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Mario Kart designers had to rethink everything to make it open world

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Re: Mario Kart designers had to rethink everything to make it open world

#11

Looks cool! Will wait for a new Zelda game before diving into getting a Switch 2.

I feel like this is the sentiment I hear from most friends. But then the preorders sell out every time. I’m confused who is buying all these switches, but perhaps my local network isn’t a representative sample.

I don’t care for Zelda and I’d buy a Switch 2 on release if I could find one.

Re: Mario Kart designers had to rethink everything to make it open world

#12
post #5

I'm sure it'll be fun, but I'm not thrilled about Nintendo bumping the price up to $80 even before paid DLCs inevitably get added on top. Plus if the last Mario Kart is any indication then the price will barely get reduced over the entire lifecycle of the Switch 2.

Does the price have to do w/ tariffs?

Re: Mario Kart designers had to rethink everything to make it open world

#13

Looks cool! Will wait for a new Zelda game before diving into getting a Switch 2.

I feel like this is the sentiment I hear from most friends. But then the preorders sell out every time. I’m confused who is buying all these switches, but perhaps my local network isn’t a representative sample.

The Wii U also sold out. There's just a lot of Nintendo fans.

Re: Mario Kart designers had to rethink everything to make it open world

#14

Looks cool! Will wait for a new Zelda game before diving into getting a Switch 2.

I feel like this is the sentiment I hear from most friends. But then the preorders sell out every time. I’m confused who is buying all these switches, but perhaps my local network isn’t a representative sample.

There's rumors that Nintendo is flooding the retailers with Switch 2 units, will be interesting to see if they sell out this time/how much the demand is.

Re: Mario Kart designers had to rethink everything to make it open world

#15
I'm really not excited for this one. 12 racers was already too many, let alone doubling that number. And I have no desire, at all, for an open world Mario Kart. I thought that the open world Zelda games were un-fun and didn't live up to the previous entries in the series, and I fully expect that Mario Kart will fare even worse.

Re: Mario Kart designers had to rethink everything to make it open world

#16
post #5

I'm sure it'll be fun, but I'm not thrilled about Nintendo bumping the price up to $80 even before paid DLCs inevitably get added on top. Plus if the last Mario Kart is any indication then the price will barely get reduced over the entire lifecycle of the Switch 2.

> I'm sure it'll be fun, but I'm not thrilled about Nintendo bumping the price up to $80.

At that point you can live a perfectly happy life only playing games that are years old and buying them deeply discounted or second hands for peanuts.

It’s a mystery to me who spends 80 bucks on a game which is approximately the same than the previous one itself the same than the one before.

Re: Mario Kart designers had to rethink everything to make it open world

#17

Your Scientists Were So Preoccupied With Whether Or Not They Could, They Didn’t Stop To Think If They Should.

This is pithy but actually I think it benefits too much from not defining with it is. I mean, it is a game, they are a game studio, if they “can” make a fun game with a reasonable amount of developer effort, they should. If they can’t they shouldn’t.

The quote relies on there being some horrible side effect of creating the thing without thinking whether or not they should do it. I think there’s no chance that this goes on to be a MOBA, which is to say I think it will never become fundamentally a force of evil.

Re: Mario Kart designers had to rethink everything to make it open world

#18
A big worry from the YouTubers is the long stretches of straightaways.

Mario Kart, like any racing game, has the bulk of its strategy in figuring out corners. Do you aim for the shortest path but lowest exit velocity? Do you prefer the longer, outside line, for a higher top speed when exiting the corner?

Every turn is a major decision. Doubly so since Mario Karts drifting mechanic gives a new way to change the speed vs distance calculation.

But with a long stretch of straightaway, that's all gone. I see that Mario Kart World has added traffic, boost zones and grinding to make the long straightaways somewhat different at least, but I have doubts it's as good as the traditional corner or turn.

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That being said: simplifications to kart customizations and other clear improvements shows that Nintendo truly understands the game.

But it's... Bold. To try to design levels like this. I hope it works out but there's so many issues that could make things unfun.

Re: Mario Kart designers had to rethink everything to make it open world

#19

I wonder if it will be fun. The open world Zelda game kinda made sense to me because those games have always been pretty open. You could always wander around. When I was a kid, I played Ocarina of Time as an open world game, I just wandered around and made up the NPC interactions in my head. And the 2D entries in the series had pretty big worlds. Anyway, it’ll be interesting to see if the trick can repeat outside tha…

The Forza Horizon series are open world car games, and they are very fun and effective.

A gamer friend described the new Mario Kart to me, a non-gamer, as "Burnout Paradise, but Mario Kart"

Re: Mario Kart designers had to rethink everything to make it open world

#20

No video game will ever get 80+ bucks from me without a physical book/guide or statue/figure. Need for Speed Underground changed to an open world with the second release and I hated everything about it.

As a counterpoint: I'd be irritated if I had to pay for anything physical with a game I'm buying. I'd perceive it as a waste of money and want a cheaper digital only version.
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