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Apple introduces a universal design across platforms

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941–950 of 1001 posts

Re: Apple introduces a universal design across platforms

#941

This looks tailor made to be hard to recreate easily in CSS. Which is just going to make people try even harder.

We already have "standards" to implement this the web-standards way, but they don't have wide compatibility yet. 1. Use CSS Images Module Level 4's element() function to capture an image of the layer below. (currently only implemented in firefox) 2. Feed that image into an offscreen canvas. 3. Use a shader to distort the image as needed. This can be done in a paint worklet so it doesn't slow down or hold up the main…

How can you use element() to "capture an image of the layer below" and pass it to a canvas?

I might be wrong, but without more context, that sounds like it'd defeat browser protections to avoid leaking your browser history via the color of :visited links.

Re: Apple introduces a universal design across platforms

#942

Earlier quoted context omitted.

> Reminds me of the OG Mac OS X Aqua theme What I find surreal is that most comments are exactly like those back in the day, too! (Pinstripes, what were they thinking? Glossiness is distracting! Where's my platinum? This is a stupid toy!) Anyway, this will be refined and fine tuned and we will all be fine.

Platinum's pinstripes and Aqua's glossy buttons didn't interfere with contrast. That's the golden rule - as long as content is legible, you can go off doing whatever sorts of cute baffles you want as a bonus. The pinstripes created texture that defined the titlebar in Platinum, Aqua's color emphasized interactive elements using visual contrast. In my opinion Aqua looks awful, but I do accept that it was an extremely…

> Aqua's color emphasized interactive elements using visual contrast.

There were loads of complaints about readability with Aqua, particularly of the menus and the windows title bars, both of which were translucent and had pinstripes. Briefly discussed here for example: https://arstechnica.com/gadgets/2011/05/mac-os-x-revisited/ . There was also the uproar at Leopard’s transparent menu bar and glossy dock, discussed here: https://arstechnica.com/gadgets/2007/10/mac-os-x-10-5/ . All these were over the top initially and were toned down and tweaked over time.

> How will those same audiences react when they see a glassy squircle pop up on their iPhone?

It’s a button. It has a shape, some physical character, and when you poke it wiggles and does something. It looks miles better than the label-button-links things that looked all identical in iOS 7 and that still plague modern design.

> This is objectively bad design. I would argue you don't know what made Platinum and Aqua great if you're comparing those complaints to this clown vomit.

I did not really like Platinum (I spent quite a lot of time with Kaleidoscope, which I miss very much). I really liked Aqua, though, despite its occasional brushed metal excesses. I would not mind going back to Lion, when they toned down the glossiness they introduced in Leopard. I think that UI was very elegant. But I have to admit there is a kind of playfulness with the concept of liquid UI that is intriguing. I love how the Dynamic Island reacts and behaves as it splits, grows, and shrink. I think I like it better than iOS 5-era glossy everything, and definitely more than iOS 7+. I am willing to admit that I have bad taste, but I am optimistic about the possibilities with the concepts they showed.

That said, I swear I read the clown vomit but about Aqua back in 2001. Some things never change.

Re: Apple introduces a universal design across platforms

#943

This looks horrible to be honest. This new liquid glass will lead to liquid brain, because my brain will be melting trying to process all that visual mess daily. Now of course, I'll have to experience this new design in practice to be sure, but judging from the screenshots it looks really hard on the eyes. Hopefully they'll allow the translucency to be customized. Apple had a good run, I've genuinely enjoyed using th…

Agreed. I've used Macs since 1986 and at one point worked for Apple. I used to make the same jokes about Linux on the desktop as everyone and yet I see myself seriously considering it more every day.

I recently switched to Linux Mint on a makeshift PC and it feels a bit like going back to Snow Leopard. It's snappy, pleasant to look at and has all the necessary modern features I need. Very surprisingly and unlike everything I experienced before on Linux desktops, it all worked out of the box (plus a few extra clicks on a GUI to get some proprietary drivers).

Re: Apple introduces a universal design across platforms

#944
post #581

Earlier quoted context omitted.

