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Citybound: City building game, microscopic models to vividly simulate organism

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Re: Citybound: City building game, microscopic models to vividly simulate organism

#21
post #12

Earlier quoted context omitted.

> but “lighter” uses are always allowed in “heavier” zones. As far as I know, this is true of the American zoning system, as well.

In the US you can usually build "lighter" within a category, up to a point, but not across categories (e.g. you could build a single family home in a high density residential zone, but not in a commercial zone). I'm not sure how that compares to Japan's system, but from GP's comment it sounds like you can cross categories there.

Japan’s system is more about what would disrupt QoL around it. If you want to open a small bakery in the middle of a residential neighborhood you can do so. Not really economically viable, but some people run these things out of just the front room of their house.

Re: Citybound: City building game, microscopic models to vividly simulate organism

#22
post #12

Earlier quoted context omitted.

Japan’s fairly simple urban zoning scheme seems to work quite well. There’s essentially a sliding scale from light residential to heavy industrial, but “lighter” uses are always allowed in “heavier” zones.

> but “lighter” uses are always allowed in “heavier” zones. As far as I know, this is true of the American zoning system, as well.

This is almost never true in practice in the US.

Re: Citybound: City building game, microscopic models to vividly simulate organism

#23
post #21

Earlier quoted context omitted.

In the US you can usually build "lighter" within a category, up to a point, but not across categories (e.g. you could build a single family home in a high density residential zone, but not in a commercial zone). I'm not sure how that compares to Japan's system, but from GP's comment it sounds like you can cross categories there.

Japan’s system is more about what would disrupt QoL around it. If you want to open a small bakery in the middle of a residential neighborhood you can do so. Not really economically viable, but some people run these things out of just the front room of their house.

Why wouldn't it be economically viable ? It's been done like this for centuries in France.

Re: Citybound: City building game, microscopic models to vividly simulate organism

#24
post #19

> Hundreds of thousands of cars physically move along roads and have to break, accelerate and change lanes in traffic to safely get to their destination. Future work: Other modes of transport (pedestrians, light & heavy rail, airports, etc.). Multi-modal pathfinding (combining walking, public transport, taxis and driving to reach destinations). So this is a US simulator.

Because cars?

Re: Citybound: City building game, microscopic models to vividly simulate organism

#27
I don't understand the modern fad of choosing a noun+"bound" for naming games. Whenever a game has a name like this it really puts me off, because it just screams "I don't care enough about my game to choose a unique name for it". And in many cases, it doesn't even make sense. "Arrowbound"? What's that even supposed to mean?

Re: Citybound: City building game, microscopic models to vividly simulate organism

#28
post #19

> Hundreds of thousands of cars physically move along roads and have to break, accelerate and change lanes in traffic to safely get to their destination. Future work: Other modes of transport (pedestrians, light & heavy rail, airports, etc.). Multi-modal pathfinding (combining walking, public transport, taxis and driving to reach destinations). So this is a US simulator.

Because cars?

Because only cars, and treating everything else as an afterthought.

Re: Citybound: City building game, microscopic models to vividly simulate organism

#29

Every city builder ignores something that most American planning ignores: mixed-use districts. The neighborhood bar. The grocery shop down by the corner. The bakery in a remodeled house. The multi-story apartment block with a couple restaurants on the ground floor. The plumbing business in an old warehouse completely surrounded by houses. The 150-year-old pastry shop that's been in its current location for fifty year…

> The utopian, immanent, and continually frustrated goal of the modern state is to reduce the chaotic, disorderly, constantly changing social reality beneath it to something more closely resembling the administrative grid of its observations.

-- James C. Scott ~~in his review of simcity~~ Seeing Like a State

Re: Citybound: City building game, microscopic models to vividly simulate organism

#30
post #12

Earlier quoted context omitted.

Japan’s fairly simple urban zoning scheme seems to work quite well. There’s essentially a sliding scale from light residential to heavy industrial, but “lighter” uses are always allowed in “heavier” zones.

> but “lighter” uses are always allowed in “heavier” zones. As far as I know, this is true of the American zoning system, as well.

One of the major differences with the American system is that the Japanese government only has twelve types of zones that local governments are allowed to use. https://urbankchoze.blogspot.com/2014/04/japanese-zoning.htm...

American zoning codes get really complicated really fast, particularly around what businesses are considered low-nuisance in what neighborhood. Especially the moment people start getting worried about parking. Particularly home businesses, like daycare, hair salons, even the humble lemonade stand can all be zoned down to a single hair.

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