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Reports: OnLive fires all staff, service’s future unclear

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Re: Reports: OnLive fires all staff, service’s future unclear

#12
post #5

I liked the idea of OnLive. In fact since I've been travelling a lot over the past year I wanted to play some games that I couldn't (because my laptop sucks). The problem I found is that it is just too expensive to play the games I wanted. They cost the same amount as purchasing a physical copy. I couldn't justify that as it provides a degraded experience and I know when I come home I have a great computer I can play…

Also their selection of games was really poor.

Re: Reports: OnLive fires all staff, service’s future unclear

#13

> Some of those employees may reportedly be hired back as the company transitions into a new iteration, which might be more focused on exercising its portfolio of streaming patents. This doesn't sound good.

I think it would be great if they licensed their technology to a company that can leverage it. Fingers crossed that Apple does something with this. This doesn't mean that they're becoming an evil patent troll.

Apple is the company you'd choose to take over this technology? I'd vote Valve.

Re: Reports: OnLive fires all staff, service’s future unclear

#15
One of the major reasons why OnLive struggled (and now failed) is because they launched their platform (20010) well after the launch of the XBox 360 (2005) and PS3 (2006).

Serious gamers, the early adopter market for OnLive, already had purchased an XBox 360 and/or PS3. Since OnLive, as far as I can tell, didn't have any compelling, exclusive titles, and provided a gaming experience that was inferior to alternatives, there was no reason for a serious gamer with a console to try (or switch to) this new platform.

OnLive needed to launch around the same time as the other consoles and deliver a superior experience, or an equivalent experience but at a lower price point (upfront and over time).

Re: Reports: OnLive fires all staff, service’s future unclear

#16
This is why tech people should really begin negotiating severance into their compensation. Yeah, yeah - how do you get rid of people who aren't a good fit? I dunno. Maybe, make the formula for calculating severance account for employment duration. What happens when you got hired a week ago and the whole company is now being fired? I dunno. Perhaps a mass firing clause.

I don't have the answers, but severance pay sounds like a great way to protect against these kinds of assholes.

Re: Reports: OnLive fires all staff, service’s future unclear

#17

> Some of those employees may reportedly be hired back as the company transitions into a new iteration, which might be more focused on exercising its portfolio of streaming patents. This doesn't sound good.

I think it would be great if they licensed their technology to a company that can leverage it. Fingers crossed that Apple does something with this. This doesn't mean that they're becoming an evil patent troll.

I think and really hope it's Google. Onlive is a threat to Apple's walled garden model. Apple might just want to shut it down.

Re: Reports: OnLive fires all staff, service’s future unclear

#18
post #15

One of the major reasons why OnLive struggled (and now failed) is because they launched their platform (20010) well after the launch of the XBox 360 (2005) and PS3 (2006). Serious gamers, the early adopter market for OnLive, already had purchased an XBox 360 and/or PS3. Since OnLive, as far as I can tell, didn't have any compelling, exclusive titles, and provided a gaming experience that was inferior to alternatives,…

The fallacy here is that only serious gamers play on consoles. PC gaming is back on the upswing, and one could argue that PC gamers are just as serious or even more so than console gamers.

The thing that OnLive offered was a way to play high quality AAA game titles on basically any device that has a internet connection and can play video. Where they failed I think was the pricing model, prices were too close to retail products, and it was an ala carte service. If the moved to a subscription based model similar to gamefly I think they could have had more success.

Re: Reports: OnLive fires all staff, service’s future unclear

#19
post #16

This is why tech people should really begin negotiating severance into their compensation. Yeah, yeah - how do you get rid of people who aren't a good fit? I dunno. Maybe, make the formula for calculating severance account for employment duration. What happens when you got hired a week ago and the whole company is now being fired? I dunno. Perhaps a mass firing clause. I don't have the answers, but severance pay soun…

The only way to protect against this kind of abuse is to unionize.

Re: Reports: OnLive fires all staff, service’s future unclear

#20
post #15

One of the major reasons why OnLive struggled (and now failed) is because they launched their platform (20010) well after the launch of the XBox 360 (2005) and PS3 (2006). Serious gamers, the early adopter market for OnLive, already had purchased an XBox 360 and/or PS3. Since OnLive, as far as I can tell, didn't have any compelling, exclusive titles, and provided a gaming experience that was inferior to alternatives,…

The fallacy here is that only serious gamers play on consoles. PC gaming is back on the upswing, and one could argue that PC gamers are just as serious or even more so than console gamers. The thing that OnLive offered was a way to play high quality AAA game titles on basically any device that has a internet connection and can play video. Where they failed I think was the pricing model, prices were too close to retai…

OnLive is the ideal service for cpu/gpu games, and works great against cheaters in multiplayer games (No more transparent or wireframe walls, boxes around enemy players, and other tricks)

but then most social/casual games are not cpu/gpu hungry....

I really want technology like OnLive to succeed... There is Gaikai too

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