Live data from Hacker News

Liquid Glass – WWDC25 [video]

developer.apple.com

41–50 of 306 posts

Re: Liquid Glass – WWDC25 [video]

#41
I’ve been using the beta on both iPad and iPhone for the last couple days and I have to say I quite like it.

I find the interactions intuitive, and the rearrangement of the UI (placement of buttons and such) better than prior versions.

I was concerned about readability, but has not been an issue at all.

There are some awkward portions, but seems like something that can be worked out.

Re: Liquid Glass – WWDC25 [video]

#42

I am trying it out and aside from being unpolished it’s also slower. My phone used to be buttery smooth. No longer.

Their developer betas are always unfinished and unoptimized. Once you’ve been through a few of them you become able to evaluate the early versions based on the likely trajectory leading up to release.

Re: Liquid Glass – WWDC25 [video]

#43
I think I'm convinced with liquid glass design, the issues highlighted by the users in the beta release IMHO are a result of rushing it out for WWDC. It appears that they didn't have enough time to polish the UI to comply with the principles described in this video.

For example the designer in this video says no glass over glass but the control center and the lock screen are glass over glass. It looks cluttered and the legibility is horrible, as predicted by the designers here.

They probably just compiled the old UI with the new liquid glass framework without going through the design considerations that are required by the new system.

By the time of the release, it will look great if Apple doesn't shy away from letting their developers re-work everything.

What I wonder now is, why hadn't that happen already? Don't the internal developers have access to the new design and the people behind it until the last moment? If the designers of Liquid Glass and the designers of the locks screen and the control center have talked, they would have known the principles described in the WWDC video and avoid all that.

Re: Liquid Glass – WWDC25 [video]

#45
post #33

Earlier quoted context omitted.

That's not "it". A square cover would not be feasible, without a tether system to fish them out of the literal shit, after they fall in from a few inch misalignment.

Why would you put a square cover on a round hole? The hole came first. They dig a hole, then they have a need to put a cover on it. Making a circular cover to fit over a circular hole is if anything cheaper and easier than making a square cover over an inscribed circular hole, at least when working with metal. The hole drove the design of the cover, not the other way around.

In this hypothetical, presuming you're putting the manhole (subsurface conduit/plumbing maintenance access point) in after you've already paved the road: it's because the tool you'd use to cut a hole into pavement (i.e. a concrete saw) cuts straight lines — and it's easier to make a square/rectangle out of straight lines than a circle. And sure enough, whenever you see workers hacking up the road, they generally are cutting square holes.

Refer, after that, to the process of constructing a manhole (https://www.envirodesignproducts.com/blogs/news/how-are-manh...).

At the end of this process, you have a square hole in the pavement, opening to a square excavation, bottoming out at a square concrete foundation, on which has been set a round concrete cylinder, which is then surrounded out to the edge of the square hole with packed earth.

Given this, you could equally-well finish this job either:

1. by placing a square of metal to fill the entire square packed-earth space you've constructed (as when bridging a pothole with a temporary steel surface plate);

2. or by first paving over the exposed packed-earth part, and then placing a circle of metal to cover only the manhole entrance itself.

...which is why people do justifiably ask why, in practice, we seem to always favor option 2 over option 1.

Re: Liquid Glass – WWDC25 [video]

#46
7:44 "These liquid glass elements form a distinct functional layer for controls and navigation..."

Hala fricking luah. I think. This sums up--without under bus throwing--what I have loathed about the last 10ish years of "flat design" hell.

I wonder if there will be some issues with what happens when elements are not clearly differentiable from from "controls and navigation" and "everything else"? But just recognizing that flat design is a lossy compression of useful information, has me on board, at least to hope this works well.

Re: Liquid Glass – WWDC25 [video]

#47
post #8
post #5

> ...floating forms that nest neatly in the rounded curves of modern devices. These clearly defined shapes feel easy to tap and are designed to relate to the natural geometry of our fingers... This reminds me for some reason of my preferred answer to the Microsoft interview question "Why are manholes round?" A: Because the average cross-section of a human being is roughly circular.

Is that the real reason? I had always heard that a round hole prevents the cover from being able to fall back in the hole

It's cheap and easy to install a vertical pipe when you're already laying a ton of horizontal pipe.

Re: Liquid Glass – WWDC25 [video]

#48
post #13

I’ve been using it for 2 days now, and the first thing I noticed is that readability took a hit. My background is a mid tone warm photo, not dark or light, icons got a white foreground that’s very hard to read against their translucent background. The second thing I noticed, is that when I’m scrolling a webpage, icons now switch color randomly (according to the bg dominant color) and that’s distracting. The last thin…

Battery seems to be taking a hit (maybe anecdotal). And scrolling is sluggish at times for sure. And also getting warm device (15 pro max). The sluggishness might not be due to the hour/transparency. There seems to be some kind of lazy loading that’s going on with icons. I’m not sure if that’s new.

The transparency is a mess. I can’t believe how far backwards this is. Trying to visually pick out icons is harder. Icons without transparency have this weird edge enhancement effect going on like a bad photoshop filter.

I seem to be having a bunch of new web issues. Popups aren’t handled as well. And there are weird refresh issues when zooming on web pages.

Re: Liquid Glass – WWDC25 [video]

#49
The most important thing about this new design is that it differentiates itself from Android. Not super important in the U.S. where iPhone lock-in is pretty endemic, but for the markets where there is competition, this bit of eye candy will make a big difference.

Usability is secondary. The directive from on high was probably about creating a more visually distinctive UI which takes advantage of Apple hardware, thus making it harder to emulate.

Think of the next YouTube review comparing devices. Liquid glass will stand out, regardless of its user experience.

Re: Liquid Glass – WWDC25 [video]

#50
post #13

I’ve been using it for 2 days now, and the first thing I noticed is that readability took a hit. My background is a mid tone warm photo, not dark or light, icons got a white foreground that’s very hard to read against their translucent background. The second thing I noticed, is that when I’m scrolling a webpage, icons now switch color randomly (according to the bg dominant color) and that’s distracting. The last thin…

There's a reason why Win7 dialed transparency down from Vista.
Post reply on HN