Cool stuff. Do you have examples with semi-transparent surfaces? Something like a toy christmas tree inside a glass sphere, with basic reflections and refractions calculated?
Show HN: Spark, An advanced 3D Gaussian Splatting renderer for Three.js
21–30 of 90 posts
Re: Show HN: Spark, An advanced 3D Gaussian Splatting renderer for Three.js
#22The food scans demo ("Interactivity" examples section) is incredible. Especially Mel's Steak Sandwich looking into the holes in the bread. The performance seems amazingly good for the apparent level of detail, even on my integrated graphics laptop. Where is this technique most commonly used today?
And the transfer size for that level of detail isn't that bad, either - only around 80MB. (Not being sarcastic, it's really neat.)
Re: Show HN: Spark, An advanced 3D Gaussian Splatting renderer for Three.js
#23Is this "I worked with some friends and I hope you find useful" or is it "So proud of the World Labs team that made this happen, and we are making this open source for everyone" (CEO, World Labs)?
Re: Show HN: Spark, An advanced 3D Gaussian Splatting renderer for Three.js
#24Wait, you renamed Forge ( https://forge.dev ) released last week by World Labs, a startup that raised $230M. Is this "I worked with some friends and I hope you find useful" or is it "So proud of the World Labs team that made this happen, and we are making this open source for everyone" (CEO, World Labs)? https://x.com/drfeifei/status/1929617676810572234
Re: Show HN: Spark, An advanced 3D Gaussian Splatting renderer for Three.js
#25Wait, you renamed Forge ( https://forge.dev ) released last week by World Labs, a startup that raised $230M. Is this "I worked with some friends and I hope you find useful" or is it "So proud of the World Labs team that made this happen, and we are making this open source for everyone" (CEO, World Labs)? https://x.com/drfeifei/status/1929617676810572234
Re: Show HN: Spark, An advanced 3D Gaussian Splatting renderer for Three.js
#26Wait, you renamed Forge ( https://forge.dev ) released last week by World Labs, a startup that raised $230M. Is this "I worked with some friends and I hope you find useful" or is it "So proud of the World Labs team that made this happen, and we are making this open source for everyone" (CEO, World Labs)? https://x.com/drfeifei/status/1929617676810572234
Re: Show HN: Spark, An advanced 3D Gaussian Splatting renderer for Three.js
#27Wait, you renamed Forge ( https://forge.dev ) released last week by World Labs, a startup that raised $230M. Is this "I worked with some friends and I hope you find useful" or is it "So proud of the World Labs team that made this happen, and we are making this open source for everyone" (CEO, World Labs)? https://x.com/drfeifei/status/1929617676810572234
Yes. I collaborated with one of the devs at World Labs on this. The goal is to explore new rendering techniques and popularize adoption of 3D gaussian splatting. There's no product associated with it.
Re: Show HN: Spark, An advanced 3D Gaussian Splatting renderer for Three.js
#28Re: Show HN: Spark, An advanced 3D Gaussian Splatting renderer for Three.js
#29I have spent countless hours playing with the R3F - adding vertex and fragment shaders, eventually giving up. The math is just tedious.
Re: Show HN: Spark, An advanced 3D Gaussian Splatting renderer for Three.js
#30from your fellow gh accelerator friend, vinnie!