Earlier quoted context omitted.
The only way to protect against this kind of abuse is to unionize.
It's certainly not the only way, people can demand these things when they sign up. They usually don't. More and more will start to though. I hope these employees take everything they know about Onlive to a new competitor. Or Anonymous.
Reports: OnLive fires all staff, service’s future unclear
31–39 of 39 posts
Re: Reports: OnLive fires all staff, service’s future unclear
#32Earlier quoted context omitted.
OnLive is the ideal service for cpu/gpu games, and works great against cheaters in multiplayer games (No more transparent or wireframe walls, boxes around enemy players, and other tricks) but then most social/casual games are not cpu/gpu hungry.... I really want technology like OnLive to succeed... There is Gaikai too
I don't. OnLive is the ultimate DRM; abusive stuff like Securom can be bypassed, but with this tech any game can be killed without recourse. While I feel sympathy for the fired people, I'm also somewhat relieved that this was further delayed.
But not only that, it protects you from doing stupid things like cheating in an multi-player game, and it's available everywhere if there is a good connection.
Oh, and it's updated with the latest HW.
It's also more energy efficient, you no longer need massive HW in your room to power your game. And the folks that run the similar HW in their server room, would surely know better than the general game customer how to make it more green efficient, and reuse the resource better.
So it could've been a great win. I could've (if Wi-fi allowed) played on my iPad games, that are still not possible to play there, without any download, install, updates, etc.
Re: Reports: OnLive fires all staff, service’s future unclear
#33Earlier quoted context omitted.
The only way to protect against this kind of abuse is to unionize.
Unionization is a big step. You get protection, but it's also expensive, makes HR sclerotic, and you run the risk of having union management wander off into lala land. If you're a competent programmer, unionization is probably a net loss for you.
Salaries/Pay aren't included in group negotiation, just benefits including time off for health issues/pregnancy also they deal with layoffs/downsizing/rifting. Union also provides health insurance group benefits for employees if their employer doesn't provide benefits.
Re: Reports: OnLive fires all staff, service’s future unclear
#34Earlier quoted context omitted.
It's certainly not the only way, people can demand these things when they sign up. They usually don't. More and more will start to though. I hope these employees take everything they know about Onlive to a new competitor. Or Anonymous.
No you can not, not unless you are a VP level+ kind of person.
Re: Reports: OnLive fires all staff, service’s future unclear
#35Earlier quoted context omitted.
No you can not, not unless you are a VP level+ kind of person.
Sure you can. As long as more of us start doing it. When all the talent requires $SPECIFIC_COMPENSATION, then the employers provide it or do without talent.
Is it really that hard to write "=> also make sure I don't get OnLive'd" when you route the draft to your lawyer?
Re: Reports: OnLive fires all staff, service’s future unclear
#36One of the major reasons why OnLive struggled (and now failed) is because they launched their platform (20010) well after the launch of the XBox 360 (2005) and PS3 (2006). Serious gamers, the early adopter market for OnLive, already had purchased an XBox 360 and/or PS3. Since OnLive, as far as I can tell, didn't have any compelling, exclusive titles, and provided a gaming experience that was inferior to alternatives,…
The real target market seemed to be people who aspired to be PC gamers, but enjoyed the idea of a console and didn't have the ability/money to buy a decent PC (but had a great internet connection). Realistically, this market just never felt fully there yet.
It also was a company with a huge number of ambitious goals. This isn't a terrible thing, but it definitely pushed them to having a very high (reported around 5M/month) burn rate. Many of these goals, as of today, were unfulfilled. Focus overall seemed all over the place for the company.
Re: Reports: OnLive fires all staff, service’s future unclear
#37Earlier quoted context omitted.
No you can not, not unless you are a VP level+ kind of person.
Sure you can. As long as more of us start doing it. When all the talent requires $SPECIFIC_COMPENSATION, then the employers provide it or do without talent.
Re: Reports: OnLive fires all staff, service’s future unclear
#38I liked the idea of OnLive. In fact since I've been travelling a lot over the past year I wanted to play some games that I couldn't (because my laptop sucks). The problem I found is that it is just too expensive to play the games I wanted. They cost the same amount as purchasing a physical copy. I couldn't justify that as it provides a degraded experience and I know when I come home I have a great computer I can play…
Also their selection of games was really poor.
Re: Reports: OnLive fires all staff, service’s future unclear
#39Earlier quoted context omitted.
I don't. OnLive is the ultimate DRM; abusive stuff like Securom can be bypassed, but with this tech any game can be killed without recourse. While I feel sympathy for the fired people, I'm also somewhat relieved that this was further delayed.
It's the ultimate copy-protection without DRM - e.g. without crappy kernel drivers sitting and trying to protect you from stealing something from your own machine. But not only that, it protects you from doing stupid things like cheating in an multi-player game, and it's available everywhere if there is a good connection. Oh, and it's updated with the latest HW. It's also more energy efficient, you no longer need mas…
If you bought a copy of the game and then you could play on their service with a proof of purchase (and a monthly fee, for example), I wouldn't worry. But their service was just more lock in.