What’s the story behind the naming? (I presume it’s not written in Hy/Hylang, the cute little Lisp that compiles to Python.)
Show HN: Hyvector – A fast and modern SVG editor
11–20 of 98 posts
Re: Show HN: Hyvector – A fast and modern SVG editor
#12Re: Show HN: Hyvector – A fast and modern SVG editor
#13Nice, shows a lot of promise. A quick feedback, placign the floating toolbar at the top is distracting and takes up real-state from the actual drawing. I'd prefer to have a regular toolbar or placing it at the bottom of the canvas. Edit: or make it moveable/collapsible
Re: Show HN: Hyvector – A fast and modern SVG editor
#14Thank you for sharing! Does it offer a way to edit relevant pieces of SVG code?
Re: Show HN: Hyvector – A fast and modern SVG editor
#15Re: Show HN: Hyvector – A fast and modern SVG editor
#16Granted, I wish it somehow could had the functionalities SVG Path Editor[0] has, which I haven't been able to find in any other editor (like, for example, converting absolute `` coordinates to relative, editing each line, curve, and so on for each ``).
Another feature that would be great to have but would require a monumental amount of work, or maybe even be its own project, would be animation.
Re: Show HN: Hyvector – A fast and modern SVG editor
#17Re: Show HN: Hyvector – A fast and modern SVG editor
#18Re: Show HN: Hyvector – A fast and modern SVG editor
#19Don't know if your spline editing mechanism (i.e. the ability to drag the line around from an aribtrary point rather than tweaking the individual handles) is something you came up with yourself or borrowed from elsewhere, but I really really like it.
Only thing I noticed is that touch scrolling doesn't work on the tree on the left. Otherwise it's very smooth.
Have you implemented any keyboard shortcuts?
Re: Show HN: Hyvector – A fast and modern SVG editor
#20Also what I always thought would be a real killer feature would be something similar to blender modifiers (array, mirror, etc.) but in a vector editor, allowing for non-destructive editing.