Show HN: Hyvector – A fast and modern SVG editor
81–90 of 98 posts
Re: Show HN: Hyvector – A fast and modern SVG editor
#82[dead]
Re: Show HN: Hyvector – A fast and modern SVG editor
#83Earlier quoted context omitted.
What's the problem with inkscape? It has some bugs, but otherwise it works quite well
Inkscape's brilliant, but its niggles aren't trivial. Leaving transforms in the exported svg code has been pissing me off for years.
Re: Show HN: Hyvector – A fast and modern SVG editor
#84Earlier quoted context omitted.
What's the problem with inkscape? It has some bugs, but otherwise it works quite well
It's been a while since I tried Inkscape, but I downloaded it again to give honest feedback. For context, I got started with Illustrator 9 as a teenager (this is making me feel dated, it was released in 2000), and I'm very familiar with the Illustrator UX and find it intuitive. When using Inkscape, the UX just feels slightly off, things like: - Weird keybindings, e.g. pressing Ctrl +/- does not zoom/unzoom - The gold…
if you prefer illustrator shorcut inksape offers it in welcome screen but maybe it would not hurt to also add that binding defoult is just +- without modifiers
> The golden path feels buggy. When launching the window is for some reason cropped to the top 1/8th of the screen and needs to be resized, and the artboard is tiny.
this is not true for new installs.
> Exported SVGs are needlessly verbose. This looks like it has gotten better but is still there. For example, exporting an SVG with two gradients actually puts four gradients in the file (combining with inheritance).
Inkscape extends SVG a lot so it can add more features. for exports just one of optimised svg export options inskcape offers
Re: Show HN: Hyvector – A fast and modern SVG editor
#85Re: Show HN: Hyvector – A fast and modern SVG editor
#86Re: Show HN: Hyvector – A fast and modern SVG editor
#87- I really like the level of fine-grained control, even for changes that don't visibly affect the output, like reversing a path. For that case, some visual feedback would help, since it's hard to tell if it worked
- Copying a selection to the clipboard seems to include all fonts used in the scene (even if not selected) as base64 in the SVG, leading to a bloated output
Do you plan to keep the strict 1:1 mapping with SVG, or are you open to some abstractions? I still use Figma for creating SVGs because of one killer feature I can't work without anymore: Vector Networks [1]. They'd need some internal conversion to valid path data, but it's an abstraction that could add real value.
On the technical side, I'm surprised the editor uses SVG for rendering. Although of course it makes sense, I half expected it to use canvas under the hood. Lately I've been experimenting with rendering simple 3D objects using SVG and ran into performance issues pretty quickly, though I'm not yet sure what exactly' is causing them.
Did you do any stress testing yet, especially on older devices?
Re: Show HN: Hyvector – A fast and modern SVG editor
#88Very cool! A few notes: - I really like the level of fine-grained control, even for changes that don't visibly affect the output, like reversing a path. For that case, some visual feedback would help, since it's hard to tell if it worked - Copying a selection to the clipboard seems to include all fonts used in the scene (even if not selected) as base64 in the SVG, leading to a bloated output Do you plan to keep the s…
I am doing stress testing and test it on really crappy devices (an old 100€ Android tablet is the worst), but this post was quite spontaneous and I should have done a bit more testing before it. I used to deliberately work on an old ThinkPad to immediately notice any performance issues, but the IDEs have become so demanding that this is almost impossible. But I keep those devices around and try to make sure that it runs on older hardware.
Regarding your other suggestions: I am currently going through all suggestions in the comments and will make issues for them. The amount of helpful responses was just overwhelming. I was hoping for about 5 upvotes and maybe two comments :)
Edit: The decision on using SVG for rendering was done because I wanted to make sure that the rendering looks exactly like the saved SVG file. I have been thinking about using Canvas or WebGL for the overlay, but for now it runs fast enough with most images.
Re: Show HN: Hyvector – A fast and modern SVG editor
#89Is it just me though, or is the saving functionality wonky? I seem to be able to save but then "save as" doesn't prompt for a new filename / location. I wanted to fiddle with an svg, add additional layers, save a few versions locally - but seem unable to do this?
Re: Show HN: Hyvector – A fast and modern SVG editor
#90This is really lovely, very responsive, and better than other tools I've tried. Is it just me though, or is the saving functionality wonky? I seem to be able to save but then "save as" doesn't prompt for a new filename / location. I wanted to fiddle with an svg, add additional layers, save a few versions locally - but seem unable to do this?