Not sure a massive misallocation of resources is something to celebrate. > Agreed with other commenters that crappy electron apps will look increasingly out of place Aesthetics is the smallest problem I've had with Electron (or generally non-native) apps.

What makes you so convinced it's a misallocation?

Looking at it.

Re: Apple introduces a universal design across platforms

#945
post #759
post #54

This feels suspiciously like the goals of Microsoft's "Metro" design from the Windows 8 era. It will be interesting to see if Apple can do a better job of keeping the same design without damaging the desktop experience than Microsoft did.

Metro never had this much transparency ingrained in the UX - and where it had, it was tastefully done with no/minimal accessibility concerns - doesn't seem like a valid comparison. Windows 8, especially 8.1 was a very pretty piece of software, the whole gesture- and card-based interface fiasco ruined its good name.

I didn't mean the visual style so much as the "let's use the same design on phones and on giant desktop monitors" philosophy.

Re: Apple introduces a universal design across platforms

#946
Yet more glossy 'form over function' nonsense from Apple in my opinion. Was hoping '26 would be the release that tackled their massive technical debt around broken/reduced functionality. I did see a Reddit post that summarized it nicely, a screenshot of a Youtube video where the play button overlaps the name so it reads Liquid*ass

Re: Apple introduces a universal design across platforms

#947

Earlier quoted context omitted.

Currently replying from my iPhone 16 pro (granted, not old by any means) on the iOS 26 dev beta. MOST things actually feel smoother/snappier than iOS 18. Safari is a joy to use from a performance perspective. It’s in beta so ofc I’m getting a ton of frame hitches, overheating, etc. but my summarized initial thoughts are “it’ll take some getting used to, but it feels pretty fast”

How can you get overheating and better performance? Is it just using the big cores for basic OS functions now?

My guess- GPU is probably being used a ton for the blurs causing the heat but the CPU is still free allowing for snappy scrolling performance.

Re: Apple introduces a universal design across platforms

#948

Earlier quoted context omitted.

Because it's the only thing they have that even has a chance of being "the next big thing". So they're gambling everything on it; Steve would have shitcanned it a year ago and fired everyone involved.

I think asserting that there is no consumer product to be had in the realm of AR/spatial computing is shortsighted. And if so, then why not work on it? The research in AR has already improved the phones as well.

I don’t be grudge I’m trying. I do be grudge them, forcing every other workable component that they make to pretend that it’s a really good idea.

Same thing Microsoft did with their tablet UI forced on all of their operating systems.

Re: Apple introduces a universal design across platforms

#949

Earlier quoted context omitted.

Window's problem has always been their legacy systems. I believe to this day you can bring up windows 95 era dialogs somehow in Windows 11?

It’s also a much deeper and broader ui. In the past 20 years of using windows I don’t recall one time that I needed to bring up the command line to do something. Linux on the other hand is a constant battle with random commands with close to zero discoverability. macOS sits somewhere in between, but definitely a way more ui friendly system compared to the various Linux desktop distros

Guess you never needed to use ipconfig. Jokes aside, you're right. It never had a power system underneath which is why macOS started to dominate in the 2010s.

Re: Apple introduces a universal design across platforms

#950
post #397

I installed it. I really wanted to love it but it’s bad. It’s very busy and the proportions in the Settings app are awful. It’s on the “cozy” side of things (as opposed to “compact”). This means you see less options at one time on the screen and have to scroll more around the OS to get where you need to. As for accessibility… It’s hell. Have a look: https://imgur.com/a/6ZTCStC

That screenshot is utterly unreadable. It makes my eyes hurt. For the young people out there, I'm not exaggerating or being metaphorical. Literally pain in my eyes as they try (and fail) to focus on the appropriate UI elements. I was going to upgrade to an iPhone 16 this week. I might be checking out Google or Samsung devices instead.

I highly recommend giving the S Ultra series a try. I use them for the built-in stylus, I had a few Note devices before the S.

Once you realise what life with a stylus is like, you'll not accept anything less.

I modify my devices slightly to make the stylus easier to remove, if you're interested I could show it off.

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