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Apple introduces a universal design across platforms

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Re: Apple introduces a universal design across platforms

#112
post #60

Every Electron app is going to feel incredibly out of place. And for the few that aren’t okay with feeling out of place, the devs of those apps will now have to contend with shipping more macOS specific styles and workarounds. I’m not looking to discuss Electron performance/etc so please ditch that discussion before it starts. I just find it interesting how comparatively tricky this particular UI styling might end up…

I mentioned this elsewhere, but if LLMs are improving developer performance so drastically, why are none of these gains being used to get back towards native app development?

> if LLMs are improving developer performance so drastically

IMO the jury is out on how much they are.

> why are none of these gains being used to get back towards native app development?

because the different platforms are still radically different in a way an LLM can't easily and simply paper over. How do I specify a UI in a way that an LLM can competently implement it in HTML, SwiftUI and whatever Windows is using these days?

Re: Apple introduces a universal design across platforms

#113

Based on the demo and screenshots I don’t quite like this. It seems more distracting and gimmicky than actually nice to use in a day to day setting.. But I’ll probably get used to it.

> more distracting and gimmicky This. The animations on iOS are already a bit too much—now they've taken it to the next level.

Turn them off in accessibility

Re: Apple introduces a universal design across platforms

#114
post #65

Earlier quoted context omitted.

What makes you think they’d remove accessibility options like that? They’re generally pretty considerate in that realm.

Apple Music on Mac ignores the 'Reduce Motion' accessibility setting for their very distracting animated playlist covers, while apps like Weather respect it.

What do expect from an animated playlist?

Re: Apple introduces a universal design across platforms

#115
post #82

The children yearn for ̶t̶h̶e̶ ̶m̶i̶n̶e̶s̶ Frutiger Aero ( https://en.m.wikipedia.org/wiki/Frutiger_Aero )

I was going to comment something similar; this is just Aero with higher DPI and more GPU-intensive gimmicks, right?!

Re: Apple introduces a universal design across platforms

#116
post #76
post #27

Earlier quoted context omitted.

Can you share what you don’t like about Apple TV? I have one and really like it. I very much prefer using an Apple TV over using apps built into the tv.

It's an excellent device overall, but getting content onto the device to view is frustrating. Apps like VLC can have local storage, but the OS periodically purges locally stored content inside app storage.

It’s really meant for streaming though, I play movies directly from my NAS/Jellyfin with Infuse on the ATV.

Re: Apple introduces a universal design across platforms

#118
post #96

https://www.lux.camera/physicality-the-new-age-of-ui/ This blog's prediction got remarkably close. I've been a sucker for glass UI since the first Longhorn (later Vista) screenshots.

I figured out why I don't like the icons https://www.lux.camera/content/images/size/w2400/2025/05/Mai... zoomed out they look blurry and unrefined, but when viewed zoomed in and large (like how a designer probably created them) they look kinda nice. Too bad they will all be small on iphone.

I find the assumption that these icons were designed huge and never tested at smaller sizes kind of baffling. There may be a difference in taste, but to think that Apple wouldn't look at their icons at different sizes is really, uh, something.

Re: Apple introduces a universal design across platforms

#120
post #3

I wonder how much of this transparent/glass design language is setting Apple up for AR interfaces where UI is overlaid on what you're looking at. Since you literally cannot have fully opaque elements with AR glasses this would be a smart way to ensure overall design is unified across platforms.

Also a great way to speed up hardware upgrades. Each new os update can add more computationally expensive frills to make the older phones slow down.
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