It looks cool, but I'm worried about readability on the phone. The text in some of those menu bars and notifications really blended in with the wallpaper in a few of those screenshots.
Apple introduces a universal design across platforms
111–120 of 1001 posts
Re: Apple introduces a universal design across platforms
#112Every Electron app is going to feel incredibly out of place. And for the few that aren’t okay with feeling out of place, the devs of those apps will now have to contend with shipping more macOS specific styles and workarounds. I’m not looking to discuss Electron performance/etc so please ditch that discussion before it starts. I just find it interesting how comparatively tricky this particular UI styling might end up…
I mentioned this elsewhere, but if LLMs are improving developer performance so drastically, why are none of these gains being used to get back towards native app development?
IMO the jury is out on how much they are.
> why are none of these gains being used to get back towards native app development?
because the different platforms are still radically different in a way an LLM can't easily and simply paper over. How do I specify a UI in a way that an LLM can competently implement it in HTML, SwiftUI and whatever Windows is using these days?
Re: Apple introduces a universal design across platforms
#113Based on the demo and screenshots I don’t quite like this. It seems more distracting and gimmicky than actually nice to use in a day to day setting.. But I’ll probably get used to it.
> more distracting and gimmicky This. The animations on iOS are already a bit too much—now they've taken it to the next level.
Re: Apple introduces a universal design across platforms
#114Earlier quoted context omitted.
What makes you think they’d remove accessibility options like that? They’re generally pretty considerate in that realm.
Apple Music on Mac ignores the 'Reduce Motion' accessibility setting for their very distracting animated playlist covers, while apps like Weather respect it.
Re: Apple introduces a universal design across platforms
#115The children yearn for ̶t̶h̶e̶ ̶m̶i̶n̶e̶s̶ Frutiger Aero ( https://en.m.wikipedia.org/wiki/Frutiger_Aero )
Re: Apple introduces a universal design across platforms
#116Earlier quoted context omitted.
Can you share what you don’t like about Apple TV? I have one and really like it. I very much prefer using an Apple TV over using apps built into the tv.
It's an excellent device overall, but getting content onto the device to view is frustrating. Apps like VLC can have local storage, but the OS periodically purges locally stored content inside app storage.
Re: Apple introduces a universal design across platforms
#117Bumping from iOS 18 / macOS 15 etc. towards year-based naming, nice. I wish more projects followed this.
Re: Apple introduces a universal design across platforms
#118https://www.lux.camera/physicality-the-new-age-of-ui/ This blog's prediction got remarkably close. I've been a sucker for glass UI since the first Longhorn (later Vista) screenshots.
I figured out why I don't like the icons https://www.lux.camera/content/images/size/w2400/2025/05/Mai... zoomed out they look blurry and unrefined, but when viewed zoomed in and large (like how a designer probably created them) they look kinda nice. Too bad they will all be small on iphone.
Re: Apple introduces a universal design across platforms
#119Re: Apple introduces a universal design across platforms
#120I wonder how much of this transparent/glass design language is setting Apple up for AR interfaces where UI is overlaid on what you're looking at. Since you literally cannot have fully opaque elements with AR glasses this would be a smart way to ensure overall design is unified across platforms.