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Apple introduces a universal design across platforms

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Re: Apple introduces a universal design across platforms

#133
post #54

This feels suspiciously like the goals of Microsoft's "Metro" design from the Windows 8 era. It will be interesting to see if Apple can do a better job of keeping the same design without damaging the desktop experience than Microsoft did.

The biggest problem with Metro is how little effort was put into properly adapting it to desktops. It tried to handle everything from smartphones to tablets to non-touch PCs with 27” monitors with the same UI. It’s an understatement to say that it was awkward to use with a keyboard and mouse, because it almost acted like those forms of input ceased to exist. If Apple makes the right platform-specific affordances (whi…

> It tried to handle everything from smartphones to tablets to non-touch PCs with 27” monitors with the same UI

That was a big part of the problem, but the issues with the UI/UX went far beyond that.

For exemple, if you used the search bar in the "start menu" to get something from the control pannel, it would ONLY show the new W8 Metro dialog box that barelly has 1/5th the features and would refuse to show you the real one. It also took multiple years before the metro apps inlcuded in the OS (eg. pdf viewer) could be used in windowed mode (they were fullscreen mode like a video game, without taskbar), even the ipad at the time had better multitasking than the W8 Metro apps.

Re: Apple introduces a universal design across platforms

#135

We have these brilliant high resolution displays, and these powerful, energy efficient GPUs that are always running and compositing frames like a game engine 120 times a second. It's about time we start seeing more physicality in our user interfaces! We can make things look convincingly like glass, or metal, or even materials that don't exist in reality. One reason for flat design is because it was the lowest common…

so what you're saying is that we need to resurrect skeuomorphism?

I get the sense that the Scandinavian minimalism thing has worn too heavy on everyone and now we're taking a collective step back to explore things that are a bit more fun and maximalist. So yeah, maybe a little more skeuomorphism but done differently? That was a fun era!

Re: Apple introduces a universal design across platforms

#136
Thanks, I hate it.

Floating menu bars over the content at the bottom is a great way to make it impossible to actually use the bottom of web pages.

The "liquid glass" stuff, even in their handpicked promo screenshots, has functionally unreadable text and illegible controls.

The vanishing buttons are going to make app UIs even more obtuse and undiscoverable.

Re: Apple introduces a universal design across platforms

#137
post #60

Every Electron app is going to feel incredibly out of place. And for the few that aren’t okay with feeling out of place, the devs of those apps will now have to contend with shipping more macOS specific styles and workarounds. I’m not looking to discuss Electron performance/etc so please ditch that discussion before it starts. I just find it interesting how comparatively tricky this particular UI styling might end up…

I think differing app styles can work under this new macOS design, they’ll just need to have more physicality, dynamism, and overall more involvement from the design department. Devs just won't be able to drop a dumptruck of flat roundrects on the screen and call it a day if they don’t want their app looking bad.

Re: Apple introduces a universal design across platforms

#138
post #54

This feels suspiciously like the goals of Microsoft's "Metro" design from the Windows 8 era. It will be interesting to see if Apple can do a better job of keeping the same design without damaging the desktop experience than Microsoft did.

It’s terrible and an unsolvable “problem” that many have tried before and there’s no way of getting this right. Transparent UI components always add noise by nature, especially glass that is intended to be realistic - see all the refractions shown in the keynote. Aqua was also playful and suggested the same feel but never got in the way of clarity and was beautifully implemented almost feeling revolutionary at the ti…

> It’s terrible and an unsolvable “problem” that many have tried before and there’s no way of getting this right.

except apple dictates to its fans whats right. i feel apple has already begun a slow process of making them similar;

what im more curious about is how they will improve the settings app (it seems the desktop settings is the worst its been design and flow wise - ive never liked the ios settings design - i do hope they change both of these for the better)

edit: more newlines

Re: Apple introduces a universal design across platforms

#139

We have these brilliant high resolution displays, and these powerful, energy efficient GPUs that are always running and compositing frames like a game engine 120 times a second. It's about time we start seeing more physicality in our user interfaces! We can make things look convincingly like glass, or metal, or even materials that don't exist in reality. One reason for flat design is because it was the lowest common…

Just because we can doesn't mean we should. Using this new design language as an example, things are now harder to read, identify, and understand. That's a huge loss to productivity and ease of use.
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