Mario Kart designers had to rethink everything to make it open world
1–10 of 100 posts
Re: Mario Kart designers had to rethink everything to make it open world
#2Will wait for a new Zelda game before diving into getting a Switch 2.
Re: Mario Kart designers had to rethink everything to make it open world
#3Re: Mario Kart designers had to rethink everything to make it open world
#4Looks cool! Will wait for a new Zelda game before diving into getting a Switch 2.
Re: Mario Kart designers had to rethink everything to make it open world
#5Re: Mario Kart designers had to rethink everything to make it open world
#6The open world Zelda game kinda made sense to me because those games have always been pretty open. You could always wander around. When I was a kid, I played Ocarina of Time as an open world game, I just wandered around and made up the NPC interactions in my head. And the 2D entries in the series had pretty big worlds.
Anyway, it’ll be interesting to see if the trick can repeat outside that context. The open world Pokemon was pretty bad, but that series has been resting on its laurels for longer than most of the players have been alive.
Re: Mario Kart designers had to rethink everything to make it open world
#7Need for Speed Underground changed to an open world with the second release and I hated everything about it.
Re: Mario Kart designers had to rethink everything to make it open world
#8I'm sure it'll be fun, but I'm not thrilled about Nintendo bumping the price up to $80 even before paid DLCs inevitably get added on top. Plus if the last Mario Kart is any indication then the price will barely get reduced over the entire lifecycle of the Switch 2.
https://www.bls.gov/data/inflation_calculator.htm
Also games have only become more expensive to make since then and gamer expectations have only increased.
Re: Mario Kart designers had to rethink everything to make it open world
#9Re: Mario Kart designers had to rethink everything to make it open world
#10I wonder if it will be fun. The open world Zelda game kinda made sense to me because those games have always been pretty open. You could always wander around. When I was a kid, I played Ocarina of Time as an open world game, I just wandered around and made up the NPC interactions in my head. And the 2D entries in the series had pretty big worlds. Anyway, it’ll be interesting to see if the trick can repeat outside tha…