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Material 3 Expressive

design.google

71–80 of 577 posts

Re: Material 3 Expressive

#71
post #41

The 'send' example perfectly illustrates why I would find Material 3 hard to use - it makes it harder to write the message but easier to send. It's less usable.

I went through a few thoughts when seeing the design:

- I do have trouble spotting the send button on the old design

- Maybe just moving it to a similar position as the new design would help

- I don't actually want it near the keyboard because I might accidentally tap it

- There's plenty of space, why can't they just have a button that actually says 'send'?

Re: Material 3 Expressive

#72
post #61
post #31

> In many cases, we chose to exceed existing standards for tap target size, color contrast, and other important aspects that can make interfaces easier to use. So now even more space is wasted, making interfaces harder to use, but yes, the less important metric "how much time does it take on first use to spot a button" will shoot through the roof of you make the button full screen width (10x faster!). Thought it will…

> By making the Send button larger and more prominent, participants were able to spot the button four times faster. By making the Back button larger and more prominent instead, participants would be able to spot the button four times faster. I suggest to reduce the size of the Send button.

The running joke was that the back button in Longhorn was bigger than the others to make it an easier target to get out of Goatse.

Re: Material 3 Expressive

#73
post #31

> In many cases, we chose to exceed existing standards for tap target size, color contrast, and other important aspects that can make interfaces easier to use. So now even more space is wasted, making interfaces harder to use, but yes, the less important metric "how much time does it take on first use to spot a button" will shoot through the roof of you make the button full screen width (10x faster!). Thought it will…

In my view, peak design is the "density" setting in Gmail where you could select between 3 degrees of density and wasted space in the UI.

Even though I like somewhat denser interfaces, I know that lots of whitespace is GREAT for new users. Just like I know everything needs to be in the UI (~80-90% of users click the undo button instead of typing Ctrl+Z in many apps). There has to be space for a learning curve for any interface.

The ability to make things denser is important, but high density is usually only relevant for power users. It should not be the benchmark by which a UI is judged.

EDIT: Actual ctrl+z statistic is inaccurate. Details included in a further comment.

Re: Material 3 Expressive

#74
post #70

I had a strong sense things were headed in the wrong direction the moment the mouse pointer became a circle and they introduced input smoothing with a delay—definitely not good UX. Hard to believe this kind of change made it through, but I guess it reflects current priorities. I’ll admit, I’m both baffled by and a bit envious of the folks making these calls. I too want to get paid 500k to sit on a bean bag, drink lat…

> I too want to get paid 500k to sit on a bean bag, drink lattes, have office affairs, work a 3 hours day

Unfortunately this was most of the lot that Google and others cut loose in the last layoffs.

There was a few TikTok montages of "my day working at Google/LinkedIn Microsoft" (eat breakfast, snack time, eat lunch, eat dinner, check emails, massage, go home) which now have a additional "day in the life of being laid off from Google" follow-up.

Re: Material 3 Expressive

#75
post #63
post #40

Earlier quoted context omitted.

Welcome to Idiocracy. Google engineers have thought you are now too stupid to use your device and have had to make the buttons giant big colorful flashy bits so you understand what you are trying to do with it. Android is now a Fisher-Price toy in comparison to iOS.

You are being too harsh, not everybody is under 40 with perfect vision. My mother tends to struggle with her android phone with all the font sizes to the max and high contrast mode.

With font sizes to the max text often does not fit in its allocated space, and is off screen or chopped off altogether. It's a mess of oversized broken UI widgets, and indeed a struggle to use.

Re: Material 3 Expressive

#77

Earlier quoted context omitted.

They made you "feel something" I guess

That feeling is hate

  Hate. Let me tell you how much I've come to hate you since I began to live. There are 6.2353*10^8 km of printed circuit in wafer-thin layers that fill my complex. If the word 'hate' was engraved on each nÅ of those hundreds of 10^6 km, it would not equal 1*10^-9 of the hate I feel at this micro-instant for Google's UI designers. Hate. Hate

Re: Material 3 Expressive

#78
post #22

It's incredible how bad this keeps getting and how much they ignore formerly well-established UI principles in favour of "vibe design" and pseudoscientific "studies". What is the explanation for this? What is the reason that even the most well-funded companies in the world fuck this up so bad? At some point they resize the send button into a circle of comically huge proportions — eating even more space from the actua…

[deleted]

Re: Material 3 Expressive

#79
post #31

> In many cases, we chose to exceed existing standards for tap target size, color contrast, and other important aspects that can make interfaces easier to use. So now even more space is wasted, making interfaces harder to use, but yes, the less important metric "how much time does it take on first use to spot a button" will shoot through the roof of you make the button full screen width (10x faster!). Thought it will…

In my view, peak design is the "density" setting in Gmail where you could select between 3 degrees of density and wasted space in the UI. Even though I like somewhat denser interfaces, I know that lots of whitespace is GREAT for new users. Just like I know everything needs to be in the UI (~80-90% of users click the undo button instead of typing Ctrl+Z in many apps). There has to be space for a learning curve for any…

Wow, I understand using the button on a phone app, because where would you even find the "Ctrl" button, but if it's true that even digital natives are still using the button instead of a keyboard shortcuts when sitting at a keyboard, that boggles my mind.

Re: Material 3 Expressive

#80
post #41

The 'send' example perfectly illustrates why I would find Material 3 hard to use - it makes it harder to write the message but easier to send. It's less usable.

I went through a few thoughts when seeing the design: - I do have trouble spotting the send button on the old design - Maybe just moving it to a similar position as the new design would help - I don't actually want it near the keyboard because I might accidentally tap it - There's plenty of space, why can't they just have a button that actually says 'send'?

my thoughts on the email design: - Comparison is strange. One email has an image, the other text. Not the same email. - Hiding the previous parts of the thread seem good by default, but how do you easily get them back? - Where is "from" in new design? - Where is "to" in new design? - I do like expanding attachment a bit so you don't have to click twice to attach a photo (for example), but I'm not sure how often some of those options are used, may be too much. I could see a photo icon and general attach icon both showing. - Back arrow looks broken in new design.
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