and/or place lift stations to get it to the treatment plant. Also: it has one of the best soundtracks ... of anything anywhere of all time. https://www.youtube.com/watch?v=kZROr6D2Sb8&list=PLdAfbEvw-2...
Every city builder ignores something that most American planning ignores: mixed-use districts. The neighborhood bar. The grocery shop down by the corner. The bakery in a remodeled house. The multi-story apartment block with a couple restaurants on the ground floor. The plumbing business in an old warehouse completely surrounded by houses. The 150-year-old pastry shop that's been in its current location for fifty year…
Every city builder ignores something that most American planning ignores: mixed-use districts. The neighborhood bar. The grocery shop down by the corner. The bakery in a remodeled house. The multi-story apartment block with a couple restaurants on the ground floor. The plumbing business in an old warehouse completely surrounded by houses. The 150-year-old pastry shop that's been in its current location for fifty year…
Earlier quoted context omitted.
Workers and Resources is fantastic! You even have to lay sewer lines with an appropriate gradient and/or place lift stations to get it to the treatment plant. Also: it has one of the best soundtracks ... of anything anywhere of all time. https://www.youtube.com/watch?v=kZROr6D2Sb8&list=PLdAfbEvw-2...
Treatment plant is optional.
I find most US urban/suburban planning to be dystopian in nature. It is like the movie Cars: it is a fantasy world without people where essentially none of the infrastructure is changed because everything was already built for the car.