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OpenFront: Realtime Risk-like multiplayer game in the browser

openfront.io

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Re: OpenFront: Realtime Risk-like multiplayer game in the browser

#41
post #33

Earlier quoted context omitted.

> For-profit company running warfront or openfront? Talking about OpenFront. Seems to be run by a "OpenFront LLC", supposedly based in "SACRAMENTO, CA 95816" according to their privacy policy. Playwire (A "revenue amplification company") is also involved somehow into the operations, as you get redirected there when you hit "Advertise with us" link, I'm guessing they might be the publisher or something? As for the act…

I'm the creator of OpenFront. I created an LLC mostly for tax purposes, but I maintain 100% ownership. No publishing company involved. Playwire is ad company I'm partnering with. I recently quit my job to work on this full time, so need to figure out some form of monetization.

Thanks for the game!

Re: OpenFront: Realtime Risk-like multiplayer game in the browser

#42

I discovered this game through Ultimus Rex's Youtube channel. I recommend watching him play a couple times before diving in. https://www.youtube.com/@ultimus_rex40

same! popped up on my youtube feed and i've been watching almost everyday

Re: OpenFront: Realtime Risk-like multiplayer game in the browser

#43
A quick guide on how to not get destroyed right away:

    Select a grassland patch somewhere on the edge without many players around, many bots and an access to a see/river. More advanced version would be to start in a center and do more diplomacy later.

    Send 20% of troops right away when game starts, then move a slider in a bottom left (attach ratio) to 35% and expand every time you get 40% of your population (like 6k, 8k, 10k checkpoints). Avoid PvP.


    When there are no more free land left, start conquering bots. Try to encircle them, because you will annex them without spending troops, otherwise just try to get ones located on mountains last, because there's a penalty on mountains. You'll get gold every time you finish out the nation, spend this gold on cities first, then ports and some good forts to defend yourself.


    The shift from PvE to PvP must be deliberate and opportunistic. Only attack when you have an advantage like when they're busy with another war, too expanded. Get some allies because breaking an alliance gives a penalty. Don't rush to conquer as it will make you weak in a short term.


    Pick a strategy for your mid-game:

        City-Maxxing - this strategy involves investing heavily in Cities to achieve an enormous maximum population cap. A player with many cities can field a colossal army, aiming to overwhelm opponents through sheer numbers and a rapid troop regeneration rate. This is a land-centric, brute-force approach. 

 
        Trademaxxing - this strategy focuses on building numerous Ports to create a vast trade network. The goal is to generate immense quantities of gold, which is then used to fund a powerful navy and a large nuclear arsenal. This is a sea-centric, wealth-based approach that aims to win through economic and technological superiority.


    In the late game build Missile Silos and SAMs in fortified, mountainous locations, break some alliances with a huge attach armies, or break defenses with nukes.


    To win launch MIRV on a biggest threat and swarm the area

Re: OpenFront: Realtime Risk-like multiplayer game in the browser

#44
post #27

I discovered this game through Ultimus Rex's Youtube channel. I recommend watching him play a couple times before diving in. https://www.youtube.com/@ultimus_rex40

What's the fun in that? Almost half the fun of finding a new game is discovering how it works by trial and error. Watching hours of someone else playing a game I just picked up seems self-defeating. Are there really people who want to start new games and being good at them from the get go?

Different people enjoy different things. Personally I don't have much interest in playing but I did enjoy watching Ultimus Rex's gameplay while doing other tasks.

Re: OpenFront: Realtime Risk-like multiplayer game in the browser

#46
post #16

Earlier quoted context omitted.

Risk Games are kind of niche but have a hardcore base. Check out Risk Legacy SC2 custom map, and Line Wars on Steam.

I would argue that Risk games are not that niche, but I am currently too busy conquering 18 territories with 2 armies at least.

I'm speaking for its place in video games. Stuff like Hearts of Iron and Diplomacy are birthed from Risk but are extremely niche. In fact, for fully graphical video games, they often have board-game like communities (the games have no QoL systems like match making, you'll have to organize it yourself on Discord). For example, the QoL to be able to jump into a lobby like the one posted here is not available in $50 dollar Risk-like/Diplomacy-like games. You can't even do that in 4x grand strategy multiplayer games. It's a got a long way to go. It took some time until all the concepts of DND got fully fleshed out into graphical RPGs and MMOs. I hope the same happens with the Risk-line of games, but it may also forever be niche.

This game right here is a offspring of SC2 Risk Legacy map:

https://store.steampowered.com/app/1309610/Line_War/

Inspired from (imho):

https://sc2arcade.com/map/1/181632/

Both games have a small, dedicated community. Line wars usually require people in Discord to gather people for games.

The compelling thing about Risk games is that once you make it past the early game, it quickly shifts into a sophisticated social game where you have to LARP geopolitical diplomacy since most countries/armies are too big (entire sovereign nations) by the end game.

Re: OpenFront: Realtime Risk-like multiplayer game in the browser

#47
post #29
post #28

You need to make it clear what my starting position and color is.

It's where you click and then the node that has a thick yellow outline around it. But I agree, the whole startup/placement sequence should be made a lot more explicit and user friendly.

It's very fixable. Everything else is amazing, I love it.

Re: OpenFront: Realtime Risk-like multiplayer game in the browser

#48
post #2

this looks cool but I'm really struggling to figure it out. I started a single player game which was really confusing until I realized I needed to click somewhere to choose my starting position.

And woe be unto you if you're on macOS because there are no scrollbars to indicate that the start button for single player is hiding offscreen

Look, I will never forgive Apple for choosing such horseshit, but on the other hand it's been that way for so many years that now if a site doesn't indicate more content is available to the user, it's no longer Apple's fault

Re: OpenFront: Realtime Risk-like multiplayer game in the browser

#49
post #8

It is open source! Check out to GitHub and discord to contribute! https://github.com/openfrontio/openfrontio It is heavily inspired by territorial.io . One of the contributing devs made an open source version: warfront.io, which openfront is forked from and then heavily developed. Warfront did not have any multiplayer so Evan, the creator of openfront, made it multiplayer and together with contributors made lots of n…

> It is open source! Check out to GitHub and discord to contribute!

Yes and no: https://github.com/openfrontio/OpenFrontIO/blob/f0e9f97a7f6d... is 404

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