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Show HN: Spark, An advanced 3D Gaussian Splatting renderer for Three.js

sparkjs.dev

21–30 of 90 posts

Re: Show HN: Spark, An advanced 3D Gaussian Splatting renderer for Three.js

#21
post #20

Cool stuff. Do you have examples with semi-transparent surfaces? Something like a toy christmas tree inside a glass sphere, with basic reflections and refractions calculated?

Nothing top of mind like that. Check out people's scans at https://superspl.at/ Anything there should also render in Spark.

Re: Show HN: Spark, An advanced 3D Gaussian Splatting renderer for Three.js

#22
post #19

The food scans demo ("Interactivity" examples section) is incredible. Especially Mel's Steak Sandwich looking into the holes in the bread. The performance seems amazingly good for the apparent level of detail, even on my integrated graphics laptop. Where is this technique most commonly used today?

And the transfer size for that level of detail isn't that bad, either - only around 80MB. (Not being sarcastic, it's really neat.)

Yeah. And some of the individual scans like Clams and Caviar or Pad Thai are < 2MB.

Re: Show HN: Spark, An advanced 3D Gaussian Splatting renderer for Three.js

#23
Wait, you renamed Forge (https://forge.dev) released last week by World Labs, a startup that raised $230M.

Is this "I worked with some friends and I hope you find useful" or is it "So proud of the World Labs team that made this happen, and we are making this open source for everyone" (CEO, World Labs)?

https://x.com/drfeifei/status/1929617676810572234

Re: Show HN: Spark, An advanced 3D Gaussian Splatting renderer for Three.js

#24
post #23

Wait, you renamed Forge ( https://forge.dev ) released last week by World Labs, a startup that raised $230M. Is this "I worked with some friends and I hope you find useful" or is it "So proud of the World Labs team that made this happen, and we are making this open source for everyone" (CEO, World Labs)? https://x.com/drfeifei/status/1929617676810572234

Yes. I collaborated with one of the devs at World Labs on this. The goal is to explore new rendering techniques and popularize adoption of 3D gaussian splatting. There's no product associated with it.

Re: Show HN: Spark, An advanced 3D Gaussian Splatting renderer for Three.js

#25
post #23

Wait, you renamed Forge ( https://forge.dev ) released last week by World Labs, a startup that raised $230M. Is this "I worked with some friends and I hope you find useful" or is it "So proud of the World Labs team that made this happen, and we are making this open source for everyone" (CEO, World Labs)? https://x.com/drfeifei/status/1929617676810572234

[deleted]

Re: Show HN: Spark, An advanced 3D Gaussian Splatting renderer for Three.js

#26
post #23

Wait, you renamed Forge ( https://forge.dev ) released last week by World Labs, a startup that raised $230M. Is this "I worked with some friends and I hope you find useful" or is it "So proud of the World Labs team that made this happen, and we are making this open source for everyone" (CEO, World Labs)? https://x.com/drfeifei/status/1929617676810572234

We renamed due to a name collision with another renderer / tool.

Re: Show HN: Spark, An advanced 3D Gaussian Splatting renderer for Three.js

#27
post #24
post #23

Wait, you renamed Forge ( https://forge.dev ) released last week by World Labs, a startup that raised $230M. Is this "I worked with some friends and I hope you find useful" or is it "So proud of the World Labs team that made this happen, and we are making this open source for everyone" (CEO, World Labs)? https://x.com/drfeifei/status/1929617676810572234

Yes. I collaborated with one of the devs at World Labs on this. The goal is to explore new rendering techniques and popularize adoption of 3D gaussian splatting. There's no product associated with it.

Understood. Thanks for the clarification.

Re: Show HN: Spark, An advanced 3D Gaussian Splatting renderer for Three.js

#28
post #18

This looks super cool! Would this work in VR if someone opens the web page from a web browser? Because that would be even more awesome!

It does work in VR! We'll have a demo available soon.

Oh that's fantastic!
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