Earlier quoted context omitted.
Also, to drive my point further home, in one of the demos they were operating a jetski during a festival. If the jetski bumps into a small Chinese lantern, it will move the lantern. Impressive. However, when the jetski bumped into some sort of floating structure the structure itself was completely unaffected while the jetski simply stopped moving. This is a pretty clear example of video game physics at work. In the r…
The goal is to eventually be able to model physics and all the various interactions accurately.
I don't doubt they're trying to create a world simulator model, I just think they're inadvertently creating a video game simulator model.