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VR Design Unpacked: The secret to Beat Saber's fun

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Re: VR Design Unpacked: The secret to Beat Saber's fun

#61
post #41

Earlier quoted context omitted.

Not really. Any game where your game-world movements don't match your real-world movements is what causes motion sickness. It's as simple as that. If you're sitting in a mech, once the mech moves, you're likely to get sick, because you're moving in the game world, but not the real world. There are ways to kind of fool your brain to make it work, but it's not 100%. For example, in Gorn, one of the movement options is…

Why wouldn’t the same thing apply when driving a car in RL, however?

For many people it does. However for most it does Not because you aren’t standing still. You’re actually moving.

Re: VR Design Unpacked: The secret to Beat Saber's fun

#62
post #33

Earlier quoted context omitted.

I wonder if a game where you ride inside of a mecha with free roaming capabilities would feel more natural.

Not really. Any game where your game-world movements don't match your real-world movements is what causes motion sickness. It's as simple as that. If you're sitting in a mech, once the mech moves, you're likely to get sick, because you're moving in the game world, but not the real world. There are ways to kind of fool your brain to make it work, but it's not 100%. For example, in Gorn, one of the movement options is…

And the worst part is that it goes both ways.

Brain expects movement (from visual stimuli) and doesn't feel any movement? Nausea. (VR sickness)

Brain expects stability (from visual stimuli) and feels movement? Nausea. (Sea sickness).

This is why when you're sea sick they tell you to watch the horizon, because if you watch the horizon, you can tell that the horizon is going up and down and your brain can correlate that to the motion.

Re: VR Design Unpacked: The secret to Beat Saber's fun

#63
This is as good a time as any to throw in a shameless plug and say that my sister, Sarah Kolb actually voiced the German tutorial for Beatsaber [1]. If you need a voice actress for German and English content, she’s your gal! [2]

[1] https://youtu.be/QNZh2lvd5gs [2] https://www.imsarahkolb.com

Re: VR Design Unpacked: The secret to Beat Saber's fun

#65
post #47

Earlier quoted context omitted.

Another type of game with this characteristic is Table tennis simulators. Although the reduced field of view is a limitation, it just feels like wearing a strange helmet. Inner ear still matches the visual picture.

I've seen plenty of people try to lean on the table and fall over

When I got my headset forever ago my brothers girlfriend broke a controller by putting it down on the virtual table lol

Re: VR Design Unpacked: The secret to Beat Saber's fun

#66
post #39

Earlier quoted context omitted.

It is literally explained in the first five minutes of the turorial Or you can intuit from the score displayed after you cut each block

This is the tutorial I got: https://youtu.be/EJIMULOXbYI Maybe you have a different one on a different platform but there is no score discussion there. Intuiting things at 3 blocks a second is a challenge.

It's explained 3-4 levels into the campaign, not the tutorial you linked

https://youtu.be/PgjSc8Y9Poc?t=608

Re: VR Design Unpacked: The secret to Beat Saber's fun

#67
post #57

Beat Saber was the reason I bought a Quest 2. Now I actually find Synthriders to be a lot more fun. In Synth, if one person has purchased a song/map, everyone can play and players can create/share/upload maps and songs (there used to be a great free repository of songs that got taken down recently unfortunately). Synth also removes some anxiety about playing in smaller spaces because AFAIK you're not encouraged to ai…

Synthriderz is still up, unless you meant something else?

Re: VR Design Unpacked: The secret to Beat Saber's fun

#68
post #35
post #4

Earlier quoted context omitted.

They paid for licenses. Certain songs will get taken down if you stream them, but they're still licensed. https://beatsaber.com/faq.html > Our aim is to release Content ID-free songs for future OSTs as well. However, we cannot guarantee that Content ID will be disabled for paid music packs since they are owned by our third-party partners. We value the work of artists and respect their decision to keep Content ID enab…

I think op meant the custom songs, there are thousands of them, amoung which a lot are of very high quality gameplay wise. I've been playing beat saber since when it came out (so about 7 years I'd say), and while I do play an "official" song here and there, most of my playtime is on customs. While this custom content does play in their favor, they do not however make it trivial to access it (you have to mod your game…

On PC you don't have to mod your game for custom songs.

Re: VR Design Unpacked: The secret to Beat Saber's fun

#69
As someone who very much enjoys the hell out of rhythm based games (pump, vib ribbon, Cytus, etc) - Beat Saber is a great game, but apples-to-apples I actually prefer Sound Boxing which is basically DDR meets Tae Bo. It never got nearly the mainstream success as Beat Saber, but I found the motion to be a little more natural for your body - you also feel a little less like an air traffic controller on meth.

https://store.steampowered.com/app/517130/Soundboxing/

Re: VR Design Unpacked: The secret to Beat Saber's fun

#70

Earlier quoted context omitted.

I desperately want more games like Unseen Diplomacy, where you walk through an infinite hallway. In real life, you're just walking in circles, but it doesn't feel that way in VR! I'm immune to VR motion sickness, but games without fake movement just feel so much more immersive!

The game "Tea for God" ( https://www.google.com/search?q=tea+for+god&oq=tea+for+god ) also has this strange behavior where the world curves around in a non-Euclidean / M.C. Escher-style fashion so that you feel like you're in a labyrinth, but you're actually in a ~8ft square in your living room. "Tea for God" and "Unseen Diplomacy" are the only games I'm aware of that operate in this fashion, with "realistic" walking…

There's at least one more, Shattered Lights: https://store.steampowered.com/app/1057720/Shattered_Lights/

But I've played all three of these to death!

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