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Show HN: Hyvector – A fast and modern SVG editor

hyvector.com

11–20 of 98 posts

Re: Show HN: Hyvector – A fast and modern SVG editor

#11

What’s the story behind the naming? (I presume it’s not written in Hy/Hylang, the cute little Lisp that compiles to Python.)

My children came up with it. All the obvious names were taken, so I kept it. I think it has something to do with Minecraft.

Re: Show HN: Hyvector – A fast and modern SVG editor

#13
post #5

Nice, shows a lot of promise. A quick feedback, placign the floating toolbar at the top is distracting and takes up real-state from the actual drawing. I'd prefer to have a regular toolbar or placing it at the bottom of the canvas. Edit: or make it moveable/collapsible

Thanks, the toolbar has already been redesigned and moved several times. It collapses anyway when the window gets too narrow, so giving it a collapse button should be super easy to do.

Re: Show HN: Hyvector – A fast and modern SVG editor

#14
post #12

Thank you for sharing! Does it offer a way to edit relevant pieces of SVG code?

No, this is currently not a feature. I wanted to keep a certain level of abstraction to be able to add features that SVG does not support natively. Internally it uses its own object model, which is similar to SVG but in parts different (for example when using clip paths), so giving access to the raw SVG code may be difficult.

Re: Show HN: Hyvector – A fast and modern SVG editor

#16
This is what I wish KDE's Karbon was - a friendly but quick and capable SVG editor.

Granted, I wish it somehow could had the functionalities SVG Path Editor[0] has, which I haven't been able to find in any other editor (like, for example, converting absolute `` coordinates to relative, editing each line, curve, and so on for each ``).

Another feature that would be great to have but would require a monumental amount of work, or maybe even be its own project, would be animation.

Re: Show HN: Hyvector – A fast and modern SVG editor

#19
I really like the UX of this. Very usable on a Wacom enabled android tablet.

Don't know if your spline editing mechanism (i.e. the ability to drag the line around from an aribtrary point rather than tweaking the individual handles) is something you came up with yourself or borrowed from elsewhere, but I really really like it.

Only thing I noticed is that touch scrolling doesn't work on the tree on the left. Otherwise it's very smooth.

Have you implemented any keyboard shortcuts?

Re: Show HN: Hyvector – A fast and modern SVG editor

#20
Looks great! Not meant as a critique but I always thought SVG is the wrong level of abstraction for an editor, I don't really want a SVG editor I want a vector drawing program. Sure it should render to optimized SVG, but a UI/UX built around the SVG concepts like path, clip-path and the like is not very end-user friendly. This always irked me about inkscape anyway.

Also what I always thought would be a real killer feature would be something similar to blender modifiers (array, mirror, etc.) but in a vector editor, allowing for non-destructive editing.

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