Live data from Hacker News

Ask HN: Anyone using augmented reality, VR, glasses, helmets etc. in industry?

news.ycombinator.com

1–10 of 87 posts

Ask HN: Anyone using augmented reality, VR, glasses, helmets etc. in industry?

#1
Since Google Glass made its debut in 2012, there's been a fair amount of hype around augmented reality and related tech coming into its own in industry, presumably enhancing worker productivity and capabilities.

But I've heard and seen so little use in any industries. I would have thought at a minimum that having access to hands-free information retrieval (e.g. blueprints, instructions, notes, etc), video chat and calls for point-of-view sharing, etc would be quite useful for a number of industries. There do seem to be interesting pilot trials involving Hololens in US defense (IVAS) as well as healthcare telemonitoring in Serbia.

Do you know of any relevant examples or use cases, or are you a user yourself? What do you think are the hurdles - actual usefulness, display quality, cost, something else?

Re: Ask HN: Anyone using augmented reality, VR, glasses, helmets etc. in industry?

#2
I just received a evenrealities smart glasses yesterday and it was very cool initially. The live translation feature feels like it’s from the future. I do also own Apple Vision Pros and haven’t worn them in a year, but this feels so much lighter and more wearable for long periods. Next up is trying to extend it with custom software

Re: Ask HN: Anyone using augmented reality, VR, glasses, helmets etc. in industry?

#4
I am actively looking into an Oculus 3 for a virtual desktop environment that I can use portably, such as in an Airbnb, instead of lugging around a 43" 4K monitor. I'm also looking at projectors for this purpose. The context is remote work.

Re: Ask HN: Anyone using augmented reality, VR, glasses, helmets etc. in industry?

#5

I am actively looking into an Oculus 3 for a virtual desktop environment that I can use portably, such as in an Airbnb, instead of lugging around a 43" 4K monitor. I'm also looking at projectors for this purpose. The context is remote work.

This is the only use case I have for the Apple Vision Pro, and it works quite well for that, paired with my 16" M3 Macbook Pro.

Re: Ask HN: Anyone using augmented reality, VR, glasses, helmets etc. in industry?

#6
Hello!

I spent a lot of time in graduate school researching AR/VR technology (specifically regarding its utility as an accessibility tool) and learning about barriers to adoption.

In my opinion, there are three major hurdles preventing widespread adoption of this modality:

1. *Weight*: To achieve powerful computation like that of the HoloLens, you need powerful processing. The simplest solution to this is to put the processing in the device, which adds weight to it. The HoloLens 2 weighs approximately 566g (or 1.24lb), which is a LOT of weight compared to a pair of traditional glasses, which weigh approximately 20-50g. Speaking as someone who developed with the HL2 for a few years, all-day wear with the device is uncomfortable and untenable. The weight of the device HAS to be comfortable for all-day use, otherwise it hinders adoption.

2. *Battery*: Ironically, making the device smaller to accommodate all-day wear means that you're simultaneously reducing its battery life, which reduces its utility as an all-day wearable: any onboard battery must be smaller, and thus store less energy. This is a problematic trade-off: you don't want the device to weigh too much that people can't wear it, but you also don't want the device to weigh too little that it ceases to have function.

3. *Social Acceptability*: This is where I have some expertise, as it was the subject of my research. Simply put, if a wearer feels as though they stand out by wearing an XR device, they're hesitant to wear it at all when interacting with others. This means that an XR device must not be ostentatious, as the Apple Vision Pro, HoloLens, MagicLeap, and Google Glass all were.

In recent years, there have been a lot of strides in this space, but there's a long way to go.

Firstly, there is increasingly an understanding that the futuristic devices we see in sci-fi cannot be achieved with onboard computation (yet). That said, local, bidirectional, wireless streaming between a lightweight XR device (glasses) and a device with stronger processing power (a la smartphone) provides a potential weigh of offloading computation from the device itself, and simply displaying results onboard.

Secondly, Li+ battery tech continues to improve, and there are now [simple head-worn displays capable of rendering text and bitmaps](https://www.vuzix.com/products/z100-smart-glasses) with a battery life of an entire day. There is also active development work by the folks at [Mentra (YC W25)](https://www.ycombinator.com/companies/mentra) on highlighting these devices' utility, even with their limited processing power.

Lastly, with the first two developments combined, social acceptability is improving dramatically! There are lots of new head-worn displays emerging with varying levels of ability. There was the recent [Android XR keynote](https://www.youtube.com/watch?v=7nv1snJRCEI), which shows some impressive spatial awareness, as well as the [Mentra Live](https://mentra.glass/pages/live) (an open-source Meta Raybans clone). In terms of limited displays with social acceptability, there are the [Vuzix Z100](https://www.vuzix.com/products/z100-smart-glasses), and [Even Realities G1](https://www.evenrealities.com/g1), which can display basic information (that still has a lot of utility!).

As an owner of the Vuzix Z100 and a former developer in the XR space, the progress is slow, but steady. The rapid improvements in machine learning (specifically in STT, TTS, and image understanding) indirectly improve the AR space as well.

Re: Ask HN: Anyone using augmented reality, VR, glasses, helmets etc. in industry?

#7

I am actively looking into an Oculus 3 for a virtual desktop environment that I can use portably, such as in an Airbnb, instead of lugging around a 43" 4K monitor. I'm also looking at projectors for this purpose. The context is remote work.

That's actually a great idea. Don't need multiple screens if you can just use AR/VR.

Re: Ask HN: Anyone using augmented reality, VR, glasses, helmets etc. in industry?

#8

I am actively looking into an Oculus 3 for a virtual desktop environment that I can use portably, such as in an Airbnb, instead of lugging around a 43" 4K monitor. I'm also looking at projectors for this purpose. The context is remote work.

This is the only use case I have for the Apple Vision Pro, and it works quite well for that, paired with my 16" M3 Macbook Pro.

- How is reading text for long periods?

- Does your neck get tired?

- Do you ever have to be on video calls? I can't talk to clients looking like a spaceman

Re: Ask HN: Anyone using augmented reality, VR, glasses, helmets etc. in industry?

#9

I am actively looking into an Oculus 3 for a virtual desktop environment that I can use portably, such as in an Airbnb, instead of lugging around a 43" 4K monitor. I'm also looking at projectors for this purpose. The context is remote work.

Try to find a way to try various facial interfaces and head strap arrangements. The stock ones can be uncomfortable for longer-term usage on many people's faces. I don't find this to be much of an issue while playing games (I use Ace, the competition pistol shooting simulator), but it gets to me when viewing movies or reading text/code. Also, extended batteries mean you can't easily rest your head in a chair.

Re: Ask HN: Anyone using augmented reality, VR, glasses, helmets etc. in industry?

#10

Not really "hardware/engineering", but I use Apple Vision Pro for work every day, ~8h/day. And by "for work" I mean: I use it as an extended monitor, I don't write any software related to AVP.

Pretty impressive to last that long in the AR environment, must be comfortable enough and not bad eye fatigue
Post reply on HN