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Liquid Glass – WWDC25 [video]

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Re: Liquid Glass – WWDC25 [video]

#4
Eh I am still not convinced that this will be good UI. I wish they would have put a one 1px white border around the glass UI button elements or something small like this to enhance it just a little better. I will have to use it to really get a feeling... Also that switch toggle shown in the video looks weird its so satisfying turning on/off a switch UI element without anything else interfering with such a simple concept.

I have liked MacOS UI upgrades over the years though, I am glad we don't use the brushed metal anymore :)

Re: Liquid Glass – WWDC25 [video]

#5
> ...floating forms that nest neatly in the rounded curves of modern devices. These clearly defined shapes feel easy to tap and are designed to relate to the natural geometry of our fingers...

This reminds me for some reason of my preferred answer to the Microsoft interview question "Why are manholes round?" A: Because the average cross-section of a human being is roughly circular.

Re: Liquid Glass – WWDC25 [video]

#6

Eh I am still not convinced that this will be good UI. I wish they would have put a one 1px white border around the glass UI button elements or something small like this to enhance it just a little better. I will have to use it to really get a feeling... Also that switch toggle shown in the video looks weird its so satisfying turning on/off a switch UI element without anything else interfering with such a simple conc…

It is funny, when they showed how easy to ignore all the Apple TV menus would be, all I could think was my consistent opines to various elderly TV users who I’ve complained to about smart TV/TV app menus.

“I just want the ugliest, highest-contrast menus possible, with everything labeled in large font“

Re: Liquid Glass – WWDC25 [video]

#7
post #5

> ...floating forms that nest neatly in the rounded curves of modern devices. These clearly defined shapes feel easy to tap and are designed to relate to the natural geometry of our fingers... This reminds me for some reason of my preferred answer to the Microsoft interview question "Why are manholes round?" A: Because the average cross-section of a human being is roughly circular.

That answer would be akin to someone asking “why is the sun round?” and answering with “it’s roughly the optimal shape for viewing the totality of the sun”.

Re: Liquid Glass – WWDC25 [video]

#8
post #5

> ...floating forms that nest neatly in the rounded curves of modern devices. These clearly defined shapes feel easy to tap and are designed to relate to the natural geometry of our fingers... This reminds me for some reason of my preferred answer to the Microsoft interview question "Why are manholes round?" A: Because the average cross-section of a human being is roughly circular.

Is that the real reason? I had always heard that a round hole prevents the cover from being able to fall back in the hole

Re: Liquid Glass – WWDC25 [video]

#9
I fundamentally disagree with many of their reasonings. e.g. tinting the so-called "Content Layer" instead of all the buttons, or demanding "steady state" to be "visually quiet", which is highly subjective. They are optimizing for sheep content vacuums, I mean users, and obedient developers.

As a user, I want color back on my GD buttons!

Also, I don't trust anyone who would wear those outfits.

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