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Material 3 Expressive

design.google

31–40 of 577 posts

Re: Material 3 Expressive

#31
> In many cases, we chose to exceed existing standards for tap target size, color contrast, and other important aspects that can make interfaces easier to use.

So now even more space is wasted, making interfaces harder to use, but yes, the less important metric "how much time does it take on first use to spot a button" will shoot through the roof of you make the button full screen width (10x faster!). Thought it will fail to capture the more important metric of time wasted scrolling since a simple message doesn't fully fit on screen

And of course there are no user customizations to rectify these usability errors...

PS A great example of this awesomeness in action: on https://m3.material.io/components/toolbars/guidelines they can't even fit 2 (two!) toolbar buttons fully because the huge left/right buttons and all the extra white space padding and margins prevent the button content from being seen.

But there is enough space to fit all 4 (or at least 3 depending on text size and icons) toolbar buttons, and even if one doesn’t fit fully you could show its partial text, so navigation would still be faster without having to press the scroll button first and then the toolbar button

Re: Material 3 Expressive

#32

Well, that's quite the horror show of an interface, something dreamt up by a crack team of interns high on their own supply of rounded pastel-coloured widgets. Fortunately Android is quite flexible and has good longevity for a mobile OS so I'll keep on using 'ancient' versions until MAHA [1] takes over and brings back Holo. [1] Make Android Holo Again

I'm still on 11 (thank you lineageos security updates) so I've managed to avoid the material you madness.

Re: Material 3 Expressive

#33
I don't get it.

Their examples are about usability.

So expressive = make things usable?

One of design's main tenets is to make things usable. That's a given.

Also how many users did they test with? And they should caveat what apps this might be suitable for.

This post just feels like more design wankery, using ambiguous words to restate design's core tenets that have been established decades ago.

They could have easily started the post with 'Hey, we made some updates to make Material design more usable and this is how we're doing it.'

Re: Material 3 Expressive

#35

I don't get it. Their examples are about usability. So expressive = make things usable? One of design's main tenets is to make things usable. That's a given. Also how many users did they test with? And they should caveat what apps this might be suitable for. This post just feels like more design wankery, using ambiguous words to restate design's core tenets that have been established decades ago. They could have easi…

I wish they were "restating" them. They're not, they're ignoring those principles in favour of vibes design.

Re: Material 3 Expressive

#37
Material Design v1 cracked it. It was simple to implement, simple to understand and simple to use. Minimal overheads with a clear content-first approach.

"It's time to move beyond “clean” and “boring” designs to create interfaces that connect with people on an emotional level."

I don't want websites and apps to connect with me on an emotional level. I want to turn my phone/computer on, use the app/program to achieve what I'm trying to do, and turn it off again, so I can get back to the real world.

Re: Material 3 Expressive

#38
post #23

Earlier quoted context omitted.

Especially since it feels so bland and "corpo safe" - the only thing I have feelings about is selling this as expressive :D

No but look > We found a 32% increase in subculture perception, which indicates that expressive design makes a brand feel more relevant and “in-the-know.” We also saw a 34% boost in modernity, making a brand feel fresh and forward-thinking. On top of that, there was a 30% jump in rebelliousness, suggesting that expressive design positions a brand as bold, innovative, and willing to break from convention.

I was positive that this was satire, but no that's genuinely right there in the post.

Re: Material 3 Expressive

#39
The hijacked mouse pointer on this page makes my browser feel a lot slower then it is. If this is intentional then it is not great user experience at all.

Re: Material 3 Expressive

#40
post #31

> In many cases, we chose to exceed existing standards for tap target size, color contrast, and other important aspects that can make interfaces easier to use. So now even more space is wasted, making interfaces harder to use, but yes, the less important metric "how much time does it take on first use to spot a button" will shoot through the roof of you make the button full screen width (10x faster!). Thought it will…

Welcome to Idiocracy. Google engineers have thought you are now too stupid to use your device and have had to make the buttons giant big colorful flashy bits so you understand what you are trying to do with it.

Android is now a Fisher-Price toy in comparison to iOS.

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