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Material 3 Expressive

design.google

21–30 of 577 posts

Re: Material 3 Expressive

#21
post #14

> Expressive design makes you feel something. It inspires emotion, communicates function, and helps users achieve their goals. I sometimes wonder if the people writing this sort of thing really believe what they're writing? Their case study is mostly just "make buttons that people use a lot stand out". Oh wow! Such emotion! Much feels!

Also known as marketing. I don’t know why they need it here so much.

Re: Material 3 Expressive

#22
It's incredible how bad this keeps getting and how much they ignore formerly well-established UI principles in favour of "vibe design" and pseudoscientific "studies".

What is the explanation for this? What is the reason that even the most well-funded companies in the world fuck this up so bad?

At some point they resize the send button into a circle of comically huge proportions — eating even more space from the actual content — because they did eye-tracking testing and users "find" it in 0.9s instead of 1.6s. Surely there's some explanation for this clinical level of madness.

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> These factors can be quantified in users’ responses to new M3 Expressive designs. We found a 32% increase in subculture perception, which indicates that expressive design makes a brand feel more relevant and “in-the-know.” We also saw a 34% boost in modernity, making a brand feel fresh and forward-thinking. On top of that, there was a 30% jump in rebelliousness, suggesting that expressive design positions a brand as bold, innovative, and willing to break from convention.

Jesus christ, we're already a sci-fi dystopia and we didn't even realise.

Re: Material 3 Expressive

#23
post #14

> Expressive design makes you feel something. It inspires emotion, communicates function, and helps users achieve their goals. I sometimes wonder if the people writing this sort of thing really believe what they're writing? Their case study is mostly just "make buttons that people use a lot stand out". Oh wow! Such emotion! Much feels!

Especially since it feels so bland and "corpo safe" - the only thing I have feelings about is selling this as expressive :D

No but look

> We found a 32% increase in subculture perception, which indicates that expressive design makes a brand feel more relevant and “in-the-know.” We also saw a 34% boost in modernity, making a brand feel fresh and forward-thinking. On top of that, there was a 30% jump in rebelliousness, suggesting that expressive design positions a brand as bold, innovative, and willing to break from convention.

Re: Material 3 Expressive

#24
That's a mixed bag.

Have a look at the linked https://m3.material.io/blog/building-with-m3-expressive to get a better impression of what this is about. From the guidelines given there, many parts of the design make sense and will help designs work better - grouping objects properly, be aware of contrast to highlight important elements, more options for good typography (instead of basically none, Android/Material offered nothing by default), helpers for highlighting buttons etc. It's also still simply a good idea to focus on good animations that actually work for the UI, instead of being superfluous baggage, and then to make them feel nice. I'm not saying it's groundbreaking, but it's helpful to have something like this as an official guideline, and be it to reign in rogue designers.

But it's still a flat design, and thus does not properly transport clickability. And their weird approach for the color schemes still leads to an ugly mess, pastel with weird contrasts and color combinations that just are ugly. I haven't seen a proper analysis what's going on there, but it sucks. Also, this whole design system is very far from leading to a consistent system, but that seems to be a non-goal, just some standard component building blocks are there to foster familiarity.

Better than nothing and probably a step up, but M3E doesn't convince me totally so far.

Re: Material 3 Expressive

#25
post #22

It's incredible how bad this keeps getting and how much they ignore formerly well-established UI principles in favour of "vibe design" and pseudoscientific "studies". What is the explanation for this? What is the reason that even the most well-funded companies in the world fuck this up so bad? At some point they resize the send button into a circle of comically huge proportions — eating even more space from the actua…

ikr? I'm still amazed at how bad material is from a UX point of view. All the gear, no idea I guess

Re: Material 3 Expressive

#27
> M3 Expressive designs were rated higher across desirability attributes, including “modernity,” “subculture,” and “rebelliousness.”

The more UI "evolves", the more I crave Win98.

Re: Material 3 Expressive

#28
post #8

I have an idea: just write ,,Send'' on the send button and people will find it even faster and easier... also make the button rectangular and add a drop shadow. Welcome to 1995. Also, 70+ year old people who have the hardest time using a mobile phone even if they need to, like my mom are just not even included in the test. She just can't find buttons done with material design. For a company that was talking about inc…

> She just can't find buttons done with material design.

Because in material design the buttons are intentionally disguised as labels. Material design is the worst thing to happen to design in the last 20 years.

Re: Material 3 Expressive

#30
post #15

Page feels slow, circle instead of my mouse, the screenshot of M3 expressive shows less space for content and recipient address but the send button is clearly easier to find

No but you see, they did eye-tracking tests and users "find" the send button in 0.8s instead of 1.6s, so it's clearly worth it to reduce the space for content even further and add even more enormous amounts of whitespace. This is science you guys!

Btw: extrapolating an exponential growth rate for the amount of whitespace in modern UI I predict that smartphone screens will consist entirely of whitespace before 2030.

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