Earlier quoted context omitted.
> but “lighter” uses are always allowed in “heavier” zones. As far as I know, this is true of the American zoning system, as well.
In the US you can usually build "lighter" within a category, up to a point, but not across categories (e.g. you could build a single family home in a high density residential zone, but not in a commercial zone). I'm not sure how that compares to Japan's system, but from GP's comment it sounds like you can cross categories there.
Citybound: City building game, microscopic models to vividly simulate organism
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Re: Citybound: City building game, microscopic models to vividly simulate organism
#22Earlier quoted context omitted.
Japan’s fairly simple urban zoning scheme seems to work quite well. There’s essentially a sliding scale from light residential to heavy industrial, but “lighter” uses are always allowed in “heavier” zones.
> but “lighter” uses are always allowed in “heavier” zones. As far as I know, this is true of the American zoning system, as well.
Re: Citybound: City building game, microscopic models to vividly simulate organism
#23Earlier quoted context omitted.
In the US you can usually build "lighter" within a category, up to a point, but not across categories (e.g. you could build a single family home in a high density residential zone, but not in a commercial zone). I'm not sure how that compares to Japan's system, but from GP's comment it sounds like you can cross categories there.
Japan’s system is more about what would disrupt QoL around it. If you want to open a small bakery in the middle of a residential neighborhood you can do so. Not really economically viable, but some people run these things out of just the front room of their house.
Re: Citybound: City building game, microscopic models to vividly simulate organism
#24> Hundreds of thousands of cars physically move along roads and have to break, accelerate and change lanes in traffic to safely get to their destination. Future work: Other modes of transport (pedestrians, light & heavy rail, airports, etc.). Multi-modal pathfinding (combining walking, public transport, taxis and driving to reach destinations). So this is a US simulator.
Re: Citybound: City building game, microscopic models to vividly simulate organism
#25Re: Citybound: City building game, microscopic models to vividly simulate organism
#26FWIW the subreddit for this game has posts of dogs humping. Development appears to be dead, unfortunately.
Re: Citybound: City building game, microscopic models to vividly simulate organism
#27Re: Citybound: City building game, microscopic models to vividly simulate organism
#28> Hundreds of thousands of cars physically move along roads and have to break, accelerate and change lanes in traffic to safely get to their destination. Future work: Other modes of transport (pedestrians, light & heavy rail, airports, etc.). Multi-modal pathfinding (combining walking, public transport, taxis and driving to reach destinations). So this is a US simulator.
Because cars?
Re: Citybound: City building game, microscopic models to vividly simulate organism
#29Every city builder ignores something that most American planning ignores: mixed-use districts. The neighborhood bar. The grocery shop down by the corner. The bakery in a remodeled house. The multi-story apartment block with a couple restaurants on the ground floor. The plumbing business in an old warehouse completely surrounded by houses. The 150-year-old pastry shop that's been in its current location for fifty year…
-- James C. Scott ~~in his review of simcity~~ Seeing Like a State
Re: Citybound: City building game, microscopic models to vividly simulate organism
#30Earlier quoted context omitted.
Japan’s fairly simple urban zoning scheme seems to work quite well. There’s essentially a sliding scale from light residential to heavy industrial, but “lighter” uses are always allowed in “heavier” zones.
> but “lighter” uses are always allowed in “heavier” zones. As far as I know, this is true of the American zoning system, as well.
American zoning codes get really complicated really fast, particularly around what businesses are considered low-nuisance in what neighborhood. Especially the moment people start getting worried about parking. Particularly home businesses, like daycare, hair salons, even the humble lemonade stand can all be zoned down to a single hair.