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Dreamforge (YC S12): Make your own superhero

toys.dreamforge.me

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Re: Dreamforge (YC S12): Make your own superhero

#21
Neat. Very similar to something we're working on for a client (http://www.actionfigurelabs.com).

There's probably no chance I live near you (Houston here), but if I did I'd REALLY love to grab a beer and chit chat about some of the battles we're both fighting with WebGL, and the different choices we made as a result.

And for anyone who plays with it, please forgive some functionality on Action Figure Labs at the moment. It's not meant to take web orders for another few days, as we built up the tech to show off at some local comicbook cons and take orders there.

Re: Dreamforge (YC S12): Make your own superhero

#26

Am I missing something or is the only thing you can make a generic looking man in different colours?

Also the rotation controls are strange. Why would I want to do anything besides rotate around the vertical axis? I don't really need to see what my hero looks like leaning like the tower of Pisa.

Re: Dreamforge (YC S12): Make your own superhero

#27
post #20

The site told me how to enable webGL in my browser (Safari) which is helpful, but I wonder how many Safari users will actually follow said instructions.

It told me how to engage webGL in Safari, but I was using Chrome. And apparently it recommends Chrome to anyone using firefox... fancy a game of three-browser monte?

An image of what we luddites are missing out on would improve the no-webGL error message, and make me more likely to take the time to turn webGL on. (Yes, I hunted down the gallery, but no, that's not the same.)

Re: Dreamforge (YC S12): Make your own superhero

#28
post #22

http://www.myrobotnation.com/ is similar and it has a much larger set of styles/parts/colors.

Huge props to My Robot Nation. Especially on their 3D tech. In some ways they have it easier doing robots instead of human shapes (e.g. performs better on hardware that can't render as many polys), but in many other ways, they really knocked the ball out of the park. Especially some of the drag-and-drop stickers and little add-ons like gears and what-have-you.

Don't know if they are leveraging three.js (the way action figure labs and dreamforge are), but it seemed like they have their own custom rendering. Props indeed.

Re: Dreamforge (YC S12): Make your own superhero

#30

I was sad to discover there was no way to create a female superhero. The editorial in the newspaper page (homepage) mentions a female but she is only the ex-girlfriend and a fashion blogger. Disappointing.

Thanks for the note. We're definitely adding her soon. We had to start somewhere, but she's coming next.
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