I just got a pair of TCL Rayneo air 2 display glasses since I'm farsighted and my eyes become fatigued after a day of working on a conventional monitor. The increased focal distance seems to help, but the nose piece is weirdly designed and the pressure under the pads becomes a little painful after an hour or two. Also the field of view is too wide and so the edges are blurry (hard to see clock, corner buttons in full…
Ask HN: Anyone using augmented reality, VR, glasses, helmets etc. in industry?
41–50 of 87 posts
Re: Ask HN: Anyone using augmented reality, VR, glasses, helmets etc. in industry?
#42Yes, the company I work for has started using Hololens 2. We have a program that can overlay the 3D models from our CAD program onto the physical steel assemblies for QC. When it works, it works well and enables our quality checkers to perform checks faster and more accurately than using tape measures while going back and forth looking at a 2D drawing printed on 11 x 17 paper. The biggest hurdles is that none of the…
Very interesting, and I agree with your assessment of the difficulties using the aging HoloLens. I am curious, what size of clients are you working with and how many contracts has it realistically turned into? I also believe proper AR hardware/software can revolutionize the QA and inspections industry. What I am noticing is a chicken/egg problem where companies want proof it works, while also reluctant to put their m…
Companies have put billions into R&D, but still haven't delivered a product that surpasses the hurdle rate.
Re: Ask HN: Anyone using augmented reality, VR, glasses, helmets etc. in industry?
#43Not really "hardware/engineering", but I use Apple Vision Pro for work every day, ~8h/day. And by "for work" I mean: I use it as an extended monitor, I don't write any software related to AVP.
Pretty impressive to last that long in the AR environment, must be comfortable enough and not bad eye fatigue
That said, that might be because the thing that always stops me first is how front-heavy the damn thing is. I do wonder how GP deals with that.
Re: Ask HN: Anyone using augmented reality, VR, glasses, helmets etc. in industry?
#44Earlier quoted context omitted.
My bet is that having a physical monitor will always be the luxury option and that XR will never be able to get away from the annoyance of having something on your face. Curious if you agree or if maybe you prefer Vitures over a physical monitor?
I think that _eventually_ VR/AR will be a superior screen-viewing experience, but from what I've tried it's not there yet. It's good enough for watching videos, but for working and reading text, I personally haven't used a device with high enough text quality to prevent eye strain. I'm very bullish on AR though, and I'm willing to bet that consumer grade devices which are genuinely comfortable to work in will become…
Happy to be proven wrong obviously but so far that's my outlook.
Re: Ask HN: Anyone using augmented reality, VR, glasses, helmets etc. in industry?
#45Yes, the company I work for has started using Hololens 2. We have a program that can overlay the 3D models from our CAD program onto the physical steel assemblies for QC. When it works, it works well and enables our quality checkers to perform checks faster and more accurately than using tape measures while going back and forth looking at a 2D drawing printed on 11 x 17 paper. The biggest hurdles is that none of the…
Quick question about your use case - is the 3D overlay really that important, or would you get most of the value simply seeing the blueprints in your heads-up display, maybe doing a quick finger swipe or voice command to switch between pages/images?
Re: Ask HN: Anyone using augmented reality, VR, glasses, helmets etc. in industry?
#46I've gone down this rabbit hole with customers as a PM still working in the space. Here is what I've learned. The past decade of devices (hololens, realwear, google glass, vuzix, etc) were some combination of way too heavy, expensive, fragile, short battery life, no wifi connectivity, too much UI long to get to point of value and/or simply not useful. That and most customers had a content problem. The AR/VR use in th…
>some combination of way too heavy, expensive, fragile, short battery life, no wifi connectivity, too much UI long to get to point of value and/or simply not useful
Was the screen quality, resolution, visibility in brightness, etc also one of these limiting factors? Or would you say screen quality has gotten reasonable by now?
>The AR/VR use in the field typically came down to looking something up in a manual or calling someone.
That's good to hear as someone interested in the field, I've been skeptical of the fidelity and utility of the fancy augmented 3D overlays.
Ah I see you realized something similar: >The cool AR 3-D demos or overlays rarely worked in the field on real equip or didn't actually convey anything useful (everyone knows the basics of how the machine works).
>Both easily and perhaps more effectively done on a smartphone.
Surely there are some use cases where hands-free operation would be a game changer, but I don't know enough about potential industries where this would be the case.
>The use case we're currently working on is inspections or filling out forms with audio/videos.
That's pretty interesting, do you even need a screen, or just voice? I would think a pretty quick-and-dirty way to do it is to take pdf forms, enumerate (put small numbers) next to every editable field, and then use voice commands like, "write the following in field 3: ...." The purpose of having a screen would be to verify what the LLM + voice is inputting in the form. Then at the end you can tell it to save/submit or whatever.
Re: Ask HN: Anyone using augmented reality, VR, glasses, helmets etc. in industry?
#47I’m one of the founders @ resolvebim.com YCW15. We built a VR and (some) AR platform to help engineering and construction companies use HMDs in their everyday workflows to enhance their 3D BIM review workflows. We post case studies regularly on our blog, so you can read about real world deployments there: blog.resolvebim.com From my experience the hardware is still a hurdle simply because it doesn’t completely replac…
From your company's landing page, I saw the video and it looks like you're working with in-office project managers and similar white-collar types.
Do you work with any products in the field, like on the job sites? Is that something that would be interesting or valuable? Some examples: letting workers be able to quickly share first-person recorded videos of issues, first-person video chat with supervisors, ability to pull up blueprints and instructions in their heads-up displays, etc? Assuming perhaps a different platform than the Meta, as I don't think fully covered VR would be appropriate for a worksite.
Re: Ask HN: Anyone using augmented reality, VR, glasses, helmets etc. in industry?
#48The adoption of it in various industries for training is larger than most people might suspect. First responders and retailers have some of the largest internal deployments out there, but they aren’t massively publicized (most people would never guess who’s fielding the largest fleet of headsets right now). That said, it’s still not mass adoption. At the end of the day, you are asking someone to put something on thei…
Very curious, don't leave us hanging! Assuming it's not confidential.
Re: Ask HN: Anyone using augmented reality, VR, glasses, helmets etc. in industry?
#49I just received a evenrealities smart glasses yesterday and it was very cool initially. The live translation feature feels like it’s from the future. I do also own Apple Vision Pros and haven’t worn them in a year, but this feels so much lighter and more wearable for long periods. Next up is trying to extend it with custom software