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Dreamforge (YC S12): Make your own superhero

toys.dreamforge.me

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Re: Dreamforge (YC S12): Make your own superhero

#31

Am I missing something or is the only thing you can make a generic looking man in different colours?

Thanks for the comment. For our first product, we have a standard looking superhero which you can morph musculature, change colors, and pose. More different figurines to follow.

Re: Dreamforge (YC S12): Make your own superhero

#32

In my Firefox 14.0.1 it says " Sorry, WebGL is required Your browser doesn't support the technology we use to help you design superheros. Please consider upgrading to a better browser" linking to the Chrome. Are they paid advertisers of Chrome, or do they really think the only browser in the world which supports WebGL is only the Chrome?

Typically they just recommend whatever browser the guy who wrote the error is fond of. I wouldn't take it as anything more than that.

You're spot on. No slight meant to Firefox, and we'll change the wording.

Re: Dreamforge (YC S12): Make your own superhero

#33
post #27
post #20

The site told me how to enable webGL in my browser (Safari) which is helpful, but I wonder how many Safari users will actually follow said instructions.

It told me how to engage webGL in Safari, but I was using Chrome. And apparently it recommends Chrome to anyone using firefox... fancy a game of three-browser monte? An image of what we luddites are missing out on would improve the no-webGL error message, and make me more likely to take the time to turn webGL on. (Yes, I hunted down the gallery, but no, that's not the same.)

Weird, I got the error in Chrome but it worked fine in FF.

Re: Dreamforge (YC S12): Make your own superhero

#34
post #28
post #22

http://www.myrobotnation.com/ is similar and it has a much larger set of styles/parts/colors.

Huge props to My Robot Nation. Especially on their 3D tech. In some ways they have it easier doing robots instead of human shapes (e.g. performs better on hardware that can't render as many polys), but in many other ways, they really knocked the ball out of the park. Especially some of the drag-and-drop stickers and little add-ons like gears and what-have-you. Don't know if they are leveraging three.js (the way actio…

Wow they are doing an amazing job. I feel like Dreamforge is launching a bit too early. Every design looks very generic at the moment.

Re: Dreamforge (YC S12): Make your own superhero

#35
post #30

I was sad to discover there was no way to create a female superhero. The editorial in the newspaper page (homepage) mentions a female but she is only the ex-girlfriend and a fashion blogger. Disappointing.

Thanks for the note. We're definitely adding her soon. We had to start somewhere, but she's coming next.

I was also hoping for a female superhero to make one with my niece. Looking forward to that announcement.

Re: Dreamforge (YC S12): Make your own superhero

#37
post #13
post #3

Earlier quoted context omitted.

Thanks for checking it out! That's right, you can change his poses in our product. We're adding some crazier poses in the days ahead - drop me a note if there's a particular pose you're envisioning and we'll add it in.

Thanks nemild, just ordered one. Took a few tries, but once I got it, I made sure to pin it, tweet it, facebook it! Good job guys!

That is awesome, can't wait to deliver it to you :)

Re: Dreamforge (YC S12): Make your own superhero

#38
post #34
post #28

Earlier quoted context omitted.

Huge props to My Robot Nation. Especially on their 3D tech. In some ways they have it easier doing robots instead of human shapes (e.g. performs better on hardware that can't render as many polys), but in many other ways, they really knocked the ball out of the park. Especially some of the drag-and-drop stickers and little add-ons like gears and what-have-you. Don't know if they are leveraging three.js (the way actio…

Wow they are doing an amazing job. I feel like Dreamforge is launching a bit too early. Every design looks very generic at the moment.

YC encourages this, they can grab a lot of feedback and iterate on what they have with the attention they are getting from launching.

Re: Dreamforge (YC S12): Make your own superhero

#40
Interesting.

So for those of you who know of Figureprints [1] its like that except only one guy. Clearly the market here is for over sexualized super-heroines but stepping back from that moral abyss for a moment, I like the integration of webgl as the 'design stage.'

One of things I keep thinking we could do with 3D printers (of the ABS variety) is to create a service whereby an owner can 'register' their printer with the service and take on 'jobs' on occasion where a web API effectively selects from the list and throws and STL file at it. Creating a spot market for printing services. This is how I imagine it might work:

Person who owns a printer registers it with the service.

To complete registration service sends a test STL file and a shipping label PDF.

The user gets activated once the printed test case is received and verified.

Now when a print request goes out the service flings it your way, with a shipping label. As soon as the shipping label shows up 'in-transit' by the shipping service your account is credited with your print commission. Ideally enough to cover the cost of materials and scaled for complexity/time to print.

In practice person says "Oh I need 500 of these (insert STL file)" which gets distributed to 500 printers and then the mailman shows up with 500 boxes of widgets.

Entirely unclear if that is 'practical' but it is certainly disruptive...

[1] http://figureprints.com/

